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Criou página com '{{versão|versnum=0.95}} Categoria:0.95 <div class="imgDesc"> [[Arquivo:{{#setmainimage:Regras.png}}|centro|class=shadeUp]] {{#description2:The core set of rules for playing Runarcana.}} </div>'
Criou página com '*Cap. 11: The Techmaturgy **Gadgets Techmaturgy is the application of magic through technology, allowing anyone to use magical powers through devices created for that purpose. Unlike traditional magic, which requires natural talent, Techmaturgy allows the manipulation of magical energies through inventions, such as hextech, making it accessible to everyone.'
 
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Storytelling may seem like an extremely easy task, but even this is a job that requires structure, balance and creativity. In Runarcana, each narrative is a collaborative construction, where players and game masters create adventures together full of challenges, mysteries and epic moments.  
Contar histórias pode parecer uma atividade extremamente fácil, mas até isso é um trabalho que exige estrutura, equilíbrio e criatividade. Em Runarcana cada narrativa é uma construção colaborativa, onde jogadores e mestres de jogo criam juntos aventuras repletas de desafios, mistérios e momentos épicos.
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For these stories to make sense and be engaging, it takes more than just improvisation and good ideas; it takes a set of rules that help govern the flow of the game, defining what is possible and how outcomes are determined.
Para que essas histórias façam sentido e sejam envolventes, é necessário mais do que apenas improvisação e boas ideias; é preciso um conjunto de regras que auxiliem a governança do fluxo do jogo, definindo o que é possível e como os resultados são determinados.
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The rules of Runarcana are not a hindrance to imagination, but rather a foundation that allows the story to unfold in a fair and exciting way for all participants.  
As regras de Runarcana não são um obstáculo para a imaginação, mas sim uma base que permite que a história se desenrole de maneira justa e emocionante para todos os participantes.
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They provide a framework that ensures the game world is coherent and that player actions have consequences and impact. These guidelines help shape what could otherwise be a chaotic and unpredictable experience into a cohesive adventure where every decision matters and every choice can change the course of the story.
Elas oferecem uma estrutura que assegura que o mundo do jogo tenha consistência e que as ações dos jogadores tenham consequências e impacto. Estas diretrizes ajudam a dar forma ao que seria uma experiência caótica e imprevisível, transformando-a em uma aventura coesa onde cada decisão importa e cada escolha pode mudar o rumo da história.
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These chapters will guide you through the principles that govern Runarcana, explaining how character actions are resolved, how dice come into play to bring unpredictability, and how the Game Master can use the rules to create a dynamic and interesting environment.  
Estes capítulos irão guiá-lo pelos princípios que regem Runarcana, explicando como as ações dos personagens são resolvidas, como os dados entram em cena para trazer imprevisibilidade e como o Mestre de Jogo pode usar as regras para criar um ambiente dinâmico e interessante.
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By understanding the rules, players can focus on what really matters: exploring the world, developing their characters, and creating memories that will last a lifetime.
Ao entender as regras, os jogadores poderão se concentrar no que realmente importa: explorar o mundo, desenvolver seus personagens e criar memórias que durarão para sempre.
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*Chap. 7: [[Special:MyLanguage/Utilizando Atributos| Using Attributes]]
*Cap. 7: [[Special:MyLanguage/Utilizando Atributos| Utilizando Atributos]]
The three main rolls in Runarcana — the ability check, the saving throw, and the attack roll — rely on the six attributes scores.
As três principais jogadas de Runarcana – o teste de atributo, a salvaguarda e a jogada de ataque – dependem dos seis valores de atributo.
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*Chap. 8: [[Special:MyLanguage/Aventurando-se| Adventuring]]
*Cap. 8: [[Special:MyLanguage/Aventurando-se| Aventurando-se]]
In this chapter we cover how time works, travel and the environment you will have to face on your adventures around the world.
Nesse capítulo abordamos o funcionamento do tempo, viagens e o ambiente que você terá que enfrentar em suas aventuras pelo mundo.
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*Cap. 9:[[Special:MyLanguage/Combate| Combat]]
*Cap. 9:[[Special:MyLanguage/Combate| Combate]]
The combat rules aim to bring mediation between the interpretation of the acts of both players and their opponents, providing a neutral field where good ideas and interpretation can define a combat... if the sovereign dice so wishes.
As regras de combate visam trazer uma mediação entre a interpretação dos atos tanto dos jogadores quanto de seus adversários, trazendo um campo neutro onde as boas ideias e interpretação podem definir um combate... se o soberano dado assim quiser.
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*Cap. 10: [[Special:MyLanguage/Magia| Magic]]
*Cap. 10: [[Special:MyLanguage/Magia| Magia]]
**[[Special:MyLanguage/Rituais|Rituals]]
**[[Special:MyLanguage/Rituais|Rituais]]
**[[Special:MyLanguage/Familiares e Companheiros Animais|Familiars and Animal Companions]]
**[[Special:MyLanguage/Familiares e Companheiros Animais|Familiares e Companheiros Animais]]
**[[Special:MyLanguage/Os Mistérios de Magia|The Mysteries of Magic]]
**[[Special:MyLanguage/Os Mistérios de Magia|Os Mistérios de Magia]]
**[[Special:MyLanguage/Listas de Magias|Spell Lists]]
**[[Special:MyLanguage/Listas de Magias|Listas de Magias]]
**[[Special:MyLanguage/Lista de Rituais|Ritual List]]
**[[Special:MyLanguage/Lista de Rituais|Lista de Rituais]]
Magic is a powerful force with its own rules. In Runarcana, it is accessed through Conjuration, allowing characters to channel mystical energy to create effects such as dealing damage, healing, or protecting. Each spell follows a specific pattern, and character Classes learn and use these powers in different ways.
Magia é uma força poderosa com suas próprias regras. Em Runarcana, ela é acessada por meio da Conjuração, permitindo aos personagens canalizar energia mística para criar efeitos como causar danos, curar ou proteger. Cada magia segue um padrão específico, e as Classes de personagens aprendem e utilizam esses poderes de formas distintas.
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*Cap. 11: [[Special:MyLanguage/A Tecmaturgia| The Techmaturgy]]
*Cap. 11: [[Special:MyLanguage/A Tecmaturgia| A Tecmaturgia]]
**[[Special:MyLanguage/Aparatos|Gadgets]]
**[[Special:MyLanguage/Aparatos|Aparatos]]
Techmaturgy is the application of magic through technology, allowing anyone to use magical powers through devices created for that purpose. Unlike traditional magic, which requires natural talent, Techmaturgy allows the manipulation of magical energies through inventions, such as hextech, making it accessible to everyone.
A Tecmaturgia é a aplicação de magia por meio da tecnologia, permitindo que qualquer pessoa use poderes mágicos através de dispositivos criados para esse fim. Diferente da magia tradicional, que requer talento natural, a Tecmaturgia permite a manipulação de energias mágicas por meio de invenções, como o hextec, tornando-a acessível a todos.
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Edição atual tal como às 15h59min de 16 de novembro de 2024

