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Upon reaching 6th level, you become able to shape arcane energies through your Astra using your magical energy. At the start of your turn, you can perform one effect from the list below: | Upon reaching 6th level, you become able to shape arcane energies through your Astra using your magical energy. At the start of your turn, you can perform one effect from the list below: | ||
* '''''Chanel.'''''When performing an Attack action with your Astra, you can spend 1 Bravery point to cast the Trick ''[[Rajada Mística/en|eldritch blast]]'' along with the attack. For each ray created by the spell beyond the 1st, you can direct it to the same target without the need for a new Attack roll, however, each additional ray has its damage reduced to 1d6. | |||
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* '''''Elemental'''''. By spending 1 Mana point, until the start of your next turn, all your attacks made with your Astra now cause elemental damage. You must choose the type of damage caused according to an element you have access to. Additionally, at 11th level Marksman, this damage becomes magical. | |||
* '''''Elemental'''''. | |||
* '''''Recharge'''''. By spending 2 Mana points and 1 Bravery point, you make your Astra automatically charge itself to its maximum capacity with a spectral ammunition. This ammunition lasts for up to 10 minutes inside the weapon, dissipating if removed or 1 round after being fired. | |||
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* '''''Revitalization'''''. Using an Attack, you can spend 2 Mana points and 1 Bravery point to create healing ammunition in your Astra. When a creature is hit by one of these munitions, it takes no damage, but rather recovers 3d8 + your Wisdom modifier in hit points. When warned, an ally may voluntarily be shot by this ammunition, causing their AC to be considered 10 for you. For each additional point of Mana, the target regains 1d8 additional hit points. | |||
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* '''''Lead Rain'''''. When you cast a spell that deals damage in an area, you can spend 2 additional mana points and 4 Bravery points to channel the spell through your Astra. When you do this, targets hit by the spell also receive damage from your Astra. | |||
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Additionally, you can enchant additional ammunition with Cantrips, using your Enchant Ammunition class feature, in a number equal to your Wisdom modifier per long rest. | |||
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