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==Effluvium==
==Effluvium==
At the 2nd level, you can channel effluvium directly from your mystic source, using it as fuel for magical effects. You start with two effects: Preserve Life and an effect determined by your Rite. Some Rites confer additional effects as you level up, as stated in the description of each Rite. When you use your Effluvium, you choose which effect you want to create. You need to finish a short or long rest to use this feature again. Some effects require saving throws. When you use one of these effects, the DC equals yours spell save DC.
At the 2nd level, you can channel effluvium directly from your mystic source, using it as fuel for magical effects. You start with two effects: Preserve Life and an effect determined by your Rite. Some Rites confer additional effects as you level up, as stated in the description of each Rite. When you use your Effluvium, you choose which effect you want to create. You need to finish a short or long rest to use this feature again. Some effects require saving throws. When you use one of these effects, the DC equals yours spell save DC.
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==Sacred Calling==
==Sacred Calling==
Not all acolytes act the same regarding their faith. Some seek to study spirituality by knowing and deepening it, while others propagate their faith through miracles and works, some dedicate themselves to protecting the faith, fighting when necessary. Upon reaching 2nd level in this class, you must choose between:
Not all acolytes act the same regarding their faith. Some seek to study spirituality by knowing and deepening it, while others propagate their faith through miracles and works, some dedicate themselves to protecting the faith, fighting when necessary. Upon reaching 2nd level in this class, you must choose between:
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* '''''Studious.''''' You dedicate yourself to studying the word. You gain proficiency with two skills of your choice from: Arcana, History, Nature, Persuasion and Religion. When you make a check for those skill, you gain a bonus equal to your Wisdom modifier. You can use your Effluvium to cast an unprepared spell with its mana cost reduced by 1, or reduce the mana cost of an already prepared spell by an amount equal to half your proficiency bonus (the cost cannot be reduced to less than 1). You can do this for a number of rounds equal to the base Pulse dice per use of Effluvium.
* '''''Studious.''''' You dedicate yourself to studying the word. You gain proficiency with two skills of your choice from: Arcana, History, Nature, Persuasion and Religion. When you make a check for those skill, you gain a bonus equal to your Wisdom modifier. You can use your Effluvium to cast an unprepared spell with its mana cost reduced by 1, or reduce the mana cost of an already prepared spell by an amount equal to half your proficiency bonus (the cost cannot be reduced to less than 1). You can do this for a number of rounds equal to the base Pulse dice per use of Effluvium.
* '''''Worker.''''' You are dedicated to spreading the word. You gain one cantrip of one Spiritual Mystery of your choice, and you gain one additional use of your effluvium per Long Rest. You can use your effluvium to imbue your magic with your faith, spending an effluvium, for a number of rounds equal to your proficiency bonus, your spell attacks deal your base Pulse dice in additional force damage.
* '''''Worker.''''' You are dedicated to spreading the word. You gain one cantrip of one Spiritual Mystery of your choice, and you gain one additional use of your effluvium per Long Rest. You can use your effluvium to imbue your magic with your faith, spending an effluvium, for a number of rounds equal to your proficiency bonus, your spell attacks deal your base Pulse dice in additional force damage.
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===Effluvium: Preserve Life===
===Effluvium: Preserve Life===
Starting at the 2nd level, you can use your Effluvium to heal the wounded. Using an action, you use your holy symbol to summon energy that can recover a total of 5 times your Acolyte level in hit points. You choose any creatures within 30 feet of you and divide those points between them. This trait can only heal creatures to up to half their maximum hit points. You cannot use this feature on undead or construct.
Starting at the 2nd level, you can use your Effluvium to heal the wounded. Using an action, you use your holy symbol to summon energy that can recover a total of 5 times your Acolyte level in hit points. You choose any creatures within 30 feet of you and divide those points between them. This trait can only heal creatures to up to half their maximum hit points. You cannot use this feature on undead or construct.
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==Enhancement==
==Enhancement==
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At the 20th level, your intervention requests work automatically, without the need for a dice roll.
At the 20th level, your intervention requests work automatically, without the need for a dice roll.


