REMOVA OS ANÚNCIOS!
Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!
Histórico da página
8 de janeiro de 2023
Criou página com '''Speed.'' Marai naturally have tails to increase and facilitate their movement through the water, having a swimming speed of 50 feet in water. While on land they adapt their lower body to legs to move more easily although they lose some of their speed. On land your base walking speed is 25 feet.'
−71
Criou página com ':'''''Ottrani Male Names''''': Atix, Kref, Nor, Ramul, Sies, Strec, Tarciso, Tyl :'''''Ottrani Female Names''''': Dicy, Gizu, Illi, Kolu, Privea, Pullu, Soraya, Veso'
−93
Criou página com '== Fauhwoon == The Fauhwoon are slightly common beings in Ionia, like the other Vastaya, the Fauhwoon have a strong connection to natural magic. In addition, they are lovers of the arts, loving music and dancing. The lower part of their bodies are the legs of a doe and the upper part is human, having large horns that come out of their heads.'
−163
Criou página com '== Shimon == The Shimon are a tribe of Vastaya from Ionia with the animalistic appearance of apes. Smart, agile and cunning, they can stealthily play tricks on any unsuspecting person.'
−44
Criou página com 'The best-known member of the Marai tribe is champion Nami, the Tidecaller.'
−148
Criou página com 'The most well-known member of the Shimon is Wukong, The Monkey King.'
−68
Criou página com 'In some tribes, the Sho'Ma ended up being developed in a different way, not so linked to the understanding of one's own essence, but to the spiritual essence in general.'
−412
Criou página com '== Marai == The Marai Sirenians are a Vastaya tribe who live under the ocean west of Mount Targon. Accustomed to life underwater, they can breathe both underwater and on the surface. Their appearance is usually similar to a merrow, having scales all over their body, with the lower part of it being a tail similar to that of an aquatic mammal, while its upper part is more humanoid, and may have fins or gills. The colors of a Marai can vary between them.'
−242
Criou página com 'However, for some tribes, becoming closer to humans will make you uncomfortable, but will make your interactions with them easier. The bigger the change you make, the harder it will be to make and maintain it.'
−230
Criou página com 'Some tribes naturally possess claws and fangs, but can utilize the Sho'Ma to approximate human form. Others are closer to human in appearance and can use the Sho'Ma to add some kind of natural weapon. The closer you are to a beast, the more difficult it is to interact with humans or the possibility of causing you greater discomfort depending on your tribe.'
−160
Criou página com '''Size.'' The Marai naturally have a tail that makes their length between 1.9 and 2.7 meters. When assuming legs, their height can vary between 1.4 and 2 meters. For all intents and purposes your size is Medium.'
−72
Criou página com '''Size.'' The Shimon are naturally between 1.4 and 1.8 meters. For all intents and purposes your size is Medium.'
−116
Criou página com '''Size.'' The Ottrani are naturally between 1.2 and 1.7 meters. For all intents and purposes your size is Medium.'
−58
Criou página com '''Size.'' The Kiilash are naturally between 1.6 and 2.2 meters. For all intents and purposes your size is Medium.'
−59
Criou página com '''Size.'' The Lhotlan are naturally between 1.4 and 1.8 meters. For all intents and purposes your size is Medium.'
−58
Criou página com 'Vastaya's proximity to its ancestor Vastayashai'rei makes this shapeshifting easier, or more difficult, in combination with the flow of spiritual magic from the location.'
−77
Criou página com '''Natural Predator.'' You have powerful claws and fangs, being proficient with both. Your claws deal 1d6 + your proficiency bonus + your Dexterity or Strength modifier of slashing damage, and your Bite deals 2d4 + your proficiency bonus + your Strength modifier of piercing damage.'
−420
Criou página com '''Language.'' You can speak the ancient Vastayashai'rei language. In addition to being able to use your Sho'ma to learn other languages more easily, you have +2 additional common languages or 1 exotic language.'
−479
Criou página com ':'''''Male Oovi-Kat Names''''': ? :'''''Female Oovi-Kat Names''''': Neeko'
−93
Criou página com '''Unbound.'' Shimon are always outdoing themselves. You can reroll a failed Strength, Dexterity or Constitution check a number of times equal to your proficiency bonus per full rest, and you gain proficiency with one Skill and one Craft of your choice.'
−89
Criou página com '''Sonar.'' The Marai communicate below great depths through sonar. Those same sonars can be used as a weapon on land. Using an action, you can deliver a 15-foot cone a number of times equal to your proficiency bonus per full rest. All creatures within range must make a Constitution saving throw with DC 8 + your proficiency bonus + your Constitution modifier. On a failure, an affected creature takes 1d4 + proficiency bonus + Constitution modifier thunder damage. Deaf crea...'
−310
Criou página com ''Speed.'' Your base walking speed is 35 feet.'
