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(Criou página com 'This strange pair of lenses are positioned one after the other in just one eye, this reader emits a bluish light from top to bottom, which passes through solid surfaces and displays information on the lens itself. *'''''1 Energy point'''''. Using a bonus action, you can detect the location of undead within 120 feet of you for 1 minute. *'''''1 Energy point'''''. As a bonus action, you can identify how and when a corpse died. *'''''3 Energy points'''''. As an action, you...') |
(Criou página com 'This staff has a geometric pattern and looks like it was carved from one solid piece of steel. *'''''1 Energy point'''''. As a bonus action, you empower a metal weapon within 30 feet of you. For one minute, attacks made with this weapon deal an additional 2d8 lightning damage. *'''''3 Energy points'''''. With an attack, you can fire a bolt of energy at a target within 10 feet of you. The target must succeed on a Strength saving throw, on a failed save it takes 6d8 lightn...') |
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===Residual energy Storer=== | |||
=== | '''Craft''': Inventor 4<br/> | ||
''' | '''DC''': 19<br/> | ||
''' | '''Components''': Metal, energy cell and Craft Set<br/> | ||
''' | '''Value''': 500 GP | ||
''' | |||
An extremely resistant glass capsule with two metal parts as lids. Inside is a kind of powder that seems to turn into a colored gas when energized. | |||
*'''''Passive'''''. If you have a Core, when you take at least 10 lightning damage, you can use your reaction to recover 1 Energy and direct 1 Energy to the Capsule. The capsule can hold up to 5 energy points which drain at the rate of 1 point per day. As long as it is equipped with you, you can use Energy points from the capsule as if they were yours normally. | |||
*''''' | *'''''0 Energy points'''''. As a bonus action, you can regain an amount of Energy equal to the energy stored in the Capsule. | ||
*'''''0 | '''''Natural 20'''''. "General Masterpieces" Table | ||
'''''20 | |||
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===Artillery Engine=== | |||
=== | '''Craft''': Inventor 5</br> | ||
''' | '''DC''': 21</br> | ||
''' | '''Components''': Metal, energy cell and Craft Set</br> | ||
''' | '''Value''': 2500 GP | ||
''' | |||
This engine must be transported in separate pieces, weighing a total of 35 kilograms. It can be partially assembled in one round and fully assembled in one minute. It takes you the same amount of time to disassemble it, and you cannot move or perform any other hand action while assembling this Gadget. | |||
*'''''3 Energy points'''''. Using an action, while partially assembled, you can make a ranged attack with this Gadget against a creature within 300 feet of the engine. On a hit, you deal 8d6 piercing damage to that creature. | |||
*'''''3 | *'''''6 Energy points'''''. As an action, you can make a ranged attack with this Gadget against a creature within 300 feet of the engine. On a hit, you deal 8d6 piercing damage to that creature. Creatures within 30 feet of your target must make a Dexterity saving throw, on a failed save they take 8d6 fire damage, your target automatically fails that saving throw. | ||
*'''''6 | '''''Natural 20'''''. "General Masterpieces" Table | ||
'''''20 | |||
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===Freezing Ray=== | |||
=== | '''Craft''': Inventor 5<br/> | ||
''' | '''DC''': 21<br/> | ||
''' | '''Components''': Metal, energy cell and Craft Set<br/> | ||
''' | '''Value''': 1500 GP | ||
''' | |||
Similar to a flamethrower, this Gadget consists of a small tank that can be worn as a backpack, with a hose connecting it to a trigger that can be manipulated with just one hand. Each time you use this Gadget's abilities, the Energy cost of its abilities increases by one. With each long rest, this cost resets. | |||
Similar a | *'''''1 Energy point'''''. As an attack, you can fire a frost dart at a target. That target must make a Dexterity saving throw, on a failed save the target takes 6d4 cold damage and loses 5 feet of movement speed until the start of your next turn. On a success, it takes no damage. | ||
*'''''1 | *'''''3 Energy points'''''. With one attack, you spray a large mist of ice at a target within 30 feet of you. That target must make a Constitution saving throw, on a failed save the target takes 3d4 cold damage, is Petrified in ice until the end of your next turn and gains 1 point of Exhaustion. If the target takes damage while petrified, the ice breaks and the target is freed. On a success, the target takes only half damage. | ||
*'''''3 | '''''Natural 20'''''. "General Masterpieces" Table | ||
'''''20 | |||
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== | ==Level 6== | ||
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===Quantum Probability Calculator=== | |||
=== | '''Craft''': Inventor 6</br> | ||
''' | '''DC''': 23</br> | ||
''' | '''Componente''': Metal, energy cell and Craft set</br> | ||
'''Componente''': Metal, | '''Value''': 2500 GP | ||
''' | |||
This bronze and brass cube comes with a band that can be placed on the head, similar to a martial arts band, discreet due to being transparent and having some metallic wires running through it. The cube obtains and processes information that is transmitted to the user through the band. | |||
*'''''1 Energy point'''''. Using an action, you non-magically gain the benefits of the guidance spell. | |||
*'''''1 | *'''''2 Energy points'''''. Using an action, you can non-magically cast the find traps spell. | ||
*'''''2 | *'''''4 Energy points'''''. Using an action, you can non-magically cast the commune spell to contact the Quantum Possibility Calculator’s matrix. | ||
*'''''4 | *'''''7 Energy points'''''. Using an action, you can non-magically cast the find path spell, you don't need to be familiar with the destination. | ||
*'''''7 | *'''''8 Energy points'''''. Using an action, you can non-magically cast the sixth sense spell for a maximum of ten minutes. | ||
*'''''8 | '''''Natural 20'''''. "General Masterpieces" Table | ||
'''''20 | |||
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