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(Criou página com 'At 15th level, when receiving an attack that would reduce you to 0 hit points but not kill you instantly, you can use your reaction and spend 2 Bravery points to have 1 hit point instead. If you use this feature again before taking a long rest, you must spend 3 additional Bravery points for each new use.') |
(Criou página com '====1st Level and Higher Spells Known==== At 3rd level, you learn three 1st-level spells of your choice from the spell lists you have access to.') |
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=== Ethereal Control === | === Ethereal Control === | ||
Once you reach 10th level, noticing the lines of magic becomes commonplace for you. You can cast the spells ''[[identify]]'', ''[[Invisibilidade/en|invisibility]]'', ''[[Ver o Invisível/en|see invisibility]]'' and ''[[ | Once you reach 10th level, noticing the lines of magic becomes commonplace for you. You can cast the spells ''[[Identificar/en|identify]]'', ''[[Invisibilidade/en|invisibility]]'', ''[[Ver o Invisível/en|see invisibility]]'' and ''[[Visão no Escuro/en|darkvision]]'' using 1 Bravery point instead of mana points. | ||
=== Runic Trigger === | === Runic Trigger === | ||
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== Vanator Trail == | == Vanator Trail == | ||
The Vanator is an expert in terrain or distance, his styles reflect this, a marksman who knows how to take advantage of the distance between him and his opponents or has knowledge of the terrain and how to use his weapon to gain advantages in combat. | |||
=== Vanator Style === | |||
When you choose this trail at 1st level, you also choose a signature style from the following and your starting firearm has capacity increased by 1. Your Astra should always be your signature style weapon: | |||
* '''Long Weapons'''. Applies to long firearms. When using a long weapon, your normal range and maximum range increase by 50% and attacks made within your normal range have a bonus equal to half your proficiency bonus on your Attack rolls. | |||
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* '''Cannons'''. Applies to cannon category firearms. The Strength value of these weapons is reduced by an amount equal to half your proficiency bonus and the explosive area may increase by 5 feet for you. | |||
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=== Fast Shot === | |||
=== | |||
At 1st level, your aim and trigger act in harmony. When you or an ally within 20 feet of you are targeted by an attack from a creature within your weapon's normal range that is at least 20 feet from you, you can use your reaction to make an attack against that creature. | |||
=== In Sight === | |||
=== | |||
When you reach the 3rd level of this Path, your perception of combat is more refined. By spendiverng 1 Bray point, you can mark a target you can see, a mark that lasts until the end of combat or if you mark another target. You gain a +2 bonus to your attack and damage rolls against the marked target. | |||
If your style is Long Weapons, when you successively hit an enemy twice with your Astra, your next attack adds your proficiency bonus + your Dexterity modifier to the damage. Additionally, once you reach level 10, you must only hit the enemy once before this bonus takes effect. | |||
If your style is Cannons, you are able to control the explosion area of your Astras, reducing the chances of hitting allies. Creatures you choose in the blast area make the blast save with advantage and add a bonus equal to your Wisdom modifier to the roll. At level 6, this bonus is doubled and at level 12 it is quadrupled. On a success, they take no damage and on a failure, they only take half damage. | |||
=== Sharp Eyes === | |||
=== | |||
When you reach level 6, your eyes are trained enough to look for certain signs. You gain proficiency in Investigation and Perception, if you already have proficiency in one of these skills, you gain specialty instead. Additionally, your attacks with your Astra now ignore half cover. | |||
=== Master of Conditions === | |||
=== | |||
At 10th level, making the most of your situations and conditions is routine. You receive an upgrade based on your style: | |||
* '''Long Weapons'''. Using your Astra, when you score a critical hit or reduce a target's hit points to 0, you can surpass that target. You must make a new attack with disadvantage, against a target that is behind that target, in a straight line from you within range of your weapon, without having to expend new ammunition to do so. You can make this additional attack a number of times equal to your long rest proficiency bonus. | |||
* ''' | |||
* '''Cannons'''. When you land an attack with the cannon, the range of the explosion can increase by 5 feet and the CD for the explosion increases by a value equal to your Wisdom modifier. | |||
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=== Acrobatic Dodge === | |||
=== | |||
When you reach 13th level, you can perform an impressive acrobatic move to get out of your opponent's zone. You can now use the Disengage action using a bonus action. When you do this, you can make an Acrobatics check to make an attack against a target that you have left the attack area. If the test exceeds the target's AC, you make an attack against that target, if the roll is lower, you miss the shot, using up ammunition normally. | |||
=== Master of Opportunity === | |||
=== | |||
Once you reach level 17, doing the most with little becomes routine for you. You have a new enhancement to your style: | |||
* '''Long Weapons'''. When executing a Runic Shot, if the target fails the save, you restore the spent Bravery point. If the attack is a critical attack, the target is also Stunned until the start of its next turn. | |||
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* '''Cannons'''. Moving out of an opponent's reach no longer causes attacks of opportunity. Additionally, when you fail a saving throw, you can spend Bravery points to cover the necessary difference and force a success. | |||
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=== Reaper === | |||
=== | |||
Upon reaching 20th level, your shots are contracts signed by death. You receive the biggest enhancement to your combat style: | |||
* '''Long Weapons'''. When you hit an opponent with 100 health points or less, you can spend your Bravery points to deal a fatal blow. The target must succeed on a DC 8 Constitution saving throw + your proficiency bonus + your Wisdom modifier + the valor points spent. On a failure, the target dies. If successful, the target takes damage normally. If the target dies, you do not recover Shooter's Bravery, either by confirming a critical hit or dealing a fatal hit. | |||
* ''' | |||
* '''Cannons'''. When you hit a target with a style weapon, you receive a damage bonus equal to your Marksman level. You can use this bonus on only one attack per round. | |||
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