0
edição
REMOVA OS ANÚNCIOS!
Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!
(Criou página com 'Sometimes one character’s or creature’s efforts are directly opposed to another’s. This can occur when both of them are trying to do the same thing, and only one can suc...') |
(Criou página com '=== Skills ===') |
||
Linha 144: | Linha 144: | ||
Sometimes one character’s or creature’s efforts are directly opposed to another’s. This can occur when both of them are trying to do the same thing, and only one can succeed, such as attempting to snatch up a magic ring that has fallen on the floor. This situation also applies when one of them is trying to prevent the other one from accomplishing a goal — for example, when a creature tries to force open a door that an adventurer is holding closed. In situations like these, the outcome is determined by a special form of ability check, called a contest. | Sometimes one character’s or creature’s efforts are directly opposed to another’s. This can occur when both of them are trying to do the same thing, and only one can succeed, such as attempting to snatch up a magic ring that has fallen on the floor. This situation also applies when one of them is trying to prevent the other one from accomplishing a goal — for example, when a creature tries to force open a door that an adventurer is holding closed. In situations like these, the outcome is determined by a special form of ability check, called a contest. | ||
Both participants in a contest make ability checks appropriate to their effort. They apply all appropriate bonuses and penalties, but instead of comparing the total to a DC, they compare the totals of their two checks. The participant with the higher check total wins the contest. That character or creature either succeeds in the action or prevents the other one from succeeding. | |||
If the contest results in a tie, the situation remains the same as it was before the contest. Thus, one contestant might win the contest by default. If two characters tie in a contest to snatch a ring off the floor, neither character grabs it. In a contest between a monster trying to open a door and an adventurer trying to keep the door closed, a tie means that the door remains shut. | |||
=== Skills === | |||
=== | |||
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual’s proficiency in a skill demonstrates a focus on that aspect. (A character’s starting skill proficiencies are determined at character creation, and a monster’s skill proficiencies appear in the creature’s stat block.) | |||
For example, a Dexterity check might reflect a character’s attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and hiding. | |||
The skills related to each ability score are shown in the following list. (No skills are related to Constitution). See an ability’s description in the later sections of this section for examples of how to use a skill associated with an ability. | |||
'''<big>Strength</big>''' | |||
'''<big> | |||
* Athletics | |||
* | |||
'''<big>Dexterity</big>''' | |||
'''<big> | |||
* Acrobatics | |||
* | * Sleight of Hand | ||
* | * Stealth | ||
* | |||
'''<big>Intelligence</big>''' | |||
'''<big> | |||
<div lang="pt-BR" dir="ltr" class="mw-content-ltr"> | <div lang="pt-BR" dir="ltr" class="mw-content-ltr"> |
edição