5 835
edições
REMOVA OS ANÚNCIOS!
Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!
(Criou página com ''''Pulse''': Emerald<br/> '''Synergy''': Add your character level to your maximum hit points<br/> '''Use''': Half of your Proficiency') |
Sem resumo de edição |
||
(21 revisões intermediárias por 2 usuários não estão sendo mostradas) | |||
Linha 1: | Linha 1: | ||
<languages/> | <languages/> | ||
<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center; margin-bottom:20px;"> | <div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center; margin-bottom:20px;"> | ||
This Article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG] | This Article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG] | ||
</div> | </div> | ||
During character creation, after choosing your Runic Pulse, you must choose a Rune. Each Rune has its own rules and mechanisms that are described in it. As each Rune is a manifestation of a Runic Pulse, possessing a Rune's Runic Pulse grants Synergy benefits. A character can choose Runes that are not from their Runic Pulse, however, these Runes do not receive Synergy bonuses, as will be explained later. | During character creation, after choosing your Runic Pulse, you must choose a Rune. Each Rune has its own rules and mechanisms that are described in it. As each Rune is a manifestation of a Runic Pulse, possessing a Rune's Runic Pulse grants Synergy benefits. A character can choose Runes that are not from their Runic Pulse, however, these Runes do not receive Synergy bonuses, as will be explained later.</div> | ||
</div> | |||
{| class=" | {| class="organize" | ||
|- | |- | ||
! | ! | ||
Linha 13: | Linha 11: | ||
|- | |- | ||
| | | | ||
==Enhanced Weaponry== | ===Enhanced Weaponry=== | ||
''Prerequisito: Level 8'' | ''Prerequisito: Level 8'' | ||
Linha 25: | Linha 23: | ||
<div style="text-indent: 30px;">'''''Elemental Effect'''''. Successful attacks deal an additional effect based on the damage type, as per the Effects for Spells by Damage Type table in Chapter 10.</div> | <div style="text-indent: 30px;">'''''Elemental Effect'''''. Successful attacks deal an additional effect based on the damage type, as per the Effects for Spells by Damage Type table in Chapter 10.</div> | ||
'''Mastery''': | '''Mastery''': | ||
*'''Duration''': +1 round per mastery | *'''Duration''': +1 round per mastery | ||
Linha 33: | Linha 29: | ||
| | | | ||
==Elemental Attack== | ===Elemental Attack=== | ||
'''Pulse''': Ruby | '''Pulse''': Ruby | ||
Linha 49: | Linha 45: | ||
|- | |- | ||
| | | | ||
==Run Over== | ===Run Over=== | ||
'''Pulse''': Emerald | '''Pulse''': Emerald | ||
Linha 66: | Linha 62: | ||
| | | | ||
==Elemental Aura== | ===Elemental Aura=== | ||
''Prerequisite: Level 8'' | ''Prerequisite: Level 8'' | ||
Linha 84: | Linha 80: | ||
| | | | ||
==Runic Barrier== | ===Runic Barrier=== | ||
'''Pulse''': Emerald | '''Pulse''': Emerald | ||
Linha 101: | Linha 97: | ||
| | | | ||
==Blessing of the Crimson Elder== | ===Blessing of the Crimson Elder=== | ||
''Prerequisite: Level 15'' | ''Prerequisite: Level 15'' | ||
Linha 117: | Linha 113: | ||
| | | | ||
==Warden’s Blessing== | ===Warden’s Blessing=== | ||
''Prerequisite: Level 8'' | ''Prerequisite: Level 8'' | ||
Linha 133: | Linha 129: | ||
| | | | ||
==Stellar Blessing== | ===Stellar Blessing=== | ||
''Prerequisite: Level 8'' | ''Prerequisite: Level 8'' | ||
Linha 149: | Linha 145: | ||
| | | | ||
==Blind== | ===Blind=== | ||
'''Pulse''': Sapphire | '''Pulse''': Sapphire | ||
Linha 166: | Linha 162: | ||
| | | | ||
==Healing== | ===Healing=== | ||
'''Pulse''': Diamond | '''Pulse''': Diamond | ||
Linha 183: | Linha 179: | ||
| | | | ||
==Dehydration== | ===Dehydration=== | ||
''Prerequisite: Level 8'' | ''Prerequisite: Level 8'' | ||
Linha 200: | Linha 196: | ||
| | | | ||
==Energized Shot== | ===Energized Shot=== | ||
'''Pulse''': Sapphire | '''Pulse''': Sapphire | ||
'''Synergy''': Add the Proficiency bonus to damage and half the Proficiency to the Pulse Dice result | |||
''' | |||
'''Use''': Half your Proficiency | '''Use''': Half your Proficiency | ||
Linha 219: | Linha 213: | ||
| | | | ||
==Voracious Shots== | ===Voracious Shots=== | ||
''Prerequisite: Level 8'' | ''Prerequisite: Level 8'' | ||
