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This Article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG] | |||
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[[Categoria:0.94]] | [[Categoria:0.94]] | ||
Inventor's Craft allows you to design, create, repair, and even reload Apparatus, using base Inventor technology to reproduce some common inventions and even invent new ones. An Inventor can combine different technologies to create new effects and possibilities with their Apparatus. | Inventor's Craft allows you to design, create, repair, and even reload Apparatus, using base Inventor technology to reproduce some common inventions and even invent new ones. An Inventor can combine different technologies to create new effects and possibilities with their Apparatus. | ||
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'''Time''': * | '''Time''': * | ||
An energy cell allows you to activate an apparatus. For every point of energy the cell stores, its cost increases by 5 gp, up to a maximum of 25 gp for a cell with 5 energy. | |||
<div style="text-indent: 30px;">The time/cost to create an Energy Cell is 5 GP for the first point of energy and +5 GP for each additional point, up to a maximum of 25 gp.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">Cells cannot be recharged, once they run out of energy, they are disposable and recycling returns 1/10 of the invested amount.</div> | ||
<div style="text-indent: 30px;"> | ''''''Natural 20'''''. The cell has 50% more Energy points | ||
''''''20 | |||
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===Climber=== | ===Climber=== | ||
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===Lentes de Explorador=== | ===Lentes de Explorador=== | ||
''' | '''Craft''': Inventor 1<br/> | ||
''' | '''DC''': 13<br/> | ||
''' | '''Component''': Glass or crystal, energy cell, unusual components and Craft Set<br/> | ||
''' | '''Value''': 25 PO<br/> | ||
</ | |||
This pair of lenses has undergone a chemical process that makes them sensitive to the smallest amounts of light, even converting normally invisible waves into visible waves. | |||
*'''''1 Energy point'''''. Using a bonus action, for the next minute you have darkvision up to 120 feet and have no disadvantage on Perception checks related to sight. | |||
*'''''1 | *'''''2 Energy points'''''. Using a bonus action, for the next 3 minutes you have darkvision up to 240 feet and have no disadvantage on Perception checks related to sight. | ||
*'''''2 | '''''Natural 20'''''. “General Masterpieces” Table | ||
'''''20 | |||
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===Lenses of Prey=== | |||
=== | '''Craft''': Inventor 1<br/> | ||
''' | '''DC''': 14<br/> | ||
''' | '''Component''': Glass or crystal, energy cell, uncommon components and Craft Set<br/> | ||
''' | '''Value''': 35 GP+ | ||
''' | |||
A few synthetic lenses that are applied in an interchangeable frame are usually made from discarded laser lenses that have not achieved the necessary refinement. | |||
<div style="text-indent: 30px;">The cost to create this lens is 25 gp + 10 gp for each Craft level used to create it. The Craft level used becomes the effective level of that lens.</div> | |||
<div style="text-indent: 30px;"> | *'''''1 Energy point'''''. Using a bonus action, add the lens's level to your Perception rolls using sight for 5 minutes. | ||
*'''''1 | *'''''2 Energy points'''''. Using an action, for a number of minutes equal to half the lens's level, you add that level to damage dealt and half the level as a bonus on attack rolls. | ||
*'''''2 | '''''Natural 20'''''. “General Masterpieces” Table | ||
'''''20 | |||
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===Necropulse=== | |||
=== | '''Craft''': Inventor 1<br/> | ||
''' | '''DC''': 13<br/> | ||
''' | '''Component''': Metal, leather, energy cell and Craft Set<br/> | ||
''' | '''Value''': 45 GP | ||
''' | |||
A wristwatch with no pointers (and doesn't track the hours) dial and a bracelet made of metal and braided leather. | |||
*'''''1 Energy point'''''. As a bonus action, you gain proficiency in the Insight skill, if you are already proficient, you gain expertise for 1 minute. | |||
