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(Criou página com ''''Craft''': Alchemist 3<br/> '''DC''': 17<br/> '''Component''': Gemstones, Craft Set<br/> '''Value''': 35 PO<br/>') |
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'''Content''': An Alchemist's Set includes two glass beakers, a metal frame for holding a beaker over a flame, a glass mixing rod, a small mortar and pestle, and a pouch containing alchemical ingredients such as salt, powdered iron, purified water, etc. | '''Content''': An Alchemist's Set includes two glass beakers, a metal frame for holding a beaker over a flame, a glass mixing rod, a small mortar and pestle, and a pouch containing alchemical ingredients such as salt, powdered iron, purified water, etc. | ||
=Formulas | =Formulas for de Alchemist Craft= | ||
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'''''Natural 20'''''. The formula can coat twice as many weapons. | '''''Natural 20'''''. The formula can coat twice as many weapons. | ||
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'''''Natural 20'''''. The process produces 10% more shadow weave. | '''''Natural 20'''''. The process produces 10% more shadow weave. | ||
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'''Value''': 35 PO<br/> | '''Value''': 35 PO<br/> | ||
The Alchemical Synthesis: Elemental Explosion allows a weapon to receive a temporary coating that emulates an elemental influence, without affecting its properties or durability. A weapon can only have one alchemical synthesis at a time. | |||
<div style="text-indent: 30px;">You can use this formula to coat a slashing, piercing or blunt weapon, or up to six pieces of ammunition or thrown weapons. Applying the formula requires an action, and the duration of this formula once applied is 24 hours if the weapon is not used. On ammunition or thrown weapons, this formula loses its effect after being used, while on other weapons, after the first attack with it, the formula lasts for 10 rounds.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">For the duration of the formula, the weapon deals 1d6 additional elemental damage of the type chosen during the formula's creation.</div> | ||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. The formula can coat twice as many weapons and the additional elemental damage becomes 1d8. | ||
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== | ==Level 4== | ||
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===Arcane Element=== | |||
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'''Craft''': Alchemist 4<br/> | |||
''' | '''DC''': 19<br/> | ||
''' | '''Component''': Precious Gemstones, Craft Set<br/> | ||
''' | '''Value''': 50 GP<br/> | ||
''' | |||
The Arcane Element formula allows the creation of a volatile liquid that, once mixed, explodes on a burst of elemental energy once in contact with air. The Element must be defined during crafting. | |||
<div style="text-indent: 30px;">The general aspect of the fluid varies according to the element it emulates, but it reacts instantly once exposed to the air. Using an action, you can throw this flask up to 20 feet from you, breaking it on impact. Make a range attack roll against a creature or object, treating the flask as an improvised weapon. On a hit, the target auffers 3d6 damage from the elemental type chosen during the crafting of this formula and also receives the effect linked to the element according to the Effects for Magic by Damage Type table.</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. General Masterpieces Table and the damage dealt becomes 3d8. | ||
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== | ==Level 5== | ||
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=== | ===Alchemical Synthesis: Gold=== | ||
'''Craft''': Alchemist 5<br/> | |||
''' | '''DC''': 20<br/> | ||
''' | '''Component''': Gold-dust and Craft Set<br/> | ||
''' | '''Value''': 50 GP<br/> | ||
''' | |||
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The Alchemical Synthesis: Gold formula allows a weapon to be given a temporary coating that emulates the property of the gold material without affecting its properties or durability. A weapon can only have one alchemical synthesis at a time. | |||
<div style="text-indent: 30px;">You can use this formula to coat a slashing, piercing or blunt weapon, or up to six pieces of ammunition or thrown weapons. Applying the formula requires an action, and the duration of this formula once applied is 24 hours if the weapon is not used. On ammunition or thrown weapons, this formula loses its effect after being used, while on other weapons, after the first attack with it, the formula lasts for 10 rounds.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">For the duration of the formula, the weapon now deals double damage against Demons and Celestials.</div> | ||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. The formula can coat twice as many weapons. | ||
'''''20 | |||
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== | ==Level 6== | ||
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=== | ===Alchemical Synthesis: Elemental Magic=== | ||
''' | '''Craft''': Alchemist 6<br/> | ||
''' | '''DC''': 22<br/> | ||
''' | '''Component''': Gemstones and Craft Set<br/> | ||
''' | '''Value''': 70 GP<br/> | ||
The Alchemical Synthesis: Elemental Magic allows a weapon to receive a temporary coating that emulates an elemental influence, without affecting its properties or durability. A weapon can only have one alchemical synthesis at a time. | |||
<div style="text-indent: 30px;">You can use this formula to coat a slashing, piercing or blunt weapon, or up to six pieces of ammunition or thrown weapons. Applying the formula requires an action, and the duration of this formula once applied is 24 hours if the weapon is not used. On ammunition or thrown weapons, this formula loses its effect after being used, while on other weapons, after the first attack with it, the formula lasts for 10 rounds.</div> | |||
<div style="text-indent: 30px;"> | <div style="text-indent: 30px;">For the duration of the formula, the weapon deals one extra category of damage and the damage becomes the type of elemental damage chosen during the formula's creation.</div> | ||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. The formula can coat twice as many weapons. | ||
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