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This Article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG] | This Article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG] | ||
</div> | </div> | ||
During character creation, after choosing your Runic Pulse, you must choose a Rune. Each Rune has its own rules and mechanisms that are described in it. As each Rune is a manifestation of a Runic Pulse, possessing a Rune's Runic Pulse grants Synergy benefits. A character can choose Runes that are not from their Runic Pulse, however, these Runes do not receive Synergy bonuses, as will be explained later. | During character creation, after choosing your Runic Pulse, you must choose a Rune. Each Rune has its own rules and mechanisms that are described in it. As each Rune is a manifestation of a Runic Pulse, possessing a Rune's Runic Pulse grants Synergy benefits. A character can choose Runes that are not from their Runic Pulse, however, these Runes do not receive Synergy bonuses, as will be explained later.</div> | ||
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{| class=" | {| class="organize" | ||
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! | ! | ||
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==Enhanced Weaponry== | ===Enhanced Weaponry=== | ||
''Prerequisito: Level 8'' | ''Prerequisito: Level 8'' | ||
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<div style="text-indent: 30px;">'''''Elemental Effect'''''. Successful attacks deal an additional effect based on the damage type, as per the Effects for Spells by Damage Type table in Chapter 10.</div> | <div style="text-indent: 30px;">'''''Elemental Effect'''''. Successful attacks deal an additional effect based on the damage type, as per the Effects for Spells by Damage Type table in Chapter 10.</div> | ||
'''Mastery''': | '''Mastery''': | ||
*'''Duration''': +1 round per mastery | *'''Duration''': +1 round per mastery | ||
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==Elemental Attack== | ===Elemental Attack=== | ||
'''Pulse''': Ruby | '''Pulse''': Ruby | ||
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==Run Over== | ===Run Over=== | ||
'''Pulse''': Emerald | '''Pulse''': Emerald | ||
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==Elemental Aura== | ===Elemental Aura=== | ||
''Prerequisite: Level 8'' | ''Prerequisite: Level 8'' | ||
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==Runic Barrier== | ===Runic Barrier=== | ||
'''Pulse''': Emerald | '''Pulse''': Emerald | ||
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==Blessing of the Crimson Elder== | ===Blessing of the Crimson Elder=== | ||
''Prerequisite: Level 15'' | ''Prerequisite: Level 15'' | ||
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==Warden’s Blessing== | ===Warden’s Blessing=== | ||
''Prerequisite: Level 8'' | ''Prerequisite: Level 8'' | ||
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==Stellar Blessing== | ===Stellar Blessing=== | ||
''Prerequisite: Level 8'' | ''Prerequisite: Level 8'' | ||
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==Blind== | ===Blind=== | ||
'''Pulse''': Sapphire | '''Pulse''': Sapphire | ||
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==Healing== | ===Healing=== | ||
'''Pulse''': Diamond | '''Pulse''': Diamond | ||
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==Dehydration== | ===Dehydration=== | ||
''Prerequisite: Level 8'' | ''Prerequisite: Level 8'' | ||
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==Energized Shot== | ===Energized Shot=== | ||
'''Pulse''': Sapphire | '''Pulse''': Sapphire | ||
'''Synergy''': Add the Proficiency bonus to damage and half the Proficiency to the Pulse Dice result | |||
''' | |||
'''Use''': Half your Proficiency | '''Use''': Half your Proficiency | ||
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==Voracious Shots== | ===Voracious Shots=== | ||
''Prerequisite: Level 8'' | ''Prerequisite: Level 8'' | ||
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==Elegy== | ===Elegy=== | ||
''Prerequisite: Level 15'' | ''Prerequisite: Level 15'' | ||
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==Verdant Link== | ===Verdant Link=== | ||
''Prerequisite: Level 8'' | ''Prerequisite: Level 8'' | ||
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==Energize Attack== | ===Energize Attack=== | ||
'''Pulse''': Ruby | '''Pulse''': Ruby | ||
Linha 286: | Linha 280: | ||
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==Shield== | ===Shield=== | ||
'''Pulse''': Emerald or Diamond | '''Pulse''': Emerald or Diamond | ||
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==Breath of War== | ===Breath of War=== | ||
''Prerequisite: Level 15'' | ''Prerequisite: Level 15'' | ||