*'''''1 | *'''''1 Energy point'''''. Using an action, you can non-magically cast the False Vitality spell on yourself or an ally within 5 feet of you. | ||
*'''''1 | '''''Natural 20'''''. “General Masterpieces” Table | ||
'''''20 | |||
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===Energy Core=== | |||
=== | |||
'''Craft''': Inventor 1<br/> | |||
''' | '''DC''': 13<br/> | ||
''' | '''Component''': Base material and Craft Set<br/> | ||
''' | '''Value''': 50 GP+<br/> | ||
''' | |||
Energy Cores are similar to Energy Cells, and can be based on a variety of sources, such as Hextech, Chemtech, magic, or even rune inscriptions. Like cells, cores provide Energy points to activate Apparatus, but unlike cells, cores can be recharged. | |||
<div style="text-indent: 30px;">For each point of energy beyond the first the core is made to store, its cost increases by 10 gp, to a maximum of 100 gp for a core with 5 energy.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''Techmaturgic Recharge'''''. Cores can be recharged by Techmaturges through concentration with the core in direct contact with the Techmaturge's hands who channels its energy to recharge a core. A Techmaturge can only recharge a core in the number of Energy points he has available, recharging 1 energy point per variable time according to the Techmaturge's level: 1 hour at level 1, half an hour at level 4, 15 minutes at level 8, 10 minutes at level 13, 5 minutes at level 18, 1 minute at level 20.</div> | ||
<div style="text-indent: 30px;">''''' | <div style="text-indent: 30px;">'''''Recharge'''''. A creature other than a Techmaturge can recharge the core, to do so it must succeed on a DC 20 Technology or Arcana check + the amount of energy in the core. In case of magic, every 3 points of mana or 2 points of Ki recharges 1 point of energy to the Core.</div> | ||
<div style="text-indent: 30px;">''''' | '''''Natural 20'''''. The Core is capable of storing +1d3 points of Energy | ||
'''''20 | |||
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===Medical Propulsor=== | ===Medical Propulsor=== | ||
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===Energy Shield=== | |||
=== | |||
'''Craft''': Inventor 2<br/> | |||
''' | '''DC''': 15<br/> | ||
''' | '''Component''': Metal, Energy Cell and Craft Set<br/> | ||
''' | '''Value''': 50 GP<br/> | ||
''' | The Energy Shield is a circular piece slightly larger than a watch, capable of projecting an energy field. | ||
*'''''1 Energy point'''''. As a bonus action, you can project a 5-foot by 5-foot shield in front of you. This shield cannot be moved. While you are behind this shield, frontal attacks that target you hit the shield instead of you. The shield has 15 AC and 25 hit points. If it is not destroyed, the shield disappears after 1 hour. | |||
*'''''1 | *'''''3 Energy points'''''. As an action, a force field of hexagonal cells overlaps your armor. You gain DR 2/force damage. This effect ends after one hour or if you fall unconscious. | ||
*'''''3 | |||
'''''Natural 20'''''. The Shield has 17 AC and 30 hit points. | |||
'''''20 | |||
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===Adrenochrome Infuser=== | ===Adrenochrome Infuser=== | ||
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===Voice Modulator=== | |||
=== | '''Craft''': Inventor 2<br/> | ||
''' | '''Dc''': 15<br/> | ||
''' | '''Component''': Metal, energy cell and Craft Set<br/> | ||
''' | '''Value''': 50 GP+ | ||
''' | |||
A small piece of metal with a suction cup that can be attached to a person's throat discreetly. This part is capable of storing up to 3 voice patterns. | |||
<div style="text-indent: 30px;">The cost to create this voice changer is 50 gp + 10 gp for each Craft level used to create it. For each level above 2nd, it can store 2 additional voice patterns.</div> | |||
<div style="text-indent: 30px;"> | *'''''1 Energy point'''''. As a bonus action, you can capture the voice pattern of a person who is speaking. At least 1 minute recording the person speaking is required. | ||
