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Automobiles exist only in Piltover and Zaun, they are vehicles with 3 or more wheels powered by chemical fuel. | |||
<div style="text-indent: 30px;">An automobile is capable of carrying up to 4 people and reaches up to 60 km/h, needing to be filled with fuel</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. “General Masterpieces” Table | ||
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Edição das 20h29min de 6 de março de 2023
Inventor's Craft allows you to design, create, repair, and even reload Apparatus, using base Inventor technology to reproduce some common inventions and even invent new ones. An Inventor can combine different technologies to create new effects and possibilities with their Apparatus.
Attribute: The attribute for tests related to Inventor's Craft is Intelligence.
Synergies: Using an Inventor Set, you can use this Craft with the following skills, enabling some effects:
- Arcana, History. In conjunction with your knowledge, you can analyze an item or technological artifact to determine its origin and workings, as well as whether it is a magic item or not.
- Tecnology. You can use these tools as part of a long rest to repair a damaged construct, it can heal 2d10 + your Technology skill modifier.
Inventor Set
With the Inventor Set you can perform various actions, such as creating small trinkets made from scrap metal, dismantling and reassembling any invention, removing parts from an unusable object and you can even repair a Construct that has been damaged.
Content: The Inventor's Set is made up of various tools, such as 5 spanners, screwdrivers, a small hammer, and an assortment of screws, nails, nuts, bolts, springs, and gears, as well as a portable torch with fuel.
Formulas for de Inventor Craft
The results of Inventor craft formulas are commonly called Apparatus. These creations require a source of energy to function, which could be a cell or even a core.
Every Apparatus must have an energy source, be it a cell or a nucleus, this energy source has a limited number of charges within it that are used to activate an apparatus. Apparatuses can have both passive and active abilities, passive abilities are always in action while the Apparatus is being used, and Active abilities can be activated as described in them. By default, activating a skill requires spending an amount of energy contained in the Apparatus cell, the value is described in the skill. An Apparatus' abilities have a maximum duration as described on the Apparatus. Apparatus of level 3 or higher have a cost of maintenance and repairs, whenever they are damaged or if your Master deems it necessary, they must be repaired. It requires spending time and money in varying amounts up to a maximum equal to half the time and money spent on creation. If your Master allows it, you can reuse the parts of an old Apparatus, recovering up to 15% of the cost of a lvl 3 Apparatus, up to 25% of the cost of a lvl 4 Apparatus, up to 35% of the cost of a lvl 5 Apparatus, and up to 50% of the cost of a lvl 6 Apparatus. Level 1 and 2 apparatus cannot be reused.
Level 1 |
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Mechanical HelmetCraft: Inventor 1 A helmet made of metal parts and some extremely hard plastic that seems to interact with brain waves in nearly invisible patterns of color.
Natural 20. "General Masterpieces" Table |
Energy CellCraft: Inventor 1 An energy cell allows you to activate an apparatus. For every point of energy the cell stores, its cost increases by 5 gp, up to a maximum of 25 gp for a cell with 5 energy. The time/cost to create an Energy Cell is 5 GP for the first point of energy and +5 GP for each additional point, up to a maximum of 25 gp.
Cells cannot be recharged, once they run out of energy, they are disposable and recycling returns 1/10 of the invested amount.
'Natural 20. The cell has 50% more Energy points |
ClimberCraft: Inventor 1 A pole around 30 cm long with a metallic appearance, this hook system with an electromechanical converter can be applied to a rope, quickly rotating this rope for climbs.
Natural 20. "General Masterpieces" Table |
Lentes de ExploradorCraft: Inventor 1 This pair of lenses has undergone a chemical process that makes them sensitive to the smallest amounts of light, even converting normally invisible waves into visible waves.
Natural 20. “General Masterpieces” Table |
Lenses of PreyCraft: Inventor 1 A few synthetic lenses that are applied in an interchangeable frame are usually made from discarded laser lenses that have not achieved the necessary refinement. The cost to create this lens is 25 gp + 10 gp for each Craft level used to create it. The Craft level used becomes the effective level of that lens.
Natural 20. “General Masterpieces” Table |
NecropulseCraft: Inventor 1 A wristwatch with no pointers (and doesn't track the hours) dial and a bracelet made of metal and braided leather.
