7 255
edições
REMOVA OS ANÚNCIOS!
Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!
Sem resumo de edição |
Sem resumo de edição |
||
(15 revisões intermediárias por 2 usuários não estão sendo mostradas) | |||
Linha 1: | Linha 1: | ||
<languages/> | <languages/> | ||
<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center"> | <div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center"> | ||
This Article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG] | |||
</div> | </div> | ||
[[Categoria:0.94]] | [[Categoria:0.94]] | ||
<blockquote> | <blockquote> | ||
Linha 299: | Linha 297: | ||
The Vel-Sutras, or simply Vel, are applied forms of additional Sutras that are assimilated by the body and spirit of the practitioner. Vel level refers to how many Vel “points” it takes to be maintained, in addition they have requirements that must be fulfilled to be used. The "Vel" column refers to the additional ability that can be learned during the campaign, for more information on Vel, see Chapter 5: Customization - Sutras. | The Vel-Sutras, or simply Vel, are applied forms of additional Sutras that are assimilated by the body and spirit of the practitioner. Vel level refers to how many Vel “points” it takes to be maintained, in addition they have requirements that must be fulfilled to be used. The "Vel" column refers to the additional ability that can be learned during the campaign, for more information on Vel, see Chapter 5: Customization - Sutras. | ||
== | ==Calling== | ||
A Shaman's path is formed from his interactions with the Spiritual world. you must choose one of the | A Shaman's path is formed from his interactions with the Spiritual world. you must choose one of the Callings you answered from the Channeler's Calling, Summoner's Calling, or Shapeshifter's Calling. Your calling grants you features at 1st level and again at 3rd, 6th, 11th, 15th, 17th, and 20th level. | ||
==Spiritual Allies== | ==Spiritual Allies== | ||
Linha 366: | Linha 364: | ||
At 6th level, drawing on the strength of your spirit allies causes you to gain some additional traits. Choose one of your Spirit Allies to have it receive an enhancement: | At 6th level, drawing on the strength of your spirit allies causes you to gain some additional traits. Choose one of your Spirit Allies to have it receive an enhancement: | ||
*'''''Abidance'''''. When activating the Abidance stance, the temporary hit points gained are | *'''''Abidance'''''. When activating the Abidance stance, the temporary hit points gained are doubled. | ||
*'''''Agility'''''. When activating the Agility stance, you remove 1 level of Exhaustion from yourself. | *'''''Agility'''''. When activating the Agility stance, you remove 1 level of Exhaustion from yourself. | ||
*'''''Dominance'''''. When activating the Dominance Stance, creatures have disadvantage against your Roar. | *'''''Dominance'''''. When activating the Dominance Stance, creatures have disadvantage against your Roar. | ||
Linha 499: | Linha 496: | ||
* You retain the benefits of any features from Class, Origin, or other sources, and can use them if the new form is physically capable of doing so. However, you cannot use any of your special senses, such as darkvision, unless your new form also has that sense. | * You retain the benefits of any features from Class, Origin, or other sources, and can use them if the new form is physically capable of doing so. However, you cannot use any of your special senses, such as darkvision, unless your new form also has that sense. | ||
* You can choose whether your equipment drops to the ground at your feet, merges into your new form, or is used by it. Worn and carried equipment works as normal, but the Master decides what equipment is viable for the new form to wear or use, based on the creature's shape and size. Your equipment does not change shape or size to adapt to the new form, and any equipment the new form cannot wear must either fall to the ground or merge with it. Merged equipment will have no effect until you leave the form. | |||
* | |||
* You retain all of your runes, not receiving any runes that the transformed creature receives. | |||
* | |||
===Feral Tactics=== | |||
== | At 3rd level, you learn to use the beast's tactics more effectively. Your attacks that deal slashing damage now deal 1d4 bleeding. This value increases to 1d6 at 7th level, 1d8 at 11th level, and 1d10 at 15th level. | ||
===Spirit Allies Enhancement=== | ===Spirit Allies Enhancement=== | ||
Linha 524: | Linha 515: | ||
In addition, while in Wild Shape, you can cast spells normally, ignoring any verbal and somatic components. | In addition, while in Wild Shape, you can cast spells normally, ignoring any verbal and somatic components. | ||
===Spiritual Irradiation=== | |||
At 11th level, the amount of spirit energy you channel is so great that you are able to radiate it to your allies. As an action, you can radiate an aura of spirit energy within 20 feet of you. You and allies in that aura gain the following benefits for the next minute: | |||
* When targeted by an attack, you can use your reaction to take on an intangible form until the start of your next turn, becoming able to pass through solid objects, and can't be targeted by an attack or be under the effect of the area of one. | |||
* | * When using an Attack action, you can make 1 single additional attack this turn. | ||
* | * As a bonus action, you can teleport to the Spirit Realm, returning at the start of your next turn to the space you were in or the nearest unoccupied space. | ||
* | * Your melee attacks have their critical range reduced by 1. | ||
* | |||
You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) per full rest. | |||
===A Thousand Forms=== | |||
=== | |||
At 15th level, you learn to channel spirits to alter your physical form in more subtle ways. You learn the ''[[Alterar-se/en|alter self]]'' spell, it doesn't count towards the maximum spells you know, and you can cast it without spending Ki points. Additionally, you have advantage on any Saving Throw that attempts to change your form without your consent. | |||
===Planar Stability=== | |||
== | Starting at 17th level, you achieve full balance with spiritual energy and your understanding. You learn the''[[Aumentar/_Reduzir/en|Enlarge/Reduce]]'' spell, it doesn't count towards the maximum spells you know, and you can cast it on yourself without spending Ki points anumber of times equal to your Wisdom modifier (minimum of 1) per full rest. While maintaining this spell's concentration this way, you can cast the spell ''[[Alterar-se/en|alter self]]'' and share the concentrations. By doingg this, when you make a Constitution saving throw to maintain concentration on those spells and fail, both spell end. | ||
Additionally, if you are engaged in combat against creatures that are outside their native Realm, you have advantage on your attacks against those creatures and regain 1 Ki point and 1d8 hit points when you hit them with an attack. You also cannot be surprised by these creatures. | |||
In addition, you add your Wisdom modifier to the damage of your attacks and spells against creatures not native to the Material Realm. | |||
===Unstoppable=== | |||
At 20th level, spiritual energy flows directly through you, granting you an unparalleled ability to shift forms. You can cast the ''[[Metamorfose/en|metamorphosis]]'' spell without spending Ki points a number of times equal to your Wisdom modifier (minimum of 1) per full rest. When you cast this spell this way, the DC to resist this spell's effects increases by +2, and if you have to make a saving throw to maintain concentration, you can add your Wisdom modifier to the roll. | |||
Additionally, you can use your Wild Shape an unlimited number of times. | |||
edições