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(Criou página com ''''Craft''': Inventor 2<br/> '''DC''': 15<br/> '''Component''': Metal, Energy Cell and Craft Set<br/> '''Value''': 50 GP<br/> The Energy Shield is a circular piece slightly larger than a watch, capable of projecting an energy field. *'''''1 Energy point'''''. As a bonus action, you can project a 5-foot by 5-foot shield in front of you. This shield cannot be moved. While you are behind this shield, frontal attacks that target you hit the shield instead of you. The shield...') Etiquetas: Edição móvel Edição feita através do site móvel |
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===Energy Shield=== | ===Energy Shield=== | ||
'''Craft''': Inventor 2<br/> | |||
''' | '''DC''': 15<br/> | ||
''' | '''Component''': Metal, Energy Cell and Craft Set<br/> | ||
''' | '''Value''': 50 GP<br/> | ||
''' | The Energy Shield is a circular piece slightly larger than a watch, capable of projecting an energy field. | ||
*'''''1 Energy point'''''. As a bonus action, you can project a 5-foot by 5-foot shield in front of you. This shield cannot be moved. While you are behind this shield, frontal attacks that target you hit the shield instead of you. The shield has 15 AC and 25 hit points. If it is not destroyed, the shield disappears after 1 hour. | |||
*'''''1 | *'''''3 Energy points'''''. As an action, a force field of hexagonal cells overlaps your armor. You gain DR 2/force damage. This effect ends after one hour or if you fall unconscious. | ||
*'''''3 | |||
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Edição das 19h46min de 6 de março de 2023
Inventor's Craft allows you to design, create, repair, and even reload Apparatus, using base Inventor technology to reproduce some common inventions and even invent new ones. An Inventor can combine different technologies to create new effects and possibilities with their Apparatus.
Attribute: The attribute for tests related to Inventor's Craft is Intelligence.
Synergies: Using an Inventor Set, you can use this Craft with the following skills, enabling some effects:
- Arcana, History. In conjunction with your knowledge, you can analyze an item or technological artifact to determine its origin and workings, as well as whether it is a magic item or not.
- Tecnology. You can use these tools as part of a long rest to repair a damaged construct, it can heal 2d10 + your Technology skill modifier.
Inventor Set
With the Inventor Set you can perform various actions, such as creating small trinkets made from scrap metal, dismantling and reassembling any invention, removing parts from an unusable object and you can even repair a Construct that has been damaged.
Content: The Inventor's Set is made up of various tools, such as 5 spanners, screwdrivers, a small hammer, and an assortment of screws, nails, nuts, bolts, springs, and gears, as well as a portable torch with fuel.
Formulas for de Inventor Craft
The results of Inventor craft formulas are commonly called Apparatus. These creations require a source of energy to function, which could be a cell or even a core.
Every Apparatus must have an energy source, be it a cell or a nucleus, this energy source has a limited number of charges within it that are used to activate an apparatus. Apparatuses can have both passive and active abilities, passive abilities are always in action while the Apparatus is being used, and Active abilities can be activated as described in them. By default, activating a skill requires spending an amount of energy contained in the Apparatus cell, the value is described in the skill. An Apparatus' abilities have a maximum duration as described on the Apparatus. Apparatus of level 3 or higher have a cost of maintenance and repairs, whenever they are damaged or if your Master deems it necessary, they must be repaired. It requires spending time and money in varying amounts up to a maximum equal to half the time and money spent on creation. If your Master allows it, you can reuse the parts of an old Apparatus, recovering up to 15% of the cost of a lvl 3 Apparatus, up to 25% of the cost of a lvl 4 Apparatus, up to 35% of the cost of a lvl 5 Apparatus, and up to 50% of the cost of a lvl 6 Apparatus. Level 1 and 2 apparatus cannot be reused.
Level 1 |
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Mechanical HelmetCraft: Inventor 1 A helmet made of metal parts and some extremely hard plastic that seems to interact with brain waves in nearly invisible patterns of color.
Natural 20. "General Masterpieces" Table |
Energy CellCraft: Inventor 1 An energy cell allows you to activate an apparatus. For every point of energy the cell stores, its cost increases by 5 gp, up to a maximum of 25 gp for a cell with 5 energy. The time/cost to create an Energy Cell is 5 GP for the first point of energy and +5 GP for each additional point, up to a maximum of 25 gp.
Cells cannot be recharged, once they run out of energy, they are disposable and recycling returns 1/10 of the invested amount.
'Natural 20. The cell has 50% more Energy points |
ClimberCraft: Inventor 1 A pole around 30 cm long with a metallic appearance, this hook system with an electromechanical converter can be applied to a rope, quickly rotating this rope for climbs.
Natural 20. "General Masterpieces" Table |
Lentes de ExploradorCraft: Inventor 1 This pair of lenses has undergone a chemical process that makes them sensitive to the smallest amounts of light, even converting normally invisible waves into visible waves.
