5 835
edições
REMOVA OS ANÚNCIOS!
Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!
(Criou página com ''''Totem Bonus''': While you are in possession of your Silver Deer Totem, your first attack each turn, if it hits, deals your base Pulse dice in additional radiant damage. If it does not hit, this bonus is not granted tothe second attack. :'''Region''': Targon :'''Channeling''': Constitution, DC = 40 - Shaman Level '''Channeling Failure'''') |
(Criou página com '<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center"> This Article is in accordance with the '''version 0.93''' of [https://runarcana.org/ Runarcana RPG] </div> Categoria:0.94 Channeling the power of a Great Spirit is a complex task in which the Shaman allows the influence and energy of that entity to merge with his being. When you use your action to perform this channel, you come into contact with a spirit manifestation of tha...') |
||
(13 revisões intermediárias por um outro usuário não estão sendo mostradas) | |||
Linha 1: | Linha 1: | ||
<languages/> | <languages/> | ||
<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center"> | <div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center"> | ||
This Article is in accordance with the '''version 0.93''' of [https://runarcana.org/ Runarcana RPG] | |||
</div> | </div> | ||
[[Categoria:0.94]] | [[Categoria:0.94]] | ||
Channeling the power of a Great Spirit is a complex task in which the Shaman allows the influence and energy of that entity to merge with his being. When you use your action to perform this channel, you come into contact with a spirit manifestation of that entity in a spiritual space where time passes differently. Your relationship to that spirit and why you're channeling it are the basis of the Charisma check's DC, to be determined by the Master. | |||
When the channeling check is made successfully, the Great Spirit in question may grant you the Channeling Success bonus, however, if the Great Spirit deems that you still don't deserve access to the full power, some of the bonuses may not be given. Likewise, a Great Spirit that you have a great relationship with, that deems you worthy and to whom your situation is important enough, can provide even more power. In such cases, at the end of the channel you receive a value of Exhaustion points based on the amount of additional power you received. | When the channeling check is made successfully, the Great Spirit in question may grant you the Channeling Success bonus, however, if the Great Spirit deems that you still don't deserve access to the full power, some of the bonuses may not be given. Likewise, a Great Spirit that you have a great relationship with, that deems you worthy and to whom your situation is important enough, can provide even more power. In such cases, at the end of the channel you receive a value of Exhaustion points based on the amount of additional power you received. | ||
Linha 32: | Linha 30: | ||
===The Dreaming Tree=== | ===The Dreaming Tree=== | ||
[[Arquivo:Gi02-arvore.png|miniaturadaimagem|direita|alt=Árvore dos Sonhos| | [[Arquivo:Gi02-arvore.png|miniaturadaimagem|direita|alt=Árvore dos Sonhos|Dreaming Tree]] | ||
The Dreaming Tree is a spirit of serenity and tranquility, representing the eternal contemplative state and the understanding of the harmony between everything that exists and respects the cycles. She can be communicative, but always seems to be extremely vague and confusing by using primarily dreamlike metaphors and through complex concepts. | The Dreaming Tree is a spirit of serenity and tranquility, representing the eternal contemplative state and the understanding of the harmony between everything that exists and respects the cycles. She can be communicative, but always seems to be extremely vague and confusing by using primarily dreamlike metaphors and through complex concepts. | ||
Linha 47: | Linha 45: | ||
===The Avatar of the Tides=== | ===The Avatar of the Tides=== | ||
[[Arquivo:Gi03-mares.png|miniaturadaimagem|direita|alt=Avatar das Marés|Avatar | [[Arquivo:Gi03-mares.png|miniaturadaimagem|direita|alt=Avatar das Marés|Avatar of the Tides]] | ||