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=Rites=
=Rites=
The Rites are concentrations of similar models of relationship with the spiritual, such as the Forge Rite, common in Freljord, where skilled warsmiths exchange knowledge among themselves, besides their experiences in channeling the effluvium referring to that Rite. It would be correct to say that the Rites are religious structures, however, most of them do not have a defined hierarchy or even a great priest, but even that is not a rule followed to the letter.
The Rites are concentrations of similar models of relationship with the spiritual, such as the Forge Rite, common in Freljord, where skilled warsmiths exchange knowledge among themselves, besides their experiences in channeling the effluvium referring to that Rite. It would be correct to say that the Rites are religious structures, however, most of them do not have a defined hierarchy or even a great priest, but even that is not a rule followed to the letter.
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==Spiritual Rite==
==Spiritual Rite==
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The material world is directly connected to the spiritual world, with what happens in each one reflecting on the other. The transit between the two is a natural part of existence and the flow of everything that exists is constant, in an eternal transformation without settling on a certain point. This is the flow of life, its opposite is the stagnation of life, one of these stagnations are the undead, creatures that interrupt the flow of their existence, therefore, they are sworn enemies of the Acolytes of the Spiritual Rite, who channel their effluvium to returning these creatures to the stream of their existence, restoring peace to the cursed and destroying the cursers.
The material world is directly connected to the spiritual world, with what happens in each one reflecting on the other. The transit between the two is a natural part of existence and the flow of everything that exists is constant, in an eternal transformation without settling on a certain point. This is the flow of life, its opposite is the stagnation of life, one of these stagnations are the undead, creatures that interrupt the flow of their existence, therefore, they are sworn enemies of the Acolytes of the Spiritual Rite, who channel their effluvium to returning these creatures to the stream of their existence, restoring peace to the cursed and destroying the cursers.
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===Spiritual Idol===
===Spiritual Idol===
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Additionally, you receive access to the spell list of the Mystery of Divination.
Additionally, you receive access to the spell list of the Mystery of Divination.


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===Effluvium: Turn Undead===
===Effluvium: Turn Undead===
At the 2nd level, you can use your Effluvium to scold the undead near you. Using an action, you raise your Spirit Idol and every undead that can see or hear you within 30 feet of you must make a Wisdom save. On a failure, the creature is expelled for 1 minute or until it takes damage. An expelled creature must use its turn to escape as best it can, and in no way can come closer than 30 feet of you on its own will. It can't use reactions either, it can only use the Dash action or try to escape an effect that prevents it from moving. If there's nowhere to go, the creature can use the Dodge action.  
At the 2nd level, you can use your Effluvium to scold the undead near you. Using an action, you raise your Spirit Idol and every undead that can see or hear you within 30 feet of you must make a Wisdom save. On a failure, the creature is expelled for 1 minute or until it takes damage. An expelled creature must use its turn to escape as best it can, and in no way can come closer than 30 feet of you on its own will. It can't use reactions either, it can only use the Dash action or try to escape an effect that prevents it from moving. If there's nowhere to go, the creature can use the Dodge action.
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===Propagate the Faith===
===Propagate the Faith===
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After the 5th level, the energy channeled by the Effluvium affects the undead on their essence. When an undead fails the saving throw against your Turn Undead feature, it is instantly destroyed if its Challenge Rate is less than or equal to the Destroy Undead table value, according to your Acolyte level.
After the 5th level, the energy channeled by the Effluvium affects the undead on their essence. When an undead fails the saving throw against your Turn Undead feature, it is instantly destroyed if its Challenge Rate is less than or equal to the Destroy Undead table value, according to your Acolyte level.
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===Ethereal Strike===
===Ethereal Strike===
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Additionaly you gain access to spell list of the Mystery of Ethermancy.
Additionaly you gain access to spell list of the Mystery of Ethermancy.