*'''''1 | *'''''1 Energy point'''''. As a bonus action, you can use one of the stored voices and imitate it. A creature trying to tell the difference must make an Insight check. | ||
*'''''1 | *'''''2 Energy points'''''. As an action, you can increase the volume of your voice to be 10 times louder for 1 minute. During that minute, you can use your action to '''''Shout'''''. | ||
*'''''2 | |||
::'''''Shout'''''. When you use the shout, you emit a sonic wave, creatures within 15 feet of you must make a Constitution saving throw DC equal to your Gadget's DC, on a failed save they take 2d4 thunder damage, and on a successful one they take no damage. Creatures between 15 to 30 feet of you make the same saving throw, but only take 1d4 damage on a failed save. When using the gadget to shout, it breaks at the end of the minute.</div> | |||
::''''' | '''''Natural 20'''''. “General Masterpieces” Table | ||
'''''20 | |||
|} | |} | ||
{| class=" | {| class="organize" | ||
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! | ! | ||
== | ==Level 3== | ||
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===Boots of Strength=== | |||
=== | |||
'''Craft''': Inventor 3<br/> | |||
''' | '''DC''': 17<br/> | ||
''' | '''Component''': Cair of boots, metal, energy cell, Craft Set<br/> | ||
''' | '''Value''': 200 GP | ||
''' | |||
This pair of orange boots has a metallic pneumatic structure on the outside, providing cushioning for falls and boosting for jumps. | |||
*'''''1 Energy point'''''. As a bonus action, for 1 hour your walking speed increases by 10 feet, you can use your Intelligence score instead of Strength to perform long and high jumps, and whenever you take falling damage, you take the minimum of possible damage and is not knocked prone. | |||
*'''''1 | *'''''2 Energy points'''''. The distance and height you can jump is doubled. | ||
*'''''2 | |||
'''''Natural 20'''''. “General Masterpieces” Table | |||
'''''20 | |||
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===Overload Trigger=== | ===Overload Trigger=== | ||
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===Portable Engine=== | |||
=== | '''Craft''': Inventor 3<br/> | ||
''' | '''DC''': 18<br/> | ||
''' | '''Component''': Metal, grease and Craft Set<br/> | ||
''' | '''Value''': 1.000 GP | ||
''' | |||
An engine is an object that converts other forms of energy into mechanical energy and is used to create machinery. The weight of a portable engine is 100 to 150 kg, with “portable” in the name only serving to differentiate from industrial engines and engine rooms. | |||
<div style="text-indent: 30px;">When creating the engine, it must be defined what is its primary energy source. The most common sources are "energetic" (using cells, cores and automatic cores) magic (using mana) and combustion (using chemical reactions)</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. “General Masterpieces” Table | ||
'''''20 | |||
{| class="wikitable" style="text-align:center; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;" | {| class="wikitable" style="text-align:center; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;" | ||
|- style="font-weight:bold; background-color:#B4A7D6;" | |- style="font-weight:bold; background-color:#B4A7D6;" | ||
! colspan="7" | | ! colspan="7" | Automatic Core | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
| | | | ||
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| colspan="3" style="text-align:center; font-weight:bold;" | - | | colspan="3" style="text-align:center; font-weight:bold;" | - Self Recharge - | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
| | | Category | ||
| | | Maximum | ||
| | | Value | ||
| style="font-weight:normal; text-align:left;" | | | style="font-weight:normal; text-align:left;" | | ||
| | | Weak Magic | ||
| | | Medium Magic | ||
| | | Strong Magic | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 100 | | 100 GP | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
| 2 | | 2 hours | ||
| 1 | | 1 hours | ||
| 30 | | 30 minutes | ||
|- | |- | ||
| 2 | | 2 | ||
| 4 | | 4 | ||
| 300 | | 300 GP | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
| 1 | | 1 hour | ||
| 30 | | 30 minutes | ||
