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(Criou página com 'Regardless of the situation, these 3 points always repeat themselves. In case of a combat, this base is still followed, but the actions are more structured, with more fixed rules and with the use of shifts to define the actions of each character, be it the player or the Game Master.') Etiquetas: Edição móvel Edição feita através do site móvel |
(Criou página com 'The RPG, for the most part, is usually flexible and fluid, always adapting the situation to the players’ actions. The ambiance is usually in the mind of its players, with its surroundings described by the Master so that everyone can imagine the scene. However, some Game Masters may choose to have images to facilitate general understanding, and some Game Masters like to bring music or sound effects to give the game a better atmosphere. In some cases, it is common to hav...') |
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Regardless of the situation, these 3 points always repeat themselves. In case of a combat, this base is still followed, but the actions are more structured, with more fixed rules and with the use of turns to define the actions of each character, be it the player or the Game Master. | Regardless of the situation, these 3 points always repeat themselves. In case of a combat, this base is still followed, but the actions are more structured, with more fixed rules and with the use of turns to define the actions of each character, be it the player or the Game Master. | ||
The RPG, for the most part, is usually flexible and fluid, always adapting the situation to the players’ actions. The ambiance is usually in the mind of its players, with its surroundings described by the Master so that everyone can imagine the scene. However, some Game Masters may choose to have images to facilitate general understanding, and some Game Masters like to bring music or sound effects to give the game a better atmosphere. In some cases, it is common to have a map so that players have a notion of where their characters are and the positioning of their enemies, helping in their decision making. | |||
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