Linha 237: | Linha 231: | ||
| | | | ||
==Elegy== | ===Elegy=== | ||
''Prerequisite: Level 15'' | ''Prerequisite: Level 15'' | ||
Linha 253: | Linha 247: | ||
| | | | ||
==Verdant Link== | ===Verdant Link=== | ||
''Prerequisite: Level 8'' | ''Prerequisite: Level 8'' | ||
Linha 269: | Linha 263: | ||
| | | | ||
==Energize Attack== | ===Energize Attack=== | ||
'''Pulse''': Ruby | '''Pulse''': Ruby | ||
Linha 286: | Linha 280: | ||
|- | |- | ||
| | | | ||
==Shield== | ===Shield=== | ||
'''Pulse''': Emerald or Diamond | '''Pulse''': Emerald or Diamond | ||
Linha 302: | Linha 296: | ||
|- | |- | ||
| | | | ||
==Breath of War== | ===Breath of War=== | ||
''Prerequisite: Level 15'' | ''Prerequisite: Level 15'' | ||
Linha 309: | Linha 303: | ||
'''Use''': Half of your Proficiency | '''Use''': Half of your Proficiency | ||
Your endurance surpasses the supernatural when you wield this runic power. | |||
<div style="text-indent: 30px;">With one use of this rule, for the next minute, you increase your maximum and current hit points by twice your Pulse die, provided you are not Incapacitated, you gain +4 to your AC and DR 5/true damage (this bonus is not cumulative) and can make an additional attack on your attack action. Additionally, you remove 1d4 points of Exhaustion you have. Additionally, if you have the Warden's Blessing Rune, you can grant these bonuses to an ally within range of your touch instead of yourself.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''Unrivaled Stamina'''''. You gain half your proficiency bonus as DR/true damage.</div> | ||
<div style="text-indent: 30px;">''''' | '''Mastery''': | ||
''' | *'''Duration''': +1 round per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
|- | |- | ||
| | | | ||
== | ===Adamantine Force=== | ||
'' | ''Prerequisite: Level 15'' | ||
'''Pulse''': Diamond<br/> | |||
''' | '''Synergy''': You recover 1 point of mana every 4 hours, this amount is modified by the region's Mana level.<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
Using this runic power brings you closer to the structural base of magic, causing mana to flow in a powerful way. | |||
<div style="text-indent: 30px;">Consuming one use of this Rune, while not under any other rune power, you lose your full speed for 2 rounds. During that time, all spells you cast are cast one level higher without consuming additional mana points, your spell DC is increased by half your proficiency bonus, your spell damage or healing is increased by one category, and you gain your proficiency bonus as DR/true damage. At the end of the rune, you gain 2 exhaustion points.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''Blessing of Mana'''''. You add your character level to your maximum mana points.</div> | ||
<div style="text-indent: 30px;">''''' | '''Mastery''': | ||
''' | *'''Duration''': +1 round per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
|- | |- | ||
| | | | ||
===Luminary Spear=== | |||
= | ''Prerequisite: Level 15'' | ||
'' | |||
'''Pulse''': Ruby<br/> | |||
''' | '''Synergy''': Add your proficiency bonus to damage<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
<div | Light is capricious as an element, using this Rune has its price. | ||
=Fear Particle= | <div style="text-indent: 30px;">With one use of this rune, you can use a ranged weapon attack to fire this rune. If the attack succeeds, the creature takes three times your Pulse die in radiant damage and must make a Constitution saving throw. On a failure, the creature becomes Blinded and you take 1d8 true damage. The Blindness lasts forever, and can be reversed using the regeneration spell.</div> | ||
<div style="text-indent: 30px;">'''''Luminous Defense'''''. You make rolls with advantage against effects that cause Blindness.</div> | |||
'''Mastery''': | |||
*'''DC''': +2 to DC per mastery | |||
*'''Use''': +1 use per mastery | |||
|- | |||
| | |||
===Fear Particle=== | |||
'''Pulse''': Amethyst | '''Pulse''': Amethyst | ||
'''Synergy''': Add Proficiency bonus to damage and half to DC and Pulse Dice | '''Synergy''': Add Proficiency bonus to damage and half to DC and Pulse Dice | ||
Linha 361: | Linha 351: | ||