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===Effluvium: Imbue Mana===
===Effluvium: Imbue Mana===
Starting from the 2nd level, you can use your Effluvium to restore the mana within every living being. Using an action, you raise your holy symbol to restore the mana of a creature within 15 feet of you, recovering mana points equal to half of your Acolyte level (minimum of 2).
Starting from the 2nd level, you can use your Effluvium to restore the mana within every living being. Using an action, you raise your holy symbol to restore the mana of a creature within 15 feet of you, recovering mana points equal to half of your Acolyte level (minimum of 2).
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===True Healing===
===True Healing===
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Additionaly, whenever you roll dice to restore hit points of a creature, if you roll 1 or 2, you can roll the dice again and you must use the new result even if it is 1 or 2 again. You can normaly restore hit points of a construct as well.
Additionaly, whenever you roll dice to restore hit points of a creature, if you roll 1 or 2, you can roll the dice again and you must use the new result even if it is 1 or 2 again. You can normaly restore hit points of a construct as well.


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Besides that, you can use your Effluvium to speed up the natural healing power of creatures. When you use Effluvium: Preserve Life, you can choose to heal 4 creatures within 60 feet of you, including yourself. When you do that, each creature heals 4 times your Acolyte level in hit points.
Besides that, you can use your Effluvium to speed up the natural healing power of creatures. When you use Effluvium: Preserve Life, you can choose to heal 4 creatures within 60 feet of you, including yourself. When you do that, each creature heals 4 times your Acolyte level in hit points.
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===Star Call===
===Star Call===
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Starting from the 6th level, your healing power leaves a protective trail. Whenever you restore hit point of an ally, any value that exceeds their maximum hit points becomes temporary hit points that last 10 minutes or until they are spent.
Starting from the 6th level, your healing power leaves a protective trail. Whenever you restore hit point of an ally, any value that exceeds their maximum hit points becomes temporary hit points that last 10 minutes or until they are spent.


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===Blessed Healer===
===Blessed Healer===
At the 8th level, your healing power can reach even the deepest illness. When you restore hit points from a creature you can choose to also remove a condition, disease or poison that is affecting them. You can use this feature a number of times equal to your Wisdom modifier (minimum 1) per full rest.
At the 8th level, your healing power can reach even the deepest illness. When you restore hit points from a creature you can choose to also remove a condition, disease or poison that is affecting them. You can use this feature a number of times equal to your Wisdom modifier (minimum 1) per full rest.
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Additionaly, you gain access to the spell list of the Mystery of Crystal.
Additionaly, you gain access to the spell list of the Mystery of Crystal.
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Additionaly, you gain access to the spell list of the Mystery of Transmutation.
Additionaly, you gain access to the spell list of the Mystery of Transmutation.


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===Effluvium: Artisan’s Blessing===
===Effluvium: Artisan’s Blessing===
After the 2nd level, you can use your Effluvium to create simple metal items. Through a one hour long ritual, you create a non-magical item that needs to include some metal: A simple or martial weapon, an armor, 10 pieces of ammunition, a set of tools or other metallic object (see Chapter 6: Equipment, for examples of these items). The creation is completed at  
After the 2nd level, you can use your Effluvium to create simple metal items. Through a one hour long ritual, you create a non-magical item that needs to include some metal: A simple or martial weapon, an armor, 10 pieces of ammunition, a set of tools or other metallic object (see Chapter 6: Equipment, for examples of these items). The creation is completed at  
the end of the ritual, assembling in an unoccupied space of your choice on a surface within 5 feet of you.  
the end of the ritual, assembling in an unoccupied space of your choice on a surface within 5 feet of you.
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What you create cannot be worth more than 100 gp. As part of this ritual, you need to have metal, which can include coins with the same value as the creation. The metal irreversibly transforms your creation at the end of the ritual, magically forming even non-metal parts  
What you create cannot be worth more than 100 gp. As part of this ritual, you need to have metal, which can include coins with the same value as the creation. The metal irreversibly transforms your creation at the end of the ritual, magically forming even non-metal parts  
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Additionaly, you gain access to the spell list of the Mystery of Water.
Additionaly, you gain access to the spell list of the Mystery of Water.


