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(Criou página com 'Choose a Favored Enemy type: Celestials, Constructs, Dragons, Elementals, Spirits, Faeries, Beasts, Humanoids, Fiends, Undead, Plants, or Voidborn. You add 1.5 times your proficiency bonus to weapon damage rolls against creatures of the chosen type. For example, if your proficiency bonus is +3, you have a bonus to attack damage of 4 [3 + (3 ÷ 2 rounded down)]; if it is +6 the damage bonus would be 9 [6 + (6 ÷ 2 rounded down)].') Etiquetas: Edição móvel Edição feita através do site móvel |
(Criou página com 'Additionally, upon reaching 6th Hunter level, you have advantage in saving throws against spells, attacks and abilities used by a Favored Enemy.') |
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You are a master of navigating the natural world and you react quickly and decisively when attacked. This grants you the following benefits: | You are a master of navigating the natural world and you react quickly and decisively when attacked. This grants you the following benefits: | ||
*You ignore natural difficult terrain. | |||
* | *You have advantage on initiative rolls. | ||
* | *On your first turn during combat, you have advantage on your attack rolls against creatures that have not yet acted. | ||
* | |||
In addition, you are skilled at navigating the wilds. You get the following benefits when traveling for an hour or more: | |||
*Natural difficult terrain does not slow down group travel. | |||
* | *Your party cannot get lost, except through magical effects. | ||
* | *Even when you are engaged in another activity while traveling (such as foraging, navigating or tracking), you remain alert to danger. | ||
* | *If you are traveling alone, you can move stealthily at a normal pace. | ||
* | *When you search for food and water, you find twice as much food and water as you normally would. | ||
* | *As you track other creatures, you also notice their exact number, their size, and how long ago they spent in the area. | ||
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