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(Criou página com 'Further modifying the barrel of a weapon, with precise calculations, to make the pressure exerted on the shot as high as possible causes its destructive power to increase considerably. <div style="text-indent: 30px;">The weapon does 2 more damage categories, but the required Strength score is increased by 1.</div> '''''Natural 20'''''. The required Strength value is not modified.') |
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This article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG] | |||
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[[Categoria:0.94]] | [[Categoria:0.94]] | ||
[[Categoria:Ofícios]] | [[Categoria:Ofícios]] | ||
Gunsmith Craft lets you design, craft, repair, and even improvise firearms and gunpowder-based weapons like bombs and grenades. In addition to this, you become able to unjam a weapon with a greater degree of success as well as having a better knowledge of how to use firearms more accurately and effectively. | Gunsmith Craft lets you design, craft, repair, and even improvise firearms and gunpowder-based weapons like bombs and grenades. In addition to this, you become able to unjam a weapon with a greater degree of success as well as having a better knowledge of how to use firearms more accurately and effectively. | ||
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=Formulas for the Gunsmith Craft= | =Formulas for the Gunsmith Craft= | ||
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'''''Natural 20'''''. The margin of error is reduced by 2. | '''''Natural 20'''''. The margin of error is reduced by 2. | ||
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'''''Natural 20'''''. General Masterpieces | '''''Natural 20'''''. General Masterpieces | ||
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'''''Natural 20'''''. The required Strength value is not modified. | '''''Natural 20'''''. The required Strength value is not modified. | ||
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You can merge gemstones into the barrel's alloy, making it not lose its properties while modifying the behavior of the shots. | You can merge gemstones into the barrel's alloy, making it not lose its properties while modifying the behavior of the shots. | ||
<div style="text-indent: 30px;">Damage dealt by the weapon becomes antimonic, plasmic, glacial or incinerating. You choose the damage type when making the modification.</div> | <div style="text-indent: 30px;">Damage dealt by the weapon becomes antimonic, plasmic, glacial or incinerating. You choose the damage type when making the modification.</div> | ||
'''''20 | '''''Natural 20'''''. General Masterpieces. | ||
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'''Craft''': Gunsmith 4<br/> | '''Craft''': Gunsmith 4<br/> | ||
'''DC''': 19<br/> | '''DC''': 19<br/> | ||
'''Component''': | '''Component''': Luminous bas and Craft Set<br/> | ||
'''Value''': *<br/> | '''Value''': *<br/> | ||
You learn to create ammunition for firearms with Luminar Weave after it has already gone through the necessary alchemical process. | You learn to create ammunition for firearms with Luminar Weave after it has already gone through the necessary alchemical process. | ||
<div style="text-indent: 30px;">The value and effect of ammunition made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.</div> | <div style="text-indent: 30px;">The value and effect of ammunition made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.</div> | ||
'''''Natural 20'''''. You preserve 25% of the luminar weave that can be used for other creations. | |||
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'''''Natural 20'''''. You preserve 25% of the shadow weave that can be used for other creations. | '''''Natural 20'''''. You preserve 25% of the shadow weave that can be used for other creations. | ||
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==Level 5== | ==Level 5== | ||
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'''''Natural 20'''''. General Masterpieces. | '''''Natural 20'''''. General Masterpieces. | ||
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