Natural 20. “General Masterpieces” Table |
Lenses of PreyCraft: Inventor 1 A few synthetic lenses that are applied in an interchangeable frame are usually made from discarded laser lenses that have not achieved the necessary refinement. The cost to create this lens is 25 gp + 10 gp for each Craft level used to create it. The Craft level used becomes the effective level of that lens.
Natural 20. “General Masterpieces” Table |
NecropulseCraft: Inventor 1 A wristwatch with no pointers (and doesn't track the hours) dial and a bracelet made of metal and braided leather.
Natural 20. “General Masterpieces” Table |
Energy CoreCraft: Inventor 1 Energy Cores are similar to Energy Cells, and can be based on a variety of sources, such as Hextech, Chemtech, magic, or even rune inscriptions. Like cells, cores provide Energy points to activate Apparatus, but unlike cells, cores can be recharged. For each point of energy beyond the first the core is made to store, its cost increases by 10 gp, to a maximum of 100 gp for a core with 5 energy.
Techmaturgic Recharge. Cores can be recharged by Techmaturges through concentration with the core in direct contact with the Techmaturge's hands who channels its energy to recharge a core. A Techmaturge can only recharge a core in the number of Energy points he has available, recharging 1 energy point per variable time according to the Techmaturge's level: 1 hour at level 1, half an hour at level 4, 15 minutes at level 8, 10 minutes at level 13, 5 minutes at level 18, 1 minute at level 20.
Recharge. A creature other than a Techmaturge can recharge the core, to do so it must succeed on a DC 20 Technology or Arcana check + the amount of energy in the core. In case of magic, every 3 points of mana or 2 points of Ki recharges 1 point of energy to the Core.
Natural 20. The Core is capable of storing +1d3 points of Energy |
Medical PropulsorCraft: Inventor 1 A 30 × 30 × 10 cm box that, if opened, can be placed on an injured creature. This device emits waves and a very intense green light, causing a regenerative effect on organisms and even constructs.
Natural 20. "General Masterpieces" Table |
Level 2 |
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Diving EquipmentCraft: Inventor 2 Consisting of a respirator and a pair of wearable fins, this set has surprising hydrodynamics.
Natural 20. "General Masterpieces" Table |
Energy ShieldCraft: Inventor 2
20 natural. O Escudo possui 17 de CA e 30 pontos de vida. |
Adrenochrome InfuserCraft: Inventor 2 A kind of medallion with some needles that are painlessly and automatically affixed to the chest.
Natural 20. "General Masterpieces" Table |
Master Craftsman's GlovesCraft: Inventor 2 This pair of gloves consists of a seemingly delicate pair, made from a white fabric that darkens over time but has impressive resistance. Additionally, an exoskeleton-like outer structure appears to provide greater precision for manual work.
Natural 20. "General Masterpieces" Table |
Holographic CloakCraft: Inventor 2 While not activated, this cloak appears to be made of black leather with details in an iridescent white material, like lines from some mechanism that permeate throughout the fabric.
Natural 20. "General Masterpieces" Table |
Modulador de VozOfício: Inventor 2 Uma pequena peça metálica com uma ventosa que pode ser presa na garganta de uma pessoa de forma discreta. Essa peça é capaz de armazenar até 3 padrões de voz. O custo para criação desse alterador de voz é de 50 PO + 10 PO para cada nível de Ofício utilizado para criá-lo. Para cada nível acima do 2º, ela pode armazenar 2 padrões de voz adicionais.
20 natural. Tabela “Obras-Primas Gerais” |
Nível 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Botas de ForçaOfício: Inventor 3 Esse par de botas alaranjadas possui uma estrutura metálica pneumática em seu exterior, conferindo amortecimento de quedas e impulsionamento de saltos.
20 natural. Tabela “Obras-Primas Gerais” | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Overload TriggerCraft: Inventor 3 A very wide bracelet that carries a strange watch face that tells the time, body temperature and other minor information.
Natural 20. "General Masterpieces" Table | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tanotic ReaderCraft: Inventor 3 This strange pair of lenses are positioned one after the other in just one eye, this reader emits a bluish light from top to bottom, which passes through solid surfaces and displays information on the lens itself.
Natural 20. "General Masterpieces" Table | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jet PackCraft: Inventor 3 This Gadget is shaped like two cylinders joined to a central box, with hoses and wires intertwining in connection of the three main parts.
Natural 20. "General Masterpieces" Table | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Motor PortátilOfício: Inventor 3 Um motor é um objeto que converte outras formas de energia em energia mecânica, sendo usados para criar maquinários. O peso de um motor portátil é de 100 a 150 Kg, com o “portátil” no nome servindo apenas para diferenciar de motores industriais e casas de máquinas. Ao criar o motor, deve ser definido qual é a fonte de energia primária do mesmo. As fontes mais comuns são “energética” (utilizando células, núcleos e núcleos automáticos) magia (utilizando mana) e combustão (utilizando reações químicas)
20 natural. Tabela “Obras-Primas Gerais”
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Núcleo AutomáticoOfício: Inventor 3 Os Núcleos Automáticos são avanços em relação a um Núcleo de Energia, possuindo a capacidade de recarga automática drenando energia mágica do ambiente de forma invisível, mesmo para detecção de magia. A auto recarga é feita dependendo da categoria do núcleo e a velocidade é influenciada pelo nível de magia do ambiente. O valor de criação de um Núcleo Automático é baseado em sua categoria, conforme a tabela Núcleo Automático. Ao ser criado, um núcleo automático tem metade de sua carga máxima.