The Avatar of the Tides, also known as Lao’Lei among the Marai, is the Great Spirit of change, representing with the movement of her graceful wings how everything is in motion and change, influencing the course of the tides of life. | The Avatar of the Tides, also known as Lao’Lei among the Marai, is the Great Spirit of change, representing with the movement of her graceful wings how everything is in motion and change, influencing the course of the tides of life. | ||
Linha 63: | Linha 61: | ||
===The Amethyst Rabbit=== | ===The Amethyst Rabbit=== | ||
[[Arquivo:Coelha Ametista.png|miniaturadaimagem|direita|alt=Coelha Ametista| | [[Arquivo:Coelha Ametista.png|miniaturadaimagem|direita|alt=Coelha Ametista|Amethyst Rabbit]] | ||
A cheerful and curious entity, the Amethyst Rabbit is exceptionally attracted to large populations, with her kits spreading out through the spiritual reflections of human constructs within the spirit realm. It is not difficult to find one of her children in large cities, usually with their form mixed with the most common forms of these cities. Probably one of the easiest spirits to channel and friendliest to those who try to. | A cheerful and curious entity, the Amethyst Rabbit is exceptionally attracted to large populations, with her kits spreading out through the spiritual reflections of human constructs within the spirit realm. It is not difficult to find one of her children in large cities, usually with their form mixed with the most common forms of these cities. Probably one of the easiest spirits to channel and friendliest to those who try to. | ||
Linha 78: | Linha 76: | ||
===The Cryophoenix=== | ===The Cryophoenix=== | ||
[[Arquivo:Gi05-criofenix.png|miniaturadaimagem|direita|alt=Criofênix| | [[Arquivo:Gi05-criofenix.png|miniaturadaimagem|direita|alt=Criofênix|Cryophoenix]] | ||
The Chryophoenix is a benevolent winged spirit that endures endless cycles of life, death and rebirth to protect the Freljord. A demigoddess born of merciless winds and brutal cold, she wields these elemental powers to pursue anyone who dares to disturb her homeland. She guides and protects the hostile north's tribes, who revere her as a symbol of hope and a bringer of great change. She fights with every fiber of her being, knowing that through sacrifice, her memory will live on and she will be reborn into a new tomorrow. | The Chryophoenix is a benevolent winged spirit that endures endless cycles of life, death and rebirth to protect the Freljord. A demigoddess born of merciless winds and brutal cold, she wields these elemental powers to pursue anyone who dares to disturb her homeland. She guides and protects the hostile north's tribes, who revere her as a symbol of hope and a bringer of great change. She fights with every fiber of her being, knowing that through sacrifice, her memory will live on and she will be reborn into a new tomorrow. | ||
Linha 95: | Linha 93: | ||
===The Phoenix=== | ===The Phoenix=== | ||
[[Arquivo:Gi06-fenix.png|miniaturadaimagem|direita|alt=Fênix| | [[Arquivo:Gi06-fenix.png|miniaturadaimagem|direita|alt=Fênix|Phoenix]] | ||
The fiery spirit of rebirth and the continuity of things, known as the phoenix, is perhaps a spirit that makes the bridge between the spiritual world and the celestial world. Through its wings, everything will one day be set ablaze, only to be reborn into an enhanced form of itself. | The fiery spirit of rebirth and the continuity of things, known as the phoenix, is perhaps a spirit that makes the bridge between the spiritual world and the celestial world. Through its wings, everything will one day be set ablaze, only to be reborn into an enhanced form of itself. | ||
Linha 114: | Linha 112: | ||
===The Obsidian Basilisk=== | ===The Obsidian Basilisk=== | ||
[[Arquivo:Gi07-basilisco.png|miniaturadaimagem|direita|alt=Basilisco de Obsidiana| | [[Arquivo:Gi07-basilisco.png|miniaturadaimagem|direita|alt=Basilisco de Obsidiana|Obsidian Basilisk]] | ||