Natural 20. “General Masterpieces” Table |
Energy CoreCraft: Inventor 1 Energy Cores are similar to Energy Cells, and can be based on a variety of sources, such as Hextech, Chemtech, magic, or even rune inscriptions. Like cells, cores provide Energy points to activate Apparatus, but unlike cells, cores can be recharged. For each point of energy beyond the first the core is made to store, its cost increases by 10 gp, to a maximum of 100 gp for a core with 5 energy.
Techmaturgic Recharge. Cores can be recharged by Techmaturges through concentration with the core in direct contact with the Techmaturge's hands who channels its energy to recharge a core. A Techmaturge can only recharge a core in the number of Energy points he has available, recharging 1 energy point per variable time according to the Techmaturge's level: 1 hour at level 1, half an hour at level 4, 15 minutes at level 8, 10 minutes at level 13, 5 minutes at level 18, 1 minute at level 20.
Recharge. A creature other than a Techmaturge can recharge the core, to do so it must succeed on a DC 20 Technology or Arcana check + the amount of energy in the core. In case of magic, every 3 points of mana or 2 points of Ki recharges 1 point of energy to the Core.
Natural 20. The Core is capable of storing +1d3 points of Energy |
Medical PropulsorCraft: Inventor 1 A 30 × 30 × 10 cm box that, if opened, can be placed on an injured creature. This device emits waves and a very intense green light, causing a regenerative effect on organisms and even constructs.
Natural 20. "General Masterpieces" Table |
Level 2 |
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Diving EquipmentCraft: Inventor 2 Consisting of a respirator and a pair of wearable fins, this set has surprising hydrodynamics.
Natural 20. "General Masterpieces" Table |
Energy ShieldCraft: Inventor 2
Natural 20. The Shield has 17 AC and 30 hit points. |
Adrenochrome InfuserCraft: Inventor 2 A kind of medallion with some needles that are painlessly and automatically affixed to the chest.
Natural 20. "General Masterpieces" Table |
Master Craftsman's GlovesCraft: Inventor 2 This pair of gloves consists of a seemingly delicate pair, made from a white fabric that darkens over time but has impressive resistance. Additionally, an exoskeleton-like outer structure appears to provide greater precision for manual work.
Natural 20. "General Masterpieces" Table |
Holographic CloakCraft: Inventor 2 While not activated, this cloak appears to be made of black leather with details in an iridescent white material, like lines from some mechanism that permeate throughout the fabric.
Natural 20. "General Masterpieces" Table |
Voice ModulatorCraft: Inventor 2 A small piece of metal with a suction cup that can be attached to a person's throat discreetly. This part is capable of storing up to 3 voice patterns. The cost to create this voice changer is 50 gp + 10 gp for each Craft level used to create it. For each level above 2nd, it can store 2 additional voice patterns.
Natural 20. “General Masterpieces” Table |
Level 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Boots of StrengthCraft: Inventor 3 This pair of orange boots has a metallic pneumatic structure on the outside, providing cushioning for falls and boosting for jumps.
Natural 20. “General Masterpieces” Table | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Overload TriggerCraft: Inventor 3 A very wide bracelet that carries a strange watch face that tells the time, body temperature and other minor information.
Natural 20. "General Masterpieces" Table | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tanotic ReaderCraft: Inventor 3 This strange pair of lenses are positioned one after the other in just one eye, this reader emits a bluish light from top to bottom, which passes through solid surfaces and displays information on the lens itself.
Natural 20. "General Masterpieces" Table | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jet PackCraft: Inventor 3 This Gadget is shaped like two cylinders joined to a central box, with hoses and wires intertwining in connection of the three main parts.
Natural 20. "General Masterpieces" Table | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Portable EngineCraft: Inventor 3 An engine is an object that converts other forms of energy into mechanical energy and is used to create machinery. The weight of a portable engine is 100 to 150 kg, with “portable” in the name only serving to differentiate from industrial engines and engine rooms. When creating the engine, it must be defined what is its primary energy source. The most common sources are "energetic" (using cells, cores and automatic cores) magic (using mana) and combustion (using chemical reactions)
Natural 20. “General Masterpieces” Table
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Automatic CoreCraft: Inventor 3 Automatic Cores are improvements iin comparison to an Energy Core, having the ability to automatically recharge by draining magical energy from the environment invisibly, even for magic detection. The self recharge is done depending on core category and speed is influenced by environment magic level. The creation value of an Automatic Core is based on its category as per the Automatic Core table. Ao ser criado, um núcleo automático tem metade de sua carga máxima.