| 15 | | 15 minutes | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| 3 | | 3 | ||
| 6 | | 6 | ||
| 600 | | 600 GP | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
| 20 | | 20 minutes | ||
| 10 | | 10 minutes | ||
| 5 | | 5 minutes | ||
|- | |- | ||
| 4 | | 4 | ||
| 8 | | 8 | ||
| 1.200 | | 1.200 GP | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
| 10 | | 10 minute | ||
| 5 | | 5 minutes | ||
| 2 | | 2 minutes | ||
|- style="background-color:#B4A7D6;" | |- style="background-color:#B4A7D6;" | ||
| 5 | | 5 | ||
| 10 | | 10 | ||
| 2.400 | | 2.400 GP | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
| 4 | | 4 minutes | ||
| 2 | | 2 minutes | ||
| 1 | | 1 minute | ||
|} | |} | ||
|- | |- | ||
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===Automatic Core=== | |||
=== | |||
'''Craft''': Inventor 3<br/> | |||
''' | '''DC''': 17<br/> | ||
''' | '''Component''': Base meaterial and Craft Set<br/> | ||
''' | '''Value''': *<br/> | ||
''' | |||
Automatic Cores are improvements iin comparison to an Energy Core, having the ability to automatically recharge by draining magical energy from the environment invisibly, even for magic detection. The self recharge is done depending on core category and speed is influenced by environment magic level. | |||
<div style="text-indent: 30px;">The creation value of an Automatic Core is based on its category as per the Automatic Core table. Ao ser criado, um núcleo automático tem metade de sua carga máxima. | |||
<div style="text-indent: 30px;"> | Techmaturgic Recharge. Automatic Cores can also be recharged by Techmaturges through concentration with the core in direct contact with the Techmaturge's hands who channels its energy to recharge a core. A Techmaturge can only recharge a core in the number of Energy points he has available, recharging 1 energy point per variable time according to the Techmaturge's level: 1 hour at level 1, half an hour at level 4, 15 minutes at level 8, 10 minutes at level 13, 5 minutes at level 18, 1 minute at level 20.</div> | ||
<div style="text-indent: 30px;">'''''Recharge'''''. A creature other than a Techmaturge can recharge the core, to do so it must succeed on a DC 20 Technology or Arcana check + the amount of energy in the core. In case of magic, every 3 points of mana or 2 points of Ki recharges 1 point of energy to the Core.</div> | |||
<div style="text-indent: 30px;">''''' | '''''Natural 20'''''. Each energy point only takes 30 minutes. | ||
'''''20 | |||
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===Elemental Resuscitator=== | ===Elemental Resuscitator=== | ||
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===Neuro Adaptive Diadem=== | |||
=== | '''Craft''': Inventor 4<br/> | ||
''' | '''DC''': 19<br/> | ||
''' | '''Component''': Metal, energy cell and Craft Set<br/> | ||
''' | '''Value''': 1.000 GP | ||
''' | |||
This diadem is made of a golden metal very similar to gold, with some crystals that look a lot like gemstones, and could easily pass for an exquisite but normal-looking piece of jewelry. | |||
*'''''1 Energy point'''''. As a bonus action, while wearing the diadem, for the next 7 days you gain proficiency in Wisdom saving throws and resistance to psychic damage. | |||
*'''''1 | *'''''1 Energy point'''''. As a bonus action, for one hour while wearing the diadem, your thoughts cannot be read and spells that attempt to detect your consciousness fail. | ||
*'''''1 | *'''''3 Energy point'''''. As an action, you can nonmagically cast the dominate person spell with a duration of up to 1 minute (your casting attribute for this spell is Intelligence). | ||
*'''''3 | |||
'''''Natural 20'''''. “General Masterpieces” Table | |||
'''''20 | |||
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===Motorcycle=== | |||
=== | |||
'''Craft''': Inventor 4<br/> | |||
''' | '''DC''': 20<br/> | ||
''' | '''Component''': Metal, energy cell and Craft Set<br/> | ||
''' | '''Value''': 1500 GP<br/> | ||
''' | |||
Motorcycles exist only in Piltover and Zaun, they are two-wheeled vehicles powered by chemical fuel. | |||
