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(Criou página com '* (a) a flintlock pistol (b) a musket or (c) a carbine or (d) a hand cannon * (a) leather armor or (b) a simple melee weapon * (a) an explorer set or (b) an adventurer set * Gunsmith tools and 30 rounds of starting class firearm') |
(Criou página com '=== Runic Shooter ===') |
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<div style='text-align: center;'>'''''Spell Attack Modifier''''' = your proficiency bonus + your Wisdom modifier</div> | <div style='text-align: center;'>'''''Spell Attack Modifier''''' = your proficiency bonus + your Wisdom modifier</div> | ||
====Spellcasting Focus==== | |||
= | You can use your Astra as a focus for casting your Marksman spells. | ||
=== Enchant Ammo === | |||
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Starting at 3rd level, you become able to enchant your ammunition with your spells. To enchant an ammunition, you must cast the spell as you normally would, however, instead of the spell's effect being performed, the magic is channeled into the ammunition. You can only enchant ammunition with spells that deal damage. | |||
An ammunition remains enchanted for 48 hours, until used or if it is 320 feet away from you for 8 hours. You always know which ammunition is enchanted and which spell is in it, as well as how long it lasts. This enchanted ammunition only works when fired by you through your Astra, if it is used by another person or another weapon, it acts like normal ammunition and loses its enchantment. | |||
If you hit a creature with enchanted ammunition, it will receive normal damage from your weapon in addition to the effects of the magic present in the ammunition. If the spell in the ammunition requires a saving throw, the creature hit by the attack must do so with disadvantage, in addition, if the spell has an area effect, the area affected by the spell is centered on the creature hit by your attack. The maximum level of magic you can use to enchant ammunition and your enchanted ammunition limit depends on your level as a Marksman. | |||
* ''' 3rd level.''' You can enchant up to 2 rounds of ammunition with Cantrips. | |||
* ''' | * ''' 8th level.''' You can enchant up to 2 pieces of ammunition with 1st level spells, in addition to the previous pieces of ammunition. | ||
* ''' | * ''' 13th level.''' You can enchant up to 2 pieces of ammunition with 2nd level spells, in addition to the previous pieces of ammunition. | ||
* ''' | * ''' 19th level.''' You can enchant up to 1 ammunition with 3rd-level spells, in addition to the previous ammunition. | ||
* ''' | |||
=== Runic Shooter === | |||
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Upon reaching 6th level, you become able to shape arcane energies through your Astra using your magical energy. At the start of your turn, you can perform one effect from the list below: | |||
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