You are able to use your runic energy to create fear in a target. | You are able to use your runic energy to create fear in a target. | ||
<div style="text-indent: 30px;">Using a bonus action, you can direct this wave at one target that can see you and is within 5 times your Proficiency bonus feet of you. The target must make a Wisdom saving throw, if it fails, the target is Frightened by you for a number of rounds equal to your Proficiency bonus and takes your Pulse dice of psychic damage. An affected target can repeat the saving throw at the start of each of its turns.</div> | <div style="text-indent: 30px;">Using a bonus action, you can direct this wave at one target that can see you and is within 5 times your Proficiency bonus feet of you. The target must make a Wisdom saving throw, if it fails, the target is Frightened by you for a number of rounds equal to your Proficiency bonus and takes your Pulse dice of psychic damage. An affected target can repeat the saving throw at the start of each of its turns.</div> | ||
'''Mastery''': | '''Mastery''': | ||
*'''Damage''': +1 in damage dice category per mastery | *'''Damage''': +1 in damage dice category per mastery | ||
*'''Use''': +1 use per mastery | *'''Use''': +1 use per mastery | ||
|- | |||
| | |||
===Venom of the Earth=== | |||
''Prerequisite: Level 8'' | |||
'''Pulse''': Amethyst<br/> | |||
''' | '''Synergy''': Poisons used by you are considered 1 level above their level.<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
You invoke the poison present in the earth, corrupting creatures that pass through it. | |||
<div style="text-indent: 30px;">When making a ranged attack, you can activate this rune so that the attack creates an explosion generating a poisonous area in a 5-foot radius around the target hit by the attack. This area grows 5 feet in radius each round. The area lasts 2 rounds.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">Creatures in that area that start their turns inside it or enter it for the first time on their turns must make a Constitution saving throw. On a failure, they take your Pulse die of Poison damage as Poison of Level equal to your Proficiency bonus and become Intoxicated, and may repeat the saving throw at the start of each of their turns to end this effect on a success.</div> | ||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''Venom'''''. Your attacks and spells that deal poison damage have their damage category increased by 1.</div> | ||
<div style="text-indent: 30px;">''''' | '''Mastery''': | ||
''' | *'''Duration''': +1 round per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
|- | |- | ||
| | | | ||
===Living Nightmare=== | |||
= | ''Prerequisite: Level 15'' | ||
'' | |||
'''Pulse''': Amethyst<br/> | |||
''' | '''Synergy''': Add your proficiency bonus to the damage your attacks and spells do against creatures that are frightened.<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
You can disfigure your own face by mirroring your targets' nightmares. | |||
<div style="text-indent: 30px;">When using this rune, one creature of your choice within 40 feet that can see your face must succeed on a Wisdom saving throw or be affected by one of the effects of your choice below. Each turn for the duration of the effect, you can choose another creature, but not one that already made a successful save. This rune has a duration of 2 rounds.</div> | |||
<div style="text-indent: 30px;"> | ::*'''''Fall Asleep''''': The target falls unconscious. It wakes if it takes any damage or if another creature uses its action to shake the sleeper awake. | ||
*''''' | ::*'''''Terrify''''': The target is frightened. On each of its turns, the frightened target must take the Dash action and move away from you by the shortest safe route available, unless there is nowhere else to move. If the target moves to a location at least 60 feet away from you where it can no longer see you, this effect ends. | ||
*''''' | |||
<div style="text-indent: 30px; margin-top:15px;">Essence of Fear. You make rolls with advantage against effects that cause the Frightened condition.</div> | |||
<div style="text-indent: 30px; margin-top:15px;"> | '''Mastery''': | ||
''' | *'''Duration''': +1 round per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