This article complies with version 0.95 of Runarcana RPG

Storytelling may seem like an extremely easy task, but even this is a job that requires structure, balance and creativity. In Runarcana, each narrative is a collaborative construction, where players and game masters create adventures together full of challenges, mysteries and epic moments.

For these stories to make sense and be engaging, it takes more than just improvisation and good ideas; it takes a set of rules that help govern the flow of the game, defining what is possible and how outcomes are determined.

The rules of Runarcana are not a hindrance to imagination, but rather a foundation that allows the story to unfold in a fair and exciting way for all participants.

They provide a framework that ensures the game world is coherent and that player actions have consequences and impact. These guidelines help shape what could otherwise be a chaotic and unpredictable experience into a cohesive adventure where every decision matters and every choice can change the course of the story.

These chapters will guide you through the principles that govern Runarcana, explaining how character actions are resolved, how dice come into play to bring unpredictability, and how the Game Master can use the rules to create a dynamic and interesting environment.

By understanding the rules, players can focus on what really matters: exploring the world, developing their characters, and creating memories that will last a lifetime.

The three main rolls in Runarcana — the ability check, the saving throw, and the attack roll — rely on the six attributes scores.

In this chapter we cover how time works, travel and the environment you will have to face on your adventures around the world.

The combat rules aim to bring mediation between the interpretation of the acts of both players and their opponents, providing a neutral field where good ideas and interpretation can define a combat... if the sovereign dice so wishes.

Magic is a powerful force with its own rules. In Runarcana, it is accessed through Conjuration, allowing characters to channel mystical energy to create effects such as dealing damage, healing, or protecting. Each spell follows a specific pattern, and character Classes learn and use these powers in different ways.

Techmaturgy is the application of magic through technology, allowing anyone to use magical powers through devices created for that purpose. Unlike traditional magic, which requires natural talent, Techmaturgy allows the manipulation of magical energies through inventions, such as hextech, making it accessible to everyone.