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(Criou página com 'Envoy constructs are made up of various materials, without a predominance of a specific type, they are very similar to humans, be it in shape or size. They are usually responsible for delivering messages over long distances, because of this feature they have protection against most environments, making sure that the message will be delivered.') |
(Criou página com '''Geolocation:'' Your model is equipped with a secondary perception system. Using an action, you gain 60 feet of Blind Sense until the end of your next turn. Besides that, for that duration, this system gives you advantage on checks to perceive illusions. You can activate this feature a number of times equal to your proficiency bonus per long rest. Additionally, you have advantage on saving throws for hostile climates, such as the heat of the desert or the frigid climate...') Etiquetas: Edição móvel Edição feita através do site móvel |
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Envoy constructs are made up of various materials, without a predominance of a specific type, they are very similar to humans, be it in shape or size. They are usually responsible for delivering messages over long distances, because of this feature they have protection against most environments, making sure that the message will be delivered. | Envoy constructs are made up of various materials, without a predominance of a specific type, they are very similar to humans, be it in shape or size. They are usually responsible for delivering messages over long distances, because of this feature they have protection against most environments, making sure that the message will be delivered. | ||
''Geolocation:'' Your model is equipped with a secondary perception system. Using an action, you gain 60 feet of Blind Sense until the end of your next turn. Besides that, for that duration, this system gives you advantage on checks to perceive illusions. You can activate this feature a number of times equal to your proficiency bonus per long rest. Additionally, you have advantage on saving throws for hostile climates, such as the heat of the desert or the frigid climate of the Freljord. You also ignore difficult terrain made of mud, ice or sand. | |||
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