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'''Value''': 5.000 GP | '''Value''': 5.000 GP | ||
Automobiles exist only in Piltover and Zaun, they are vehicles with 3 or more wheels powered by chemical fuel. | |||
<div style="text-indent: 30px;">An automobile is capable of carrying up to 4 people and reaches up to 60 km/h, needing to be filled with fuel</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. “General Masterpieces” Table | ||
'''''20 | |||
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===Bionic Lens=== | |||
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'''Craft''': Inventor 5<br/> | |||
''' | '''Dc''': 20<br/> | ||
''' | '''Component''': Gel, very rare components and Craft Set<br/> | ||
''' | '''Value''': 5.000 GP | ||
''' | |||
This Apparatus is apparently a simple pair of gelatinous lenses with some metallic reflection. They can be placed on the eyes normally. | |||
*'''''1 Energy point'''''. As a bonus action, you automatically succeed to detect any vision-related illusions for the next minute. | |||
*'''''1 | *'''''6 Energy points'''''. As an action, until the end of your next turn, your critical range decreases by 2, and your damage on a critical hit deals an additional 4d6 damage. | ||
*'''''6 | |||
'''''Natural 20'''''. The additional damage becomes 6d6. | |||
'''''20 | |||
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===Artillery Engine=== | ===Artillery Engine=== | ||
Linha 566: | Linha 556: | ||
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===Gravity Manipulator=== | |||
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'''Craft''': Inventor 6<br/> | |||
''' | '''Dc''': 23<br/> | ||
''' | '''Component''': Hexite, Metal and Craft Set<br/> | ||
''' | '''Value''': 10.000 GP | ||
''' | |||
Its appearance is similar to that of a metallic sphere with a handle and a trigger inside a cavity, its color is violet and when used it emits a noticeable rippling buzz. | |||
*'''''8 Energy points'''''. As an action, you can nonmagically cast the ''reverse gravity'' spell. | |||
*'''''8 | *'''''8 Energy points'''''. As an action, for the next minute you must maintain your concentration to create a 15-foot-radius zone of heightened gravity within 100 feet of you. Within that area, the weight of all creatures and objects is doubled, the speed of all creatures is halved, jumping height and distance are halved, and all creatures with flying speed must make a Strength saving throw, on a failure they fall to the ground taking double fall damage. Creatures that are within that area or start their turns there must make a Strength saving throw, failing which they take 2d6 crushing damage. | ||
*'''''8 | |||
'''''Natural 20'''''. The crushing damage becomes 4d6. | |||
'''''20 | |||
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