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(Criou página com '*'''''Doctrinator Style.''''' Choosing the Fire element, you can, as a bonus action, use 1 Ki point to create or stop flames, being able to create bonfires or put them out. Alternatively, for each ki point spent, you can deal your martial die fire damage to an enemy within 15 feet of you or, as a reaction to taking fire damage, decrease the damage of a spell that deals fire damage by the same amount.') |
(Criou página com '===Way of the Hakensai Weapon===') |
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*'''''Arctic Style.''''' Ice is one of the most dangerous elements, and can cause massive damage to both the bearer's enemy and the bearer himself. By choosing this element, you can energize your attacks made with your elemental weapon until the end of the round using 1 Ki point, causing your martial die cold damage. Whenever you spend Ki points beyond the first, you must perform a Constitution saving throw DC 10 + the number of Ki points spent, if you fail you receive your martial die in cold damage that cannot be mitigated for each point spent. | *'''''Arctic Style.''''' Ice is one of the most dangerous elements, and can cause massive damage to both the bearer's enemy and the bearer himself. By choosing this element, you can energize your attacks made with your elemental weapon until the end of the round using 1 Ki point, causing your martial die cold damage. Whenever you spend Ki points beyond the first, you must perform a Constitution saving throw DC 10 + the number of Ki points spent, if you fail you receive your martial die in cold damage that cannot be mitigated for each point spent. | ||
*'''''Dynamo Style.''''' Choosing the Lightning element gives you a bonus of 5 times your Proficiency bonus in Foot to your Unarmored Movement. Additionally, you can mark your metallic weapons during your meditation; you can mark a total of weapons equal to your Wisdom modifier. Every 5 thrown weapons counts as 1 weapon. Weapons smaller than a dagger cannot be marked like this. As a bonus action, you can spend 1 Ki point to pull them into your hands if they are within a range of your proficiency bonus times 5 in feet. Creatures in the line must make a Dexterity saving throw DC equal to your Ki save DC or take your martial damage. Creatures that have their backs to the weapons make the save with disadvantage. If your weapon is stuck on a target, it only takes half the damage without the right to a safeguard. | |||
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===Way of the Hakensai Weapon=== | |||
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