The Obsidian Basilisk is tied to Noxus' past in its tribal days. An intimidating spirit of strength, usually seen as a little arrogant and who tests everyone who reaches him to demonstrate their true strength and worth. | The Obsidian Basilisk is tied to Noxus' past in its tribal days. An intimidating spirit of strength, usually seen as a little arrogant and who tests everyone who reaches him to demonstrate their true strength and worth. | ||
Linha 145: | Linha 143: | ||
===The Volcanic Ram=== | ===The Volcanic Ram=== | ||
[[Arquivo:Gi09-carneiro.png|miniaturadaimagem|direita|alt=Carneiro Vulcânico| | [[Arquivo:Gi09-carneiro.png|miniaturadaimagem|direita|alt=Carneiro Vulcânico|Volcanic Ram]] | ||
The Ram is the Freljordan demigod of the forge and the craftsmen. He works in isolation in a massive forge, a lava cave carved beneath the Hearth-Home volcano. There, he feeds bubbling cauldrons of molten rock to purify ores and craft items of insuperable quality. When other deities - above all The Bear - descend to earth to meddle in mortal affairs, he appears to put those impetuous beings in their rightful place; be it with his faithful hammer, be it with the burning power of the mountains themselves. | The Ram is the Freljordan demigod of the forge and the craftsmen. He works in isolation in a massive forge, a lava cave carved beneath the Hearth-Home volcano. There, he feeds bubbling cauldrons of molten rock to purify ores and craft items of insuperable quality. When other deities - above all The Bear - descend to earth to meddle in mortal affairs, he appears to put those impetuous beings in their rightful place; be it with his faithful hammer, be it with the burning power of the mountains themselves. | ||
Linha 172: | Linha 170: | ||
'''Channeling Success''' | '''Channeling Success''' | ||
Upon successfully channeling the great spirit of the Silver Deer, you gain immunity to all spiritual damage and resistance to all magical elemental damage, you gain advantage on any interaction roll with spirits (except great spirits) and your spells deal your Wisdom modifier as bonus Lunar damage. Additionally, all of your melee attacks can deal Lunar damage instead of normal damage. | |||
===The Jade Dragon=== | |||
== | [[Arquivo:Gi11-jade.png|miniaturadaimagem|direita|alt=Dragão de Jade|Jade Dragon]] | ||
[[Arquivo:Gi11-jade.png|miniaturadaimagem|direita|alt=Dragão de Jade| | In the past Dragons were persecuted and some species became extinct. The Jade Dragon is said to represent the souls of these magnificent creatures that once flew free through the skies of Runeterra. Extremely aggressive towards humans, he rarely interacts with them, having immense displeasure in helping them when forced to do so, and immense satisfaction in dissolving them into his spiritual mass. The Jade Dragon is an extremely aggressive spirit. | ||
'''Totem Bonus''': While you are in possession of your Jade Dragon Totem you add half your Proficiency bonus in force damage to your unarmed strikes. That value is doubled against humans. | |||
''' | :'''Region''': Demacia and Ionia | ||
:''' | :'''Channeling''': Wisdom, 40 - Shaman Level | ||
:''' | '''Channeling Failure''' | ||
''' | |||
Upon failing to channel the spirit of the Dragon, if you are human, it takes possession of your body causing greenish wings to appear from your back, giving you 30 feet of flying speed. While it is in possession of your body, the Jade Dragon will make you attack all living creatures around you until everyone dies or until you are incapacitated or killed. At the end of 1 hour you can repeat the channel to regain control of your body. | |||
If you are not human, you fall unconscious to the ground, gaining vulnerability to all elemental damage for the next hour. Additionally, for the next 7 days you harbor a deep hatred towards any and all humans, using any chance you get to kill them without suffering consequences for doing so. | |||
If during a 1 year period, you fail to channel the Jade Dragon a second time, your third attempt within that period is made at disadvantage. If you fail for the third time in that period, the dragon is free for its revenge, you lose control of your character. | |||
'''Channeling Success''' | |||
''' | |||
Upon channeling the spirit of the Dragon, your skin becomes hard as a jewel, taking on a greenish hue. Wings sprout from your back, causing you to gain a flying speed equal to your walking speed. Additionally, you can use an Attack action to make one of the following breath weapons: | |||
