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==Enclave== | ==Enclave== | ||
At 1st level, you choose to follow one of the Hunter Enclaves. Choose between the Beast | At 1st level, you choose to follow one of the Hunter Enclaves. Choose between the Friend of Beast Enclave, the Runic Archer's Hunting Master's Enclave, all detailed at the end of this Class's description. Your choice will grant you features at 1st level and again at 3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th, and 20th levels. | ||
==Primitive Consciousness== | ==Primitive Consciousness== | ||
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In the jungles, there are hunters willing to protect nature or civilization from imminent dangers, but there are also those who just want the spoils of rare beasts. | In the jungles, there are hunters willing to protect nature or civilization from imminent dangers, but there are also those who just want the spoils of rare beasts. | ||
==Beast Friend's Enclave== | |||
==Enclave | Many Hunters are more at home in the wild than in civilization, to the point where animals consider them kin. Friends of Beasts develop a close bond with an animal, and can get along with wild beasts. | ||
===Animal Awareness=== | |||
Starting at 1st level, your Hunter mastery allows you to establish a powerful connection with animals and the terrain around you. | |||
You have an innate ability to communicate with animals that recognize you as a kindred spirit. Through gestures and sounds, you can communicate simple ideas to an animal, such as performing an action. You can read the beast's basic mood and intent, understanding its emotional state, whether it's affected by magic of any kind, its short-term needs (such as food or safety), and you can use an action (if necessary) to try to persuade him not to attack. | |||
You can't use this feature against a creature you've attacked in the last 10 minutes. Additionally, you speak the Sylvanlanguage. | |||
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