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(Criou página com '::'''''Shout'''''. When you use the shout, you emit a sonic wave, creatures within 15 feet of you must make a Constitution saving throw DC equal to your Gadget's DC, on a failed save they take 2d4 thunder damage, and on a successful one they take no damage. Creatures between 15 to 30 feet of you make the same saving throw, but only take 1d4 damage on a failed save. When using the gadget to shout, it breaks at the end of the minute.</div> '''''Natural 20'''''. “General...') Etiquetas: Edição móvel Edição feita através do site móvel |
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===Boots of Strength=== | |||
=== | |||
'''Craft''': Inventor 3<br/> | |||
''' | '''DC''': 17<br/> | ||
''' | '''Component''': Cair of boots, metal, energy cell, Craft Set<br/> | ||
''' | '''Value''': 200 GP | ||
''' | |||
This pair of orange boots has a metallic pneumatic structure on the outside, providing cushioning for falls and boosting for jumps. | |||
*'''''1 Energy point'''''. As a bonus action, for 1 hour your walking speed increases by 10 feet, you can use your Intelligence score instead of Strength to perform long and high jumps, and whenever you take falling damage, you take the minimum of possible damage and is not knocked prone. | |||
*'''''1 | *'''''2 Energy points'''''. The distance and height you can jump is doubled. | ||
*'''''2 | |||
'''''Natural 20'''''. “General Masterpieces” Table | |||
'''''20 | |||
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===Overload Trigger=== | ===Overload Trigger=== | ||
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===Portable Engine=== | |||
=== | '''Craft''': Inventor 3<br/> | ||
''' | '''DC''': 18<br/> | ||
''' | '''Component''': Metal, grease and Craft Set<br/> | ||
''' | '''Value''': 1.000 GP | ||
''' | |||
An engine is an object that converts other forms of energy into mechanical energy and is used to create machinery. The weight of a portable engine is 100 to 150 kg, with “portable” in the name only serving to differentiate from industrial engines and engine rooms. | |||
<div style="text-indent: 30px;">When creating the engine, it must be defined what is its primary energy source. The most common sources are "energetic" (using cells, cores and automatic cores) magic (using mana) and combustion (using chemical reactions)</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. “General Masterpieces” Table | ||
'''''20 | |||
{| class="wikitable" style="text-align:center; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;" | {| class="wikitable" style="text-align:center; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;" | ||
|- style="font-weight:bold; background-color:#B4A7D6;" | |- style="font-weight:bold; background-color:#B4A7D6;" | ||
! colspan="7" | | ! colspan="7" | Automatic Core | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
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| colspan="3" style="text-align:center; font-weight:bold;" | - | | colspan="3" style="text-align:center; font-weight:bold;" | - Self Recharge - | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
| | | Category | ||
| | | Maximum | ||
| | | Value | ||
| style="font-weight:normal; text-align:left;" | | | style="font-weight:normal; text-align:left;" | | ||
| | | Weak Magic | ||
| | | Medium Magic | ||
| | | Strong Magic | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 100 | | 100 GP | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
| 2 | | 2 hours | ||
| 1 | | 1 hours | ||
| 30 | | 30 minutes | ||
|- | |- | ||
| 2 | | 2 | ||
| 4 | | 4 | ||
| 300 | | 300 GP | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
| 1 | | 1 hour | ||
| 30 | | 30 minutes | ||
| 15 | | 15 minutes | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| 3 | | 3 | ||
| 6 | | 6 | ||
| 600 | | 600 GP | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
| 20 | | 20 minutes | ||
| 10 | | 10 minutes | ||
| 5 | | 5 minutes | ||
