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<languages/> | <languages/> | ||
{{#description2:Creates a circular wall that stuns.}} | |||
{{#description2: | ''Celestial (spacemancy) 2nd level'' | ||
''Celestial ( | |||
'''Casting Time''': 1 action<br/> | |||
''' | '''Range''': 60 feet<br/> | ||
''' | '''Components''': V, S<br/> | ||
''' | '''Duration''': Concentration, up to 10 minutes | ||
''' | |||
You distort the boundaries of space and create a circular wall 30 feet in diameter, 5 feet high and 1 foot thick at a location within the spell's range. The wall does not block line of sight and remains for the duration of the spell. | |||
If the wall passes through a space occupied by a hostile creature when it appears, or if a hostile creature tries to cross it, it must make a Constitution save. On a failure, the creature is Stunned for 1 minute. At the end of each of its turns, the creature can make a Constitution save. On a success, the Stun effect ends. | |||
A hostile creature trapped within this area has disadvantage on attack rolls and Dexterity saves. | |||
[[Categoria:2º Nível de Magia]] | [[Categoria:2º Nível de Magia]] | ||
[[Categoria:Magia Celestial]] | [[Categoria:Magia Celestial]] | ||
[[Categoria:Mistério da Espaçomancia]] | [[Categoria:Mistério da Espaçomancia]] |
Edição atual tal como às 20h47min de 10 de outubro de 2024
Celestial (spacemancy) 2nd level
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You distort the boundaries of space and create a circular wall 30 feet in diameter, 5 feet high and 1 foot thick at a location within the spell's range. The wall does not block line of sight and remains for the duration of the spell.
If the wall passes through a space occupied by a hostile creature when it appears, or if a hostile creature tries to cross it, it must make a Constitution save. On a failure, the creature is Stunned for 1 minute. At the end of each of its turns, the creature can make a Constitution save. On a success, the Stun effect ends.
A hostile creature trapped within this area has disadvantage on attack rolls and Dexterity saves.