:'''Acid Breath'''. By spending 1 Ki point and an action, you can expel an acidic cloud in a 30-foot cone. Each creature in the area must succeed on a DC 22 Constitution saving throw, taking your Proficiency bonus in d10 of antimony damage on a failed saving throw, or half that damage on a successful one. | |||
:''' | :'''Sleep Breath'''. By spending 3 Ki point and an action, você pode expelir uma nuvem em um cone de 90 feet. Cada criatura na área deve realizar uma saving throw de Constitution DC 22. On a failure, the creature is rendered Unconscious for 10 minutes. The creature can repeat the saving throw at the end of each of its turns, ending this effect on a success. | ||
:''' | |||
===The Stellar Octopus=== | |||
[[Arquivo:Gi12-polvo.png|miniaturadaimagem|direita|alt=Polvo Estelar|Stellar Octopus]] | |||
[[Arquivo:Gi12-polvo.png|miniaturadaimagem|direita|alt=Polvo Estelar| | The Stellar Octopus is a Great Spirit with an extremely strange mind and close to alien. His personality rarely stays the same, as do his goals. Dealing with this spirit is extremely complicated and usually those who do appeal only as a last saving or catastrophic resort. | ||
'''Totem Bonus''': While you are in possession of your Stellar Octopus Totem you gain a random benefit (chosen by the GM) each long rest. | |||
''' | :'''Region''': Bilgewater | ||
:''' | :'''Channeling''': Wisdom, DC = 40 - Shaman Level | ||
:''' | '''Channeling Failure''' | ||
''' | |||
When failing to channel the spirit of the Octopus, roll once on the Long Duration Madness table, you gain that effect for 1 day. Each day for the next 6 days (totalling 7 days) you must roll a new time on the table, replacing this madness for the rest of the day. | |||
'''Channeling Success''' | |||
''' | |||
Upon successfully channeling the great spirit of the Star Octopus, you can, as a bonus action or one of your attacks, use the void blink spell without expending ki, or, expending ki points, cast it at higher levels at the rate of 1 ki point per higher level, up to the maximum spellcasting level you have access to. When you cast the spell as an attack action, you can recast the spell that same round using your bonus action, but you can't cast the same spell a third time. By spending 1 Ki point and one action, you can cast the greater invisibility spell. | |||
===The Shimmering Rat=== | |||
[[Arquivo:Gi13-rato.png|miniaturadaimagem|direita|alt=Rato Cintilante|Shimmering Rat]] | |||
[[Arquivo:Gi13-rato.png|miniaturadaimagem|direita|alt=Rato Cintilante| | The Shimmering Rat is one of the kindest spirits in existence, sheltering the people of Zaun, through him knowledge of chemtech can be achieved so that he can benefit Zaunite lives, thus allowing his offspring to prosper. His most important values are community spirit, devotion to family and friends. He cannot stand betrayal and treacherous people, his knowledge is accessible to everyone, but as much as is offered is demanded in return through good deeds for the Zaunites. | ||
'''Totem Bonus''': While you are in possession of your Shimmering Rat Totem you make any Technology roll with advantage, and you gain resistance to poison damage and Poisoning. | |||
''' | :'''Region''': Zaun | ||
:''' | :'''Channeling''': Constitution, DC = 40 - Shaman Level | ||
:''' | '''Channeling Failure''' | ||
''' | |||
Upon failing to channel the spirit of the Rat, for the next 7 days, your organism does not respond in the best way. Any healing done to you has its effect halved. | |||
'''Channeling Success''' | |||
''' | |||
Upon successfully channeling the great spirit of the Shimmering Rat you become a more sociable person, having advantage on any social roll that uses Charisma. Additionally, all substances used by you have their effect enhanced based on their effects, healing effects heal 50% more while lasting effects can be maximized or given an additional 50% duration. You gain advantage on any rolls against adverse effects such as poisons, toxins or even side effects. You gain a reduction in poison damage equal to your Shaman Level. | |||