<div style="text-indent: 30px;">A motorcycle is capable of carrying up to 2 people and reaches up to 40 km/h, needing to be supplied with fuel.</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. “General Masterpieces” Table | ||
'''''20 | |||
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===Floating Shoes=== | |||
=== | '''Craft''': Inventor 4<br/> | ||
''' | '''Dc''': 19<br/> | ||
''' | '''Component''': Metal, energy cell and Craft Set<br/> | ||
''' | '''Value''': 500 GP | ||
''' | |||
A pair of black shoes with an odd sole that appears to rise above the normal line, visually looking spongy | |||
*'''''1 Energy point'''''. Using a bonus action, you can walk or run through any liquid as if it were solid stone for 1 hour. If you walk through a harmful liquid, such as lava or acid, you take 2d6 damage of the appropriate type to the liquid for each round you spend in that liquid. | |||
*'''''1 | *'''''1 or more Energy points''''''. Using an action and spending at least 1 energy point, you increase your speed by 5 feet and your AC by 1 for each point spent, up to a maximum of 3, for 1 minute. | ||
*'''''1 | '''''Natural 20'''''. “General Masterpieces” Table | ||
'''''20 | |||
|} | |} | ||
{| class=" | {| class="organize" | ||
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! | ! | ||
== | ==Level 5== | ||
|- | |- | ||
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===Automobile=== | |||
=== | |||
'''Craft''': Inventor 5<br/> | |||
''' | '''Dc''': 24<br/> | ||
''' | '''Component''': Metal, energy cell and Craft Set<br/> | ||
''' | '''Value''': 5.000 GP | ||
''' | |||
Automobiles exist only in Piltover and Zaun, they are vehicles with 3 or more wheels powered by chemical fuel. | |||
<div style="text-indent: 30px;">An automobile is capable of carrying up to 4 people and reaches up to 60 km/h, needing to be filled with fuel</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. “General Masterpieces” Table | ||
'''''20 | |||
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===Bionic Lens=== | |||
=== | |||
'''Craft''': Inventor 5<br/> | |||
''' | '''Dc''': 20<br/> | ||
''' | '''Component''': Gel, very rare components and Craft Set<br/> | ||
''' | '''Value''': 5.000 GP | ||
''' | |||
This Apparatus is apparently a simple pair of gelatinous lenses with some metallic reflection. They can be placed on the eyes normally. | |||
*'''''1 Energy point'''''. As a bonus action, you automatically succeed to detect any vision-related illusions for the next minute. | |||
*'''''1 | *'''''6 Energy points'''''. As an action, until the end of your next turn, your critical range decreases by 2, and your damage on a critical hit deals an additional 4d6 damage. | ||
*'''''6 | |||
'''''Natural 20'''''. The additional damage becomes 6d6. | |||
'''''20 | |||
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===Artillery Engine=== | ===Artillery Engine=== | ||
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===Gravity Manipulator=== | |||
=== | |||
'''Craft''': Inventor 6<br/> | |||
''' | '''Dc''': 23<br/> | ||
''' | '''Component''': Hexite, Metal and Craft Set<br/> | ||
''' | '''Value''': 10.000 GP | ||
''' | |||
Its appearance is similar to that of a metallic sphere with a handle and a trigger inside a cavity, its color is violet and when used it emits a noticeable rippling buzz. | |||
*'''''8 Energy points'''''. As an action, you can nonmagically cast the ''reverse gravity'' spell. | |||
*'''''8 | *'''''8 Energy points'''''. As an action, for the next minute you must maintain your concentration to create a 15-foot-radius zone of heightened gravity within 100 feet of you. Within that area, the weight of all creatures and objects is doubled, the speed of all creatures is halved, jumping height and distance are halved, and all creatures with flying speed must make a Strength saving throw, on a failure they fall to the ground taking double fall damage. Creatures that are within that area or start their turns there must make a Strength saving throw, failing which they take 2d6 crushing damage. | ||
*'''''8 | |||
'''''Natural 20'''''. The crushing damage becomes 4d6. | |||
'''''20 | |||
|} | |} | ||
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