|- | |- | ||
| 4 | | 4 | ||
| 8 | | 8 | ||
| 1.200 | | 1.200 GP | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
| 10 | | 10 minute | ||
| 5 | | 5 minutes | ||
| 2 | | 2 minutes | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| 5 | | 5 | ||
| 10 | | 10 | ||
| 2.400 | | 2.400 GP | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
| 4 | | 4 minutes | ||
| 2 | | 2 minutes | ||
| 1 | | 1 minute | ||
|} | |} | ||
|- | |- | ||
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===Automatic Core=== | |||
=== | |||
'''Craft''': Inventor 3<br/> | |||
''' | '''DC''': 17<br/> | ||
''' | '''Component''': Base meaterial and Craft Set<br/> | ||
''' | '''Value''': *<br/> | ||
''' | |||
Automatic Cores are improvements iin comparison to an Energy Core, having the ability to automatically recharge by draining magical energy from the environment invisibly, even for magic detection. The self recharge is done depending on core category and speed is influenced by environment magic level. | |||
<div style="text-indent: 30px;">The creation value of an Automatic Core is based on its category as per the Automatic Core table. Ao ser criado, um núcleo automático tem metade de sua carga máxima. | |||
<div style="text-indent: 30px;"> | Techmaturgic Recharge. Automatic Cores can also be recharged by Techmaturges through concentration with the core in direct contact with the Techmaturge's hands who channels its energy to recharge a core. A Techmaturge can only recharge a core in the number of Energy points he has available, recharging 1 energy point per variable time according to the Techmaturge's level: 1 hour at level 1, half an hour at level 4, 15 minutes at level 8, 10 minutes at level 13, 5 minutes at level 18, 1 minute at level 20.</div> | ||
<div style="text-indent: 30px;">'''''Recharge'''''. A creature other than a Techmaturge can recharge the core, to do so it must succeed on a DC 20 Technology or Arcana check + the amount of energy in the core. In case of magic, every 3 points of mana or 2 points of Ki recharges 1 point of energy to the Core.</div> | |||
<div style="text-indent: 30px;">''''' | '''''Natural 20'''''. Each energy point only takes 30 minutes. | ||
'''''20 | |||
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===Elemental Resuscitator=== | ===Elemental Resuscitator=== | ||
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===Neuro Adaptive Diadem=== | |||
=== | '''Craft''': Inventor 4<br/> | ||
''' | '''DC''': 19<br/> | ||
''' | '''Component''': Metal, energy cell and Craft Set<br/> | ||
''' | '''Value''': 1.000 GP | ||
''' | |||
This diadem is made of a golden metal very similar to gold, with some crystals that look a lot like gemstones, and could easily pass for an exquisite but normal-looking piece of jewelry. | |||
*'''''1 Energy point'''''. As a bonus action, while wearing the diadem, for the next 7 days you gain proficiency in Wisdom saving throws and resistance to psychic damage. | |||
*'''''1 | *'''''1 Energy point'''''. As a bonus action, for one hour while wearing the diadem, your thoughts cannot be read and spells that attempt to detect your consciousness fail. | ||
*'''''1 | *'''''3 Energy point'''''. As an action, you can nonmagically cast the dominate person spell with a duration of up to 1 minute (your casting attribute for this spell is Intelligence). | ||
*'''''3 | |||
'''''Natural 20'''''. “General Masterpieces” Table | |||
'''''20 | |||
|- | |- | ||
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===Motorcycle=== | |||
=== | |||
'''Craft''': Inventor 4<br/> | |||
''' | '''DC''': 20<br/> | ||
''' | '''Component''': Metal, energy cell and Craft Set<br/> | ||
''' | '''Value''': 1500 GP<br/> | ||
''' | |||
Motorcycles exist only in Piltover and Zaun, they are two-wheeled vehicles powered by chemical fuel. | |||
<div style="text-indent: 30px;">A motorcycle is capable of carrying up to 2 people and reaches up to 40 km/h, needing to be supplied with fuel.</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. “General Masterpieces” Table | ||
