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(Criou página com ''''Craft''': Locksmith 3<br/> '''DC''': 17<br/> '''Component''': Metal, precious gemstones and Craft Set<br/> '''Value''': 75 PO<br/>') |
(Criou página com 'A trap lock has a built-in trap, causing unsuccessful attempts to pick it to trigger the trap. <div style="text-indent: 30px;">The DC of a Trap Lock is 16 + the level of the Craft employed in its construction. On a lockpick failure, the lock fires an elemental pulse defined at the time of its construction and becomes unpickable, can only be broken but has its AC increased by an amount equal to half the level of Craft employed and has its hit points duplicated. Creatures...') |
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'''Value''': 75 PO<br/> | '''Value''': 75 PO<br/> | ||
A trap lock has a built-in trap, causing unsuccessful attempts to pick it to trigger the trap. | |||
<div style="text-indent: 30px;">The DC of a Trap Lock is 16 + the level of the Craft employed in its construction. On a lockpick failure, the lock fires an elemental pulse defined at the time of its construction and becomes unpickable, can only be broken but has its AC increased by an amount equal to half the level of Craft employed and has its hit points duplicated. Creatures within 10 feet of the padlock must make a Dexterity saving throw equal to 10 + the padlock's creator's Proficiency Bonus and Craft Level, on a failure they take 2d6 damage of the chosen type, on a success they only take half.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">Once a trap lock has been triggered, it no longer has a charge and must be repaired. A Locksmith who knows the Formula can restore the padlock using an alchemical solvent.</div> | ||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. AC increases by an amount equal to the level of Craft employed and has its hit points quadrupled and damage dealt increases to 3d8. | ||
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== | ==Level 4== | ||
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