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==Adamantine Force== | ===Adamantine Force=== | ||
''Prerequisite: Level 15'' | ''Prerequisite: Level 15'' | ||
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==Luminary Spear== | ===Luminary Spear=== | ||
''Prerequisite: Level 15'' | ''Prerequisite: Level 15'' | ||
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==Fear Particle== | ===Fear Particle=== | ||
'''Pulse''': Amethyst | '''Pulse''': Amethyst | ||
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==Venom of the Earth== | ===Venom of the Earth=== | ||
''Prerequisite: Level 8'' | ''Prerequisite: Level 8'' | ||
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==Living Nightmare== | ===Living Nightmare=== | ||
''Prerequisite: Level 15'' | ''Prerequisite: Level 15'' | ||
Linha 399: | Linha 393: | ||
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==Piercing Lightning== | ===Piercing Lightning=== | ||
''Prerequisite: Level 8'' | ''Prerequisite: Level 8'' | ||
Linha 406: | Linha 400: | ||
'''Use''': Half of your Proficiency | '''Use''': Half of your Proficiency | ||
Its attacks are piercing like lightning, cutting through the combat area in a powerful way. | |||
<div style="text-indent: 30px;">When you make a melee attack that deals piercing damage, you can activate this rune to project electrical energy in a 15 feet long by 1 foot wide line starting from you, if your weapon has the Extension property, the length becomes 25 feet. Enemies in that line must make a Dexterity saving throw. On a failure, an affected creature takes your Pulse die in lightning damage and is Incapacitated until the end of your next turn.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''Longinus'''''. Your successful polearm attacks can hit an additional target behind the original target if it is within the attack area, you use the same attack roll to define this hit.</div> | ||
<div style="text-indent: 30px;">'''''Longinus'''''. | '''Mastery''': | ||
''' | *'''Reach''': +5 feet range in use of the rune for mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
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===Stellar Restoration=== | |||
= | ''Prerequisite: Level 15'' | ||
'' | |||
'''Pulse''': Diamond<br/> | |||
''' | '''Synergy''': Add double the proficiency bonus to healing from this rune<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
You have a power lingering within you from the ancient goddess of healing. | |||
<div style="text-indent: 30px;">When you activate this rune, you invoke a surge of healing energy on a target you can see within 120 feet of you, that target recovers double your Pulse die in Hit Points, 1d4 points of Exhaustion, and can remove one debilitating condition. For a duration of 2 rounds, he can make one additional attack on his attack action and gains, at the start of each of his turns, half your proficiency bonus in base Pulse dice as temporary hit points.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''Aura of Life'''''. You emit an aura that protects you and your allies. Allies within 15 feet of you gain your Proficiency bonus as Necrotic Damage Reduction.</div> | ||
<div style="text-indent: 30px;">'''''Aura | '''Mastery''': | ||
''' | *'''Duration''': +1 round per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
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===Searing Rumble=== | |||
= | ''Prerequisite: Level 8'' | ||
'' | |||
'''Pulse''': Emerald<br/> | |||
''' | '''Synergy''': Your attacks with Simple and Martial Weapons that deal bludgeoning damage (except gauntlets) have their damage increased by 1 category<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
Your attacks have the force of thunder, destabilizing your enemies. | |||
<div style="text-indent: 30px;">When making a melee attack that deals bashing damage, you can activate this rune to project overwhelming force in a 10-foot cone initiated from you. Enemies in that line must make a Constitution saving throw. On a failure, an affected creature takes your Pulse die as thunder damage and is Stunned until the end of your next turn.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''Smash'''''. Your Simple and Martial Weapon attacks that deal bludgeoning damage (except gauntlets) can hit a target adjacent to the original target, you use the same attack roll to define that hit.</div> | ||
<div style="text-indent: 30px;">''''' | '''Mastery''': | ||
''' | *'''DC''': +2 to DC per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
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===Steal Life=== | |||
=Steal Life= | |||
'''Pulse''': Amethyst | '''Pulse''': Amethyst | ||