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===Effluvium: Tides' Blessing===
===Effluvium: Tides' Blessing===
After the 2nd level, you can use your Effluvium to give more swiftness to an ally's movements. Using a bonus action you o grant Tide's Blessing to an ally that you can see within 30 feet of you, the next 3 weapon attacks of that ally are deal an additional damage of 1d6 + your Wisdom modifier.
After the 2nd level, you can use your Effluvium to give more swiftness to an ally's movements. Using a bonus action you o grant Tide's Blessing to an ally that you can see within 30 feet of you, the next 3 weapon attacks of that ally are deal an additional damage of 1d6 + your Wisdom modifier.
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The damage from this feature increases by 1d6 when you reach the 6th level (3d6), the 10th level (4d6) and the 14th level (5d6) and the 18th level (6d6). When you reach the 10th level, the attack's damage becomes magical.
The damage from this feature increases by 1d6 when you reach the 6th level (3d6), the 10th level (4d6) and the 14th level (5d6) and the 18th level (6d6). When you reach the 10th level, the attack's damage becomes magical.
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Nature is not limited to fauna, but expands through flora and even subtle reality, reaching even the spiritual essence of rocks. The Nature Rite is focused on healing the earth and the plants, using the soil itself as the greatest device to manifest natural effluviums when needed. Where there is corruption in the land, an Acolyte of Nature will seek to restore harmony, demonstrating that even flowers have their thorns.
Nature is not limited to fauna, but expands through flora and even subtle reality, reaching even the spiritual essence of rocks. The Nature Rite is focused on healing the earth and the plants, using the soil itself as the greatest device to manifest natural effluviums when needed. Where there is corruption in the land, an Acolyte of Nature will seek to restore harmony, demonstrating that even flowers have their thorns.
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===Additional Proficiency===
===Additional Proficiency===
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Additionaly, you gain access to the spell list of the Mystery of Flora.
Additionaly, you gain access to the spell list of the Mystery of Flora.


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===Effluvium: Nature's Aid===
===Effluvium: Nature's Aid===
At the 2nd level, you can use your Effluvium to summon a creature to your aid. As an action, you summon a stone or vine elemental, at your choice, to a point you can see within 30 feet of you. This creature's CR is equal to half of your Acolyte level (minimum 2). This elemental acts at the end of your turn, acting on its own to help you as best it can. The elemental disappears after 1 hour or after dropping to 0 hit points.
At the 2nd level, you can use your Effluvium to summon a creature to your aid. As an action, you summon a stone or vine elemental, at your choice, to a point you can see within 30 feet of you. This creature's CR is equal to half of your Acolyte level (minimum 2). This elemental acts at the end of your turn, acting on its own to help you as best it can. The elemental disappears after 1 hour or after dropping to 0 hit points.
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===Mahogany Touch===
===Mahogany Touch===
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Your AC and that of your summoned creatures cannot be less than 17 at the 5th level, 18 at the 11th level, and 19 at the 17th level.
Your AC and that of your summoned creatures cannot be less than 17 at the 5th level, 18 at the 11th level, and 19 at the 17th level.
This feature's AC increases by 1 when you reach the 5th level (17), the 11th level (18) and the 19th level (19).


===Root Enchanter===
===Root Enchanter===
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Additionaly, you gain access to the spell list of the Mystery of Necromancy.
Additionaly, you gain access to the spell list of the Mystery of Necromancy.