Techmaturgic Recharge. Automatic Cores can also be recharged by Techmaturges through concentration with the core in direct contact with the Techmaturge's hands who channels its energy to recharge a core. A Techmaturge can only recharge a core in the number of Energy points he has available, recharging 1 energy point per variable time according to the Techmaturge's level: 1 hour at level 1, half an hour at level 4, 15 minutes at level 8, 10 minutes at level 13, 5 minutes at level 18, 1 minute at level 20.
Recharge. A creature other than a Techmaturge can recharge the core, to do so it must succeed on a DC 20 Technology or Arcana check + the amount of energy in the core. In case of magic, every 3 points of mana or 2 points of Ki recharges 1 point of energy to the Core.
Natural 20. Each energy point only takes 30 minutes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Elemental ResuscitatorCraft: Inventor 3 This bracelet has silver and bronze details and can be disassembled into two separate paddles connected by a wire.
Natural 20. "General Masterpieces" Table |
Level 4 |
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Defensive AmplifierCraft: Inventor 4 This armband is made of brushed gold metal, inscribed in an alphabet that appears to be made from electrical trails.
Natural 20. "General Masterpieces" Table |
Offensive AmplifierCraft: Inventor 4 This staff has a geometric pattern and looks like it was carved from one solid piece of steel.
Natural 20. "General Masterpieces" Table |
Residual energy StorerCraft: Inventor 4 An extremely resistant glass capsule with two metal parts as lids. Inside is a kind of powder that seems to turn into a colored gas when energized.
Natural 20. "General Masterpieces" Table |
Neuro Adaptive DiademCraft: Inventor 4 This diadem is made of a golden metal very similar to gold, with some crystals that look a lot like gemstones, and could easily pass for an exquisite but normal-looking piece of jewelry.
Natural 20. “General Masterpieces” Table |
MotorcycleCraft: Inventor 4 Motorcycles exist only in Piltover and Zaun, they are two-wheeled vehicles powered by chemical fuel. A motorcycle is capable of carrying up to 2 people and reaches up to 40 km/h, needing to be supplied with fuel.
Natural 20. “General Masterpieces” Table |
Floating ShoesCraft: Inventor 4 A pair of black shoes with an odd sole that appears to rise above the normal line, visually looking spongy
Natural 20. “General Masterpieces” Table |
Level 5 |
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AutomobileCraft: Inventor 5 Automobiles exist only in Piltover and Zaun, they are vehicles with 3 or more wheels powered by chemical fuel. An automobile is capable of carrying up to 4 people and reaches up to 60 km/h, needing to be filled with fuel
Natural 20. “General Masterpieces” Table |
Lente BiônicaOfício: Inventor 5 Esse Aparato é, aparentemente, um simples par de lentes gelatinosa com algum reflexo metálico. Elas podem ser colocadas nos olhos normalmente.
20 natural. O dano adicional se torna 6d6. |
Artillery EngineCraft: Inventor 5 This engine must be transported in separate pieces, weighing a total of 35 kilograms. It can be partially assembled in one round and fully assembled in one minute. It takes you the same amount of time to disassemble it, and you cannot move or perform any other hand action while assembling this Gadget.
Natural 20. "General Masterpieces" Table |
Freezing RayCraft: Inventor 5 Similar to a flamethrower, this Gadget consists of a small tank that can be worn as a backpack, with a hose connecting it to a trigger that can be manipulated with just one hand. Each time you use this Gadget's abilities, the Energy cost of its abilities increases by one. With each long rest, this cost resets.
Natural 20. "General Masterpieces" Table |
Level 6 |
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Quantum Probability CalculatorCraft: Inventor 6 This bronze and brass cube comes with a band that can be placed on the head, similar to a martial arts band, discreet due to being transparent and having some metallic wires running through it. The cube obtains and processes information that is transmitted to the user through the band.
Natural 20. "General Masterpieces" Table |
Manipulador de GravidadeOfício: Inventor 6 Seu visual é similar ao de uma esfera metálica com uma empunhadura e um gatilho dentro de uma cavidade, sua cor é violeta e quando utilizado emite um zumbido em ondulação perceptível.
20 natural. O dano esmagador se torna 4d6. |