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(Criou página com '=Energy= As incredible and magical as they may be, Inventions made with Techmaturgy need at least one source of energy so that they can function and perform their functions. Each techmaturgical style has its own bases of energy matrices, which can range from chemical reactions boosted by magical and alchemical reactions, or even the extraction of light energy from some substances.') |
(Criou página com 'The procedure for recharging a core through magic requires magical knowledge (whether arcane or divine) and that the person doing the recharging is skilled in a mystery (or spell) that resonates with the core's style.') Etiquetas: Edição móvel Edição feita através do site móvel |
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Many of these bases have similar principles, but the specifications of how energy is extracted and used by each device are conditioned by the parameters of each technology style. For this reason, although technmaturgical devices can be powered by different types of energy sources, a knowledge of the styles involved is necessary so that appropriate adaptations can be made. | Many of these bases have similar principles, but the specifications of how energy is extracted and used by each device are conditioned by the parameters of each technology style. For this reason, although technmaturgical devices can be powered by different types of energy sources, a knowledge of the styles involved is necessary so that appropriate adaptations can be made. | ||
There are three basic types of Energy Source, Cells, Cores, and Reactors, although the three may look exactly the same to a layman, the particularities of each one are clear to those who know techmaturgy, with their values ranging from 1 simple gold coin to even extremely high values exceeding tens of thousands. | |||
Some objects, instead of having energy, are capable of converting different forms of energy into an energy compatible with the invention, or even are capable of channeling energy from energy matrices of one style to another, allowing there to be different ways of powering a techmaturgical item. | |||
==Energy Sources== | |||
There are three basic types of energy source for Techmaturgy, Cells, Cores and Reactors: Cells are cheaper to produce but have the disadvantage of being disposable and cannot be used again after their energy has been consumed; Cores are more expensive to produce, but their energy can be recharged later through some Techmaturgical procedures or even the use of engines; Reactors are the most expensive type of energy source due to their autonomous nature in terms of recharging, generally absorbing magical energy from the environment. | |||
Cells can either occur naturally or be the result of some specific procedure, be it magical, techmaturgical or even alchemical. Regardless of how it is obtained, the cell goes through a process that enables it to be used as a cell, be it activation, size adjustment or even compaction, this varies for each type of cell. Although cells cannot be recharged once they run out of energy, they are disposable and recycling returns 1/10 of the value invested. | |||
===Organisms with Energy=== | |||
== | Although Energy is more easily directed through cells, Cores and reactors, some organisms are able to use it naturally, managing to interact with technological inventions. Some characteristics of Class, Origin, Heritage, Enhancements, Runes and Runessences, among others, can provide energy points for a character. | ||
A character who has the Energy characteristic can use it to interact with a techmaturgical device using the Technology skill. A Technology roll DC = 10 + Invention Level is required if the character does not have the Invention's techmaturgical line and is interacting with it for the first time. On a success, he can normally use the Invention with his energy, not needing to make the same roll again with this equipment. On a failure, energy is expended but the Invention receives no energy. | |||
On a critical failure, the effects can range from breaking the invention to catastrophic failures such as its explosion, among others relating to the technological line of the invention in question. | |||
If the character using his own Energy has knowledge of the Invention's techmaturgical line, the move is not necessary, and he can normally use his Energy capacity to activate the invention. Some creatures may be able to interact with technological inventions naturally. | |||
===Recharging a Core=== | |||
= | What makes a core more valuable than a cell is its ability to recharge its energy, being able to undergo techmaturgical, alchemical or even magical processes that recharge its ability to activate inventions. | ||
The procedure for recharging a core through magic requires magical knowledge (whether arcane or divine) and that the person doing the recharging is skilled in a mystery (or spell) that resonates with the core's style. | |||
Similar to casting a spell, mana is directed through the Mystery to the Core, transferring 1 point of mana to it, which converts into 1 point of energy every 5 minutes. | |||
Similar a | |||
A DC 15 (or 19 + the amount of energy in the core) Arcana roll is required to perform this, the duration of the procedure varies according to the amount of mana that will be directed to the Core, requiring 5 minutes for each point of mana that is converted into energy. | |||
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