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===Effluvium: Shepherd of Souls===
===Effluvium: Shepherd of Souls===
{| class="wikitable" style="text-align:center; margin: auto auto 10px 10px; float:right; vertical-align:middle; background-color:#F8F9FA;"
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| style="text-align:left;" | 4 ou menor
| style="text-align:left;" | 4 ou menor
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Starting from the 2nd level, you can use your Effluvium to provide temporary bodies for souls willing to help you. Using an action, you can create the corpse of an undead of CR listed for your level as shown on the Summon Undead table. This feature lasts for 1 minute or until the undead is reduced to 0 hit points, after which the body decays. You can summon a number of undead equal to your Wisdom modifier at a time.
Starting from the 2nd level, you can use your Effluvium to provide temporary bodies for souls willing to help you. Using an action, you can create the corpse of an undead of CR listed for your level as shown on the Summon Undead table. This feature lasts for 1 minute or until the undead is reduced to 0 hit points, after which the body decays. You can summon a number of undead equal to your Wisdom modifier at a time.
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===Dark Shroud===
===Dark Shroud===
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Additionaly, using an action, you can cast the spell ''peaceful rest'' without spending points of mana a number of times equal to your Wisdom modifier (minimum of 1) per full rest.
Additionaly, using an action, you can cast the spell ''peaceful rest'' without spending points of mana a number of times equal to your Wisdom modifier (minimum of 1) per full rest.


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Additionally, you are able to control undead that were not summoned by you. When you use your Effluvium: Shepherd of Souls, all undead that have a CR equal to that of the Summon Undead table within 60 feet of you obey all of your commands for the next minute. If they are already controlled by another creature, you must make a check with your Spellcasting Attribute opposed by the Spellcasting Attribute of the creature controlling the undead, if it fails, you take control of the undead. If the creature doesn't have a Spellcasting Attribute, it must use its Wisdom modifier.
Additionally, you are able to control undead that were not summoned by you. When you use your Effluvium: Shepherd of Souls, all undead that have a CR equal to that of the Summon Undead table within 60 feet of you obey all of your commands for the next minute. If they are already controlled by another creature, you must make a check with your Spellcasting Attribute opposed by the Spellcasting Attribute of the creature controlling the undead, if it fails, you take control of the undead. If the creature doesn't have a Spellcasting Attribute, it must use its Wisdom modifier.
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===Last Rites===
===Last Rites===
Starting at level 6, the tool to eternal rest is in your hands. You can use a bonus action to fill a weapon in your hand with necrotic energy and when you do, for a number of rounds equal to your proficiency bonus, your attacks with that weapon deal an adittional 2d8 necrotic damage. You can do this a number of times equal to your Wisdom modifier per full rest. If the target is reduced to 0 hit points with this attack, its soul must make a saving throw with DC equal to your spell DC, if it fails, it returns as an undead more similar to its living form with its CR within that of your Effluvium: Shepherd of Souls. You can use this feature a number of times equal to your Wisdom modifier before taking a full rest.
Starting at level 6, the tool to eternal rest is in your hands. You can use a bonus action to fill a weapon in your hand with necrotic energy and when you do, for a number of rounds equal to your proficiency bonus, your attacks with that weapon deal an adittional 2d8 necrotic damage. You can do this a number of times equal to your Wisdom modifier per full rest. If the target is reduced to 0 hit points with this attack, its soul must make a saving throw with DC equal to your spell DC, if it fails, it returns as an undead more similar to its living form with its CR within that of your Effluvium: Shepherd of Souls. You can use this feature a number of times equal to your Wisdom modifier before taking a full rest.
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The damage from this feature increases by 1d8 upon reaching 10th level (3d8), 14th level (4d8), and 18th level (5d8).
The damage from this feature increases by 1d8 upon reaching 10th level (3d8), 14th level (4d8), and 18th level (5d8).
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Additionaly, you gain access to the spell list of the Mystery of the Storm.
Additionaly, you gain access to the spell list of the Mystery of the Storm.


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===Effluvium: Stormy Wrath===
===Effluvium: Stormy Wrath===
At the 2nd level, you can use your Effluvium to wield the storm's power with unbridled ferocity. When you deal Lightning, Thunder, Plasma or Vibrational damage, you can use your Effluvium to double the damage dealt.
At the 2nd level, you can use your Effluvium to wield the storm's power with unbridled ferocity. When you deal Lightning, Thunder, Plasma or Vibrational damage, you can use your Effluvium to double the damage dealt.
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===Barefoot===
===Barefoot===