'''Synergy''': Add the Proficiency bonus to damage and half to healing and to the Pulse Dice result | '''Synergy''': Add the Proficiency bonus to damage and half to healing and to the Pulse Dice result | ||
Linha 474: | Linha 452: | ||
<div style="text-indent: 30px;">When making a melee attack, you can activate this rune to deal your Pulse dice in additional necrotic damage. If it hits, you recover half of the damage done by Pulse Dice in hit points.</div> | <div style="text-indent: 30px;">When making a melee attack, you can activate this rune to deal your Pulse dice in additional necrotic damage. If it hits, you recover half of the damage done by Pulse Dice in hit points.</div> | ||
'''Mastery''': | '''Mastery''': | ||
*'''Damage''': +1 in damage dice category per mastery | *'''Damage''': +1 in damage dice category per mastery | ||
*'''Use''': +1 use per mastery | *'''Use''': +1 use per mastery | ||
|- | |||
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===Waning Moon Seal=== | |||
= | ''Prerequisite: Level 15'' | ||
'' | |||
'''Pulse''': Sapphire<br/> | |||
''' | '''Synergy''': Your crit multiplier is increased by 1 against a target under the effect of this Rune<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
The waning moon has the ability to seal a creature's power, this Rune is a manifestation of that power. | |||
<div style="text-indent: 30px;">As a bonus action, you can touch a creature within reach to seal away its power. The target must make a Constitution saving throw, on a failure, all damage dealt by that target is halved, you and your allies have advantage on attack rolls against it, and the target's speed is reduced by 20 feet. This effect lasts for 2 rounds or until a greater restoration spell is used to remove the Seal. The affected target can repeat the saving throw at the end of each of its turns to end this effect.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''Lunar Secret'''''. You gain half your proficiency bonus as use of other Runes except this one.</div> | ||
<div style="text-indent: 30px;">''''' | '''Mastery''': | ||
''' | *'''Duration''': +1 round per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
|- | |- | ||
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===Daredevil=== | |||
= | ''Prerequisite: Level 15'' | ||
'' | |||
'''Pulse''': Emerald<br/> | |||
''' | '''Synergy''': Add half your proficiency bonus to the damage of your attacks for the duration of the Rune<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
Your confidence in your endurance is exceptional, bringing greater boldness in combat, this being reflected in your runic power. | |||
<div style="text-indent: 30px;">As a bonus action and use of this rune, your body begins to emit a faint golden glow, casting dim light for 5 feet. Until the start of your next turn, you gain 10 extra speed, have immunity to all damage (except true damage), and add half your proficiency bonus to the damage of your attacks. At the end of the duration, you gain 1 point of Exhaustion.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''Free Essence'''''. You make rolls with advantage against effects that affect your speed.</div> | ||
<div style="text-indent: 30px;">''''' | '''Mastery''': | ||
''' | *'''Damage''': + half your proficiency bonus to damage per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
|- | |- | ||
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===Trump of Twilight=== | |||
= | ''Prerequisite: Level 15'' | ||
'' | |||
'''Pulse''': Sapphire<br/> | |||
''' | '''Synergy''': Add double your proficiency bonus to damage<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
A power that seems to emanate from the Aspect of Twilight itself. | |||
<div style="text-indent: 30px;">With one use of this rune and a bonus action, you can create an aura in a 15-foot radius around you that lasts for the next 3 rounds. Choose up to 3 allies within range. When standing within that area or starting your turn there, you and your chosen allies gain a bonus to your attacks and gain Invisibility until the start of your next turn. A creature affected by this aura can choose one of its attacks to deal your Pulse die as additional rune damage, it can do this before or after the attack roll, but before knowing whether it hit or not. If a creature makes an attack while Invisible, it loses that Condition until the start of your next turn. This aura moves with you.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''See Invisible'''''. You can see invisible creatures within 60 feet of you, but not creatures in the spirit world.</div> | ||
<div style="text-indent: 30px;">''''' | '''Mastery''': | ||
''' | *'''Duration''': +1 round per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
|} | |} | ||