|- | |- | ||
| | | | ||
===Piercing Lightning=== | |||
= | ''Prerequisite: Level 8'' | ||
'' | |||
'''Pulse''': Amethyst<br/> | |||
''' | '''Synergy''': Your polearm attacks gain an additional 5 feet of range<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
Its attacks are piercing like lightning, cutting through the combat area in a powerful way. | |||
<div style="text-indent: 30px;">When you make a melee attack that deals piercing damage, you can activate this rune to project electrical energy in a 15 feet long by 1 foot wide line starting from you, if your weapon has the Extension property, the length becomes 25 feet. Enemies in that line must make a Dexterity saving throw. On a failure, an affected creature takes your Pulse die in lightning damage and is Incapacitated until the end of your next turn.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''Longinus'''''. Your successful polearm attacks can hit an additional target behind the original target if it is within the attack area, you use the same attack roll to define this hit.</div> | ||
<div style="text-indent: 30px;">'''''Longinus'''''. | '''Mastery''': | ||
''' | *'''Reach''': +5 feet range in use of the rune for mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
|- | |- | ||
| | | | ||
===Stellar Restoration=== | |||
= | ''Prerequisite: Level 15'' | ||
'' | |||
'''Pulse''': Diamond<br/> | |||
''' | '''Synergy''': Add double the proficiency bonus to healing from this rune<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
You have a power lingering within you from the ancient goddess of healing. | |||
<div style="text-indent: 30px;">When you activate this rune, you invoke a surge of healing energy on a target you can see within 120 feet of you, that target recovers double your Pulse die in Hit Points, 1d4 points of Exhaustion, and can remove one debilitating condition. For a duration of 2 rounds, he can make one additional attack on his attack action and gains, at the start of each of his turns, half your proficiency bonus in base Pulse dice as temporary hit points.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''Aura of Life'''''. You emit an aura that protects you and your allies. Allies within 15 feet of you gain your Proficiency bonus as Necrotic Damage Reduction.</div> | ||
<div style="text-indent: 30px;">'''''Aura | '''Mastery''': | ||
''' | *'''Duration''': +1 round per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
|- | |- | ||
| | | | ||
===Searing Rumble=== | |||
= | ''Prerequisite: Level 8'' | ||
'' | |||
'''Pulse''': Emerald<br/> | |||
''' | '''Synergy''': Your attacks with Simple and Martial Weapons that deal bludgeoning damage (except gauntlets) have their damage increased by 1 category<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
Your attacks have the force of thunder, destabilizing your enemies. | |||
<div style="text-indent: 30px;">When making a melee attack that deals bashing damage, you can activate this rune to project overwhelming force in a 10-foot cone initiated from you. Enemies in that line must make a Constitution saving throw. On a failure, an affected creature takes your Pulse die as thunder damage and is Stunned until the end of your next turn.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''Smash'''''. Your Simple and Martial Weapon attacks that deal bludgeoning damage (except gauntlets) can hit a target adjacent to the original target, you use the same attack roll to define that hit.</div> | ||
<div style="text-indent: 30px;">''''' | '''Mastery''': | ||
''' | *'''DC''': +2 to DC per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
|- | |- | ||
| | | | ||
===Steal Life=== | |||
=Steal Life= | |||
'''Pulse''': Amethyst | '''Pulse''': Amethyst | ||
'''Synergy''': Add the Proficiency bonus to damage and half to healing and to the Pulse Dice result | '''Synergy''': Add the Proficiency bonus to damage and half to healing and to the Pulse Dice result | ||
Linha 492: | Linha 452: | ||