Recarga Tecmatúrgica. Núcleos Automáticos também podem ser recarregados por Tecmaturgos através de concentração com o núcleo em contato direto com as mãos do Tecmaturgo que canaliza sua energia para recarregar um núcleo. Um Tecmaturgo só pode recarregar um núcleo em um número de pontos de Energia que ele tiver disponível, recarregando 1 ponto de energia por tempo variável de acordo com o nível do Tecmaturgo: 1 hora no nível 1, meia hora no nível 4, 15 minutos no nível 8, 10 minutos no nível 13, 5 minutos no nível 18, 1 minuto no nível 20.
Recarga. Uma criatura que não seja um Tecmaturgo pode recarregar o núcleo, para isso, ela deve ser bem sucedida em um teste de Tecnologia ou de Arcanismo CD 20 + a quantidade de energia do núcleo. Em caso de magia, cada 3 pontos de mana ou 2 pontos de Ki recarregam 1 ponto de energia do Núcleo.
20 natural. Cada ponto de energia leva apenas 30 minutos. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Elemental ResuscitatorCraft: Inventor 3 This bracelet has silver and bronze details and can be disassembled into two separate paddles connected by a wire.
Natural 20. "General Masterpieces" Table |
Level 4 |
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Defensive AmplifierCraft: Inventor 4 This armband is made of brushed gold metal, inscribed in an alphabet that appears to be made from electrical trails.
Natural 20. "General Masterpieces" Table |
Offensive AmplifierCraft: Inventor 4 This staff has a geometric pattern and looks like it was carved from one solid piece of steel.
Natural 20. "General Masterpieces" Table |
Residual energy StorerCraft: Inventor 4 An extremely resistant glass capsule with two metal parts as lids. Inside is a kind of powder that seems to turn into a colored gas when energized.
Natural 20. "General Masterpieces" Table |
Diadema Neuro AdaptávelOfício: Inventor 4 Esse diadema é feito de um metal dourado muito similar a ouro, com alguns cristais que se parecem bastante com pedras preciosas e pode passar facilmente por uma joia requintada, mas de aspecto normal.
20 natural. Tabela “Obras-Primas Gerais” |
MotocicletaOfício: Inventor 4 Motocicletas existem apenas em Piltover e Zaun, são veículos sob duas rodas alimentados por combustível químico. Uma motocicleta é capaz de carregar até 2 pessoas e alcança até 40Km/h precisando ser abastecida com combustível.
20 natural. Tabela Obras-primas Gerais |
Sapatos FlutuantesOfício: Inventor 4 Um par de sapatos pretos com um solado estranho que parece se elevar acima da linha normal, com um aspecto visualmente esponjoso
20 natural. Tabela “Obras-Primas Gerais” |
Nível 5 |
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AutomóvelOfício: Inventor 5 Automóveis existem apenas em Piltover e Zaun, são veículos sob 3 ou mais rodas alimentados por combustível químico. Um automóvel é capaz de carregar até 4 pessoas e alcança até 60Km/h precisando ser abastecido com combustível
20 natural. Tabela Obras-primas Gerais |
Lente BiônicaOfício: Inventor 5 Esse Aparato é, aparentemente, um simples par de lentes gelatinosa com algum reflexo metálico. Elas podem ser colocadas nos olhos normalmente.
20 natural. O dano adicional se torna 6d6. |
Artillery EngineCraft: Inventor 5 This engine must be transported in separate pieces, weighing a total of 35 kilograms. It can be partially assembled in one round and fully assembled in one minute. It takes you the same amount of time to disassemble it, and you cannot move or perform any other hand action while assembling this Gadget.
Natural 20. "General Masterpieces" Table |
Freezing RayCraft: Inventor 5 Similar to a flamethrower, this Gadget consists of a small tank that can be worn as a backpack, with a hose connecting it to a trigger that can be manipulated with just one hand. Each time you use this Gadget's abilities, the Energy cost of its abilities increases by one. With each long rest, this cost resets.
Natural 20. "General Masterpieces" Table |
Level 6 |
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Quantum Probability CalculatorCraft: Inventor 6 This bronze and brass cube comes with a band that can be placed on the head, similar to a martial arts band, discreet due to being transparent and having some metallic wires running through it. The cube obtains and processes information that is transmitted to the user through the band.
Natural 20. "General Masterpieces" Table |
Manipulador de GravidadeOfício: Inventor 6 Seu visual é similar ao de uma esfera metálica com uma empunhadura e um gatilho dentro de uma cavidade, sua cor é violeta e quando utilizado emite um zumbido em ondulação perceptível.
20 natural. O dano esmagador se torna 4d6. |