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(Criou página com 'There is no “correct” way to play RPG, however, there are fundamental points that must occur within a game for its proper functioning.') |
(Criou página com '# '''The Game Master will describe the scenario.''' Here the Game Master speaks to the other players, where the characters are located, how is the place around them, how are the people there, that is, if there are people. <br>It is up to the Game Master to give a general notion to the players of what action options they can take, giving them an overview of their situation. For example, the Game Master narrates:<p>“You wake up in a precariously illuminated room, you fee...') |
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There is no “correct” way to play RPG, however, there are fundamental points that must occur within a game for its proper functioning. | There is no “correct” way to play RPG, however, there are fundamental points that must occur within a game for its proper functioning. | ||
# '''The Game Master will describe the scenario.''' Here the Game Master speaks to the other players, where the characters are located, how is the place around them, how are the people there, that is, if there are people. <br>It is up to the Game Master to give a general notion to the players of what action options they can take, giving them an overview of their situation. For example, the Game Master narrates:<p>“You wake up in a precariously illuminated room, you feel the frozen stone floor under your bodies and in the distance the dim light of a torch that is about to go out. When the light from the torches goes out, you can see a phosphorescent blue viscous liquid that strongly illuminates the room, so you see a wooden door at one end and a chest at the other. What do you do?” | |||
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# ''' | # '''The players decide how they will react to what was described to them. '''After listening to everything the Game Master has to say, the players must act, being able to ask a variety of questions or going straight to the point. Each player can take different actions, one may want to know “Do I remember how we got here?”, or another may act by wanting to analyze the liquid flowing from the walls, or someone may want to open the chest. <p>Oftenly, the solution to a problem can be simple, like who said that would like to see the chest, the Game Master can simply tell them that the chest is locked, and that they can’ t see the key anywhere near. Or in case of the player who decided to approach the walls ends up having a surprise when the liquid starts to detach from the wall and take the form of something he has never seen before. It is not necessary for all players to take concrete action, but it is up to the Game Master to listen to what each one has to say. | ||
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# ''' | # '''The Game Master then narrates the outcome of the players’ actions.''' At the end of the players’ decision making, or interrupting it to give a surprise element, the game returns to the first step, where a new situation is being presented and the Game Master describes the new elements that have emerged in the scenario. | ||
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