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=Formulas for the Locksmith Craft=
=Formulas for the Locksmith Craft=


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==Level 1==  
==Level 1==
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===Padlock===
===Padlock===
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'''Value''': *<br/>
'''Value''': *<br/>


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A padlock can have different security
A padlock can have different security
<div style="text-indent: 30px;">A safe padlock has a DC equal to 14 + the level of the Craft employed in its construction. The value is 5 gp times your Craft level.</div>
<div style="text-indent: 30px;">A safe padlock has a DC equal to 14 + the level of the Craft employed in its construction. The value is 5 gp times your Craft level.</div>
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==Level 2==  
==Level 2==
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===Code Lock===
===Code Lock===
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'''Value''': 50 GP<br/>
'''Value''': 50 GP<br/>


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A code lock is a mechanical device that can be positioned as a mechanism to lock a door or a chest, with its mechanism having a limitation of codes that can be entered, hindering even more break-in attempts.
A code lock is a mechanical device that can be positioned as a mechanism to lock a door or a chest, with its mechanism having a limitation of codes that can be entered, hindering even more break-in attempts.
<div style="text-indent: 30px;">The code lock has a DC equal to 18 + twice the Craft level used to craft it.</div>
<div style="text-indent: 30px;">The code lock has a DC equal to 18 + twice the Craft level used to craft it.</div>
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==Level 3==  
==Level 3==
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===Trap Lock===
===Trap Lock===
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'''Value''': 75 PO<br/>
'''Value''': 75 PO<br/>


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A trap lock has a built-in trap, causing unsuccessful attempts to pick it to trigger the trap.
A trap lock has a built-in trap, causing unsuccessful attempts to pick it to trigger the trap.
<div style="text-indent: 30px;">The DC of a Trap Lock is 16 + the level of the Craft employed in its construction. On a lockpick failure, the lock fires an elemental pulse defined at the time of its construction and becomes unpickable, can only be broken but has its AC increased by an amount equal to half the level of Craft employed and has its hit points duplicated. Creatures within 10 feet of the padlock must make a Dexterity saving throw equal to 10 + the padlock's creator's Proficiency Bonus and Craft Level, on a failure they take 2d6 damage of the chosen type, on a success they only take half.</div>
<div style="text-indent: 30px;">The DC of a Trap Lock is 16 + the level of the Craft employed in its construction. On a lockpick failure, the lock fires an elemental pulse defined at the time of its construction and becomes unpickable, can only be broken but has its AC increased by an amount equal to half the level of Craft employed and has its hit points duplicated. Creatures within 10 feet of the padlock must make a Dexterity saving throw equal to 10 + the padlock's creator's Proficiency Bonus and Craft Level, on a failure they take 2d6 damage of the chosen type, on a success they only take half.</div>
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==Level 4==  
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===Safe==
===Safe==


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'''Craft''': Locksmith 4<br/>
'''Craft''': Locksmith 4<br/>
'''DC''':  19<br/>
'''DC''':  19<br/>
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==Level 5==  
==Level 5==
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===Secret Presence Lock===
===Secret Presence Lock===
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'''Value''': 150 GP<br/>
'''Value''': 150 GP<br/>


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A secret Presence lock has no visible way to open it, with the lock being protected by metal plates and normally hidden from view. The secret presence lock opens only when the determined object approaches the right point.
Uma trava secreta de Presença não possui nenhuma forma visível de ser aberta, com a fechadura sendo protegida por placas de metal e normalmente oculta aos olhos. A trava secreta de presença abre apenas quando o objeto determinado se aproxima do ponto certo.
<div style="text-indent: 30px;">Finding a Secret Presence Lock requires a successful Investigation roll with DC 14 + the Craft level used to create it.</div>
<div style="text-indent: 30px;">Encontrar uma Trava Secreta de Presença requer sucesso em uma jogada de Investigação CD 14 + Nível de Ofício utilizado na criação.</div>
'''''Natural 20'''''. The DC to find the lock increases by 1d4
'''''20 natural'''''. A CD para encontrar a trava aumenta em 1d4
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