===The Storm Bear=== | |||
[[Arquivo:Gi14-urso.png|miniaturadaimagem|direita|alt=Urso da Tempestade|Storm Bear]] | |||
[[Arquivo:Gi14-urso.png|miniaturadaimagem|direita|alt=Urso da Tempestade| | For those who still worship him, the Bear is the manifested form of the storm. Destructive, savage and relentlessly willful, he existed before mortals walked the tundra of the Freljord, protecting the lands he and his demigod brethren created. With a deep hatred for civilization and the vulnerability it carries, the Bear fights to reclaim the old ways of when the land was wild and blood flowed freely. He faces all those who dare stand in his way with teeth, claws and the domination of thunder. | ||
'''Totem Bonus''': While you are in possession of your Storm Bear Totem your unarmed strikes deal half your Proficiency bonus in lightning damage. | |||
''' | :'''Region''': Freljord | ||
:''' | :'''Channeling''': Wisdom, 45 - Shaman Level | ||
:''' | '''Channeling Failure''' | ||
''' | |||
Upon failing to channel the spirit of the Bear, his consciousness becomes clouded, having his body temporarily taken over by the spirit of the Bear. For the next hour, you'll act as feral as possible, attacking anyone who bothers you and doing your best to destroy any buildings. | |||
If you fail 2 times, the 3rd time you will have disadvantage in channeling the Great Spirit and when you fail the 3rd time in a period of 1 year, your body is warped into that of a hideous creature, your mind is dismantled and you lose control of yourself. You are now part of the Ursine, a group of Spirit Walkers who could not resist the Volibear’s Spirits. | |||
'''Channeling Success''' | |||
''' | |||
Upon channeling the spirit of the Bear, you take the form of a great white bear, your size category increases by 1, you have advantage on all Strength and Constitution checks and saving throws and all your melee attacks now deal your Proficiency bonus times d10 of additional damage. | |||
Additionally, your Strength and Constitution scores increase by an amount equal to your Proficiency bonus and your speed increases by 5 times your Proficiency bonus. At the end of 1 hour you must repeat the channeling, but this time with advantage, if you fail you activate the effects of a Channeling Failure. | |||
===The Spectral Wurm=== | |||
[[Arquivo:Gi15-vorme.png|miniaturadaimagem|direita|alt=Vorme Espectral|Spectral Wurm]] | |||
[[Arquivo:Gi15-vorme.png|miniaturadaimagem|direita|alt=Vorme Espectral| | The Spectral Wurm is a Great Spirit that enjoys the nomadic, no-strings-attached life. A sworn enemy of the Xer'Sai, he will do anything in his power to aid those who seek to fight them. | ||
'''Totem Bonus''': While you are in possession of your Spectral Wurm Totem, you gain half your proficiency bonus as a bonus to any Saving throw against the following Conditions: Grappled, Prone, Restrained, Incapacitated, Unconscious, Slowed, Paralyzed and Petrified | |||
''' | :'''Region''': Shurima | ||
:''' | :'''Channeling''': Constitution, DC = 40 - Shaman Level | ||
:''' | '''Channeling Failure''' | ||
''' | |||
Upon failing to channel the spirit of the Wurm, you become extremely sensitive to all vibrations and sounds. For the next few days, any sound louder than normal speech requires you to make a DC 17 Constitution saving throw, on a failure, you are Deafened, Silenced and Paralyzed until the start of your next turn or for 2 minutes out of combat. If the failure is by more than 10 points, you fall Unconscious. | |||
'''Channeling Success''' | |||
''' | |||
When you successfully channel the Spectral Wurm's great spirit, you can use your reaction to make yourself intangible until the start of your next turn. For the duration, any attack or spell directed at you automatically misses. You gain digging speed equal to twice your speed and, using your bonus action and 1 Ki point, you can emit a vibrational pulse in a 15-foot radius around you, target creatures in that area must make a Constitution saving throw or take your proficiency bonus on d8 vibrational damage. The pulse can be emitted while you are intangible. | |||