'''''20 | |||
|- | |- | ||
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===Floating Shoes=== | |||
=== | '''Craft''': Inventor 4<br/> | ||
''' | '''Dc''': 19<br/> | ||
''' | '''Component''': Metal, energy cell and Craft Set<br/> | ||
''' | '''Value''': 500 GP | ||
''' | |||
A pair of black shoes with an odd sole that appears to rise above the normal line, visually looking spongy | |||
*'''''1 Energy point'''''. Using a bonus action, you can walk or run through any liquid as if it were solid stone for 1 hour. If you walk through a harmful liquid, such as lava or acid, you take 2d6 damage of the appropriate type to the liquid for each round you spend in that liquid. | |||
*'''''1 | *'''''1 or more Energy points''''''. Using an action and spending at least 1 energy point, you increase your speed by 5 feet and your AC by 1 for each point spent, up to a maximum of 3, for 1 minute. | ||
*'''''1 | '''''Natural 20'''''. “General Masterpieces” Table | ||
'''''20 | |||
|} | |} | ||
{| class=" | {| class="organize" | ||
|- | |- | ||
! | ! | ||
== | ==Level 5== | ||
|- | |- | ||
| | | | ||
===Automobile=== | |||
=== | |||
'''Craft''': Inventor 5<br/> | |||
''' | '''Dc''': 24<br/> | ||
''' | '''Component''': Metal, energy cell and Craft Set<br/> | ||
''' | '''Value''': 5.000 GP | ||
''' | |||
Automobiles exist only in Piltover and Zaun, they are vehicles with 3 or more wheels powered by chemical fuel. | |||
<div style="text-indent: 30px;">An automobile is capable of carrying up to 4 people and reaches up to 60 km/h, needing to be filled with fuel</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. “General Masterpieces” Table | ||
'''''20 | |||
|- | |- | ||
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===Bionic Lens=== | |||
=== | |||
'''Craft''': Inventor 5<br/> | |||
''' | '''Dc''': 20<br/> | ||
''' | '''Component''': Gel, very rare components and Craft Set<br/> | ||
''' | '''Value''': 5.000 GP | ||
''' | |||
This Apparatus is apparently a simple pair of gelatinous lenses with some metallic reflection. They can be placed on the eyes normally. | |||
*'''''1 Energy point'''''. As a bonus action, you automatically succeed to detect any vision-related illusions for the next minute. | |||
*'''''1 | *'''''6 Energy points'''''. As an action, until the end of your next turn, your critical range decreases by 2, and your damage on a critical hit deals an additional 4d6 damage. | ||
*'''''6 | |||
'''''Natural 20'''''. The additional damage becomes 6d6. | |||
'''''20 | |||
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===Artillery Engine=== | ===Artillery Engine=== | ||
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===Gravity Manipulator=== | |||
=== | |||
'''Craft''': Inventor 6<br/> | |||
''' | '''Dc''': 23<br/> | ||
''' | '''Component''': Hexite, Metal and Craft Set<br/> | ||
''' | '''Value''': 10.000 GP | ||
''' | |||
Its appearance is similar to that of a metallic sphere with a handle and a trigger inside a cavity, its color is violet and when used it emits a noticeable rippling buzz. | |||
*'''''8 Energy points'''''. As an action, you can nonmagically cast the ''reverse gravity'' spell. | |||
*'''''8 | *'''''8 Energy points'''''. As an action, for the next minute you must maintain your concentration to create a 15-foot-radius zone of heightened gravity within 100 feet of you. Within that area, the weight of all creatures and objects is doubled, the speed of all creatures is halved, jumping height and distance are halved, and all creatures with flying speed must make a Strength saving throw, on a failure they fall to the ground taking double fall damage. Creatures that are within that area or start their turns there must make a Strength saving throw, failing which they take 2d6 crushing damage. | ||
*'''''8 | |||
'''''Natural 20'''''. The crushing damage becomes 4d6. | |||
'''''20 | |||
|} | |} | ||
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