<div style="text-indent: 30px;">When making a melee attack, you can activate this rune to deal your Pulse dice in additional necrotic damage. If it hits, you recover half of the damage done by Pulse Dice in hit points.</div> | <div style="text-indent: 30px;">When making a melee attack, you can activate this rune to deal your Pulse dice in additional necrotic damage. If it hits, you recover half of the damage done by Pulse Dice in hit points.</div> | ||
'''Mastery''': | '''Mastery''': | ||
*'''Damage''': +1 in damage dice category per mastery | *'''Damage''': +1 in damage dice category per mastery | ||
*'''Use''': +1 use per mastery | *'''Use''': +1 use per mastery | ||
|- | |||
| | |||
===Waning Moon Seal=== | |||
= | ''Prerequisite: Level 15'' | ||
'' | |||
'''Pulse''': Sapphire<br/> | |||
''' | '''Synergy''': Your crit multiplier is increased by 1 against a target under the effect of this Rune<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
The waning moon has the ability to seal a creature's power, this Rune is a manifestation of that power. | |||
<div style="text-indent: 30px;">As a bonus action, you can touch a creature within reach to seal away its power. The target must make a Constitution saving throw, on a failure, all damage dealt by that target is halved, you and your allies have advantage on attack rolls against it, and the target's speed is reduced by 20 feet. This effect lasts for 2 rounds or until a greater restoration spell is used to remove the Seal. The affected target can repeat the saving throw at the end of each of its turns to end this effect.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''Lunar Secret'''''. You gain half your proficiency bonus as use of other Runes except this one.</div> | ||
<div style="text-indent: 30px;">''''' | '''Mastery''': | ||
''' | *'''Duration''': +1 round per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
|- | |- | ||
| | | | ||
===Daredevil=== | |||
= | ''Prerequisite: Level 15'' | ||
'' | |||
'''Pulse''': Emerald<br/> | |||
''' | '''Synergy''': Add half your proficiency bonus to the damage of your attacks for the duration of the Rune<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
Your confidence in your endurance is exceptional, bringing greater boldness in combat, this being reflected in your runic power. | |||
<div style="text-indent: 30px;">As a bonus action and use of this rune, your body begins to emit a faint golden glow, casting dim light for 5 feet. Until the start of your next turn, you gain 10 extra speed, have immunity to all damage (except true damage), and add half your proficiency bonus to the damage of your attacks. At the end of the duration, you gain 1 point of Exhaustion.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''Free Essence'''''. You make rolls with advantage against effects that affect your speed.</div> | ||
<div style="text-indent: 30px;">''''' | '''Mastery''': | ||
''' | *'''Damage''': + half your proficiency bonus to damage per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
|- | |- | ||
| | | | ||
===Trump of Twilight=== | |||
= | ''Prerequisite: Level 15'' | ||
'' | |||
'''Pulse''': Sapphire<br/> | |||
''' | '''Synergy''': Add double your proficiency bonus to damage<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
A power that seems to emanate from the Aspect of Twilight itself. | |||
<div style="text-indent: 30px;">With one use of this rune and a bonus action, you can create an aura in a 15-foot radius around you that lasts for the next 3 rounds. Choose up to 3 allies within range. When standing within that area or starting your turn there, you and your chosen allies gain a bonus to your attacks and gain Invisibility until the start of your next turn. A creature affected by this aura can choose one of its attacks to deal your Pulse die as additional rune damage, it can do this before or after the attack roll, but before knowing whether it hit or not. If a creature makes an attack while Invisible, it loses that Condition until the start of your next turn. This aura moves with you.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">'''''See Invisible'''''. You can see invisible creatures within 60 feet of you, but not creatures in the spirit world.</div> | ||
<div style="text-indent: 30px;">''''' | '''Mastery''': | ||
''' | *'''Duration''': +1 round per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
|} | |} | ||