−62
Criou página com '''Clone of Sho’ma.'' An Oovi-Kat can use its Sho'ma as a bonus action to create a duplicate of itself or a creature that is disguised. This clone lasts until the end of your next turn and moves as far as it can in a direction you choose. An enemy must make a Perception or Arcana check of DC 8 + your proficiency bonus + your Charisma modifier to know which one is the real one. If attacked, the clone disappears. You can do this a number of times equal to your proficiency...'
−154
Criou página com '''Master of Sho’ma.'' Oovi-Kat have a special way of communicating, they sense the spiritual essence of a being, the Sho'ma. They can use their Metamorphosis to transform into a different being, feel their emotions and glimpse part of their recent memories. Transforming into another creature requires 1 minute of observation, to feel its emotions and have a glimpse of its recent memories requires observation for at least 5 minutes. These recent memories are sensations a...'
−157
Criou página com 'The only known member of the Oovi-Kat tribe is champion Neeko, the curious chameleon.'
−208
Criou página com '== Oovi-Kat == The Oovi-kat are a tribe unknown to humans but common knowledge to other Vastaya tribes, reputed to be the closest tribe to the Vastaya ancestors, the Vastayashai'rei.'
−90
Criou página com '= Tribes = Although they are plural in their characteristics, the Vastaya end up organizing themselves into tribes that, given their location, end up sharing similar characteristics.'
−122
Criou página com '{| class="wikitable" style="text-align:center;" |- style="font-weight:bold; background-color:#B4A7D6;" ! colspan="2" | Magic Conexion |- style="font-weight:bold;" |style="min-width:120px;"| Magic Level | style="text-align:left;" | Effect |- style="background-color:#B4A7D6;" | Null | style="text-align:left;" | Vastaya feel every second in those places like a stab to their soul. In addition to the zone effects of Weak Magic, they are unable to change their form, and each h...'
−232
Criou página com '''Shapeshifters.'' Although Vastaya are generally shapeshifters, control of this form is not the same for all of them. A Vastaya can change aspects of its form such as eye color, whether it has hair or feathers, and other minor aspects using a bonus action and making a DC 15 Transformation roll.'
−139
Criou página com '''Speed.'' Your base walking speed is 30 feet.'
−140
Criou página com '''Size.'' In general, Vastaya have a similar height and weight to Humans, with notable exceptions. You can choose between the sizes Small, Medium and Large.'
−81
Criou página com '''Age.'' OVastaya live much longer than Humans, with some claiming to be over five hundred years old and others reaching over a thousand. Rumor has it that they are immortal.'
−219
Criou página com '''Heritage:'' You have 2 Origin Heritage points,see Chapter 5: Customization - Heritages for the list of Heritages available. You gain 1 Origin Heritage point at level 5, 9, 13 and 17.'
−159
Criou página com '''Attributes:'' You can add 2 points to an attribute and 1 to a second attribute.'
−63
Criou página com 'In regions with a lot of magic, they can change their appearance quickly. Smaller and simpler traits are more stable, while more complicated traits are difficult to maintain.'
−66
Criou página com 'The Sho'ma is the spiritual part that inhabits all beings and elements, even material beings, whether they are humans, beasts, plants or even stones and rocks. The Vastaya are creatures with a very strong spiritual connection, which gives them access to the Sho'Ma, although knowledge of this has been lost among most tribes, with the only one we know of that has maintained this tradition being the Oovi- Kat.'
−54
Criou página com 'This feature allows them the ability to change visual aspects of their form, however all the Vastaya have a common pattern related to their tribe and personality. This pattern is an internalized form that remains in the unconscious.'
−212
Criou página com ''''Shapeshifters:''' Retains the appearance of humans or animals, but can change shapes.'
−120
Criou página com ''''Anthropomorphic:''' Vastaya who look quite human-like, especially in their faces, but carry animalistic traits, for example: fox or feline ears, tail or even feathers.'
−90
Criou página com ''''Animalitic''': Vastaya that resemble other animals but are bipedal or bear some human trait.'
−145
Criou página com '= Appearance ='
−161
Criou página com 'The origins of the Vastaya began long ago in an isolated corner of Ionia, where a group of humans fled to escape the horrors of the Great Void War. There, these refugees began to live with a tribe of intelligent shapeshifting creatures who were very attuned to the natural magic of the world. These spirituaç creatures, known as Vastayashai'rei, welcomed the human refugees and in time gave rise to what the inhabitants of Runeterra know as the Vastaya - a generic classific...'
−48
Criou página com '= Origin ='
−158
Criou página com '''Fiel Journal'' </div></div> Vastaya are chimerical creatures of Runeterra whose bloodline is composed of human blood and the spirit magic of a pre-human race. From the ferocious and brutal power of Rengar to the foxlike charm of Ahri, the Vastaya can be considerably different from one another, but they all share animal and human traits.'
−138
Criou página com '<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center"> This Article is in accordance with the ''version 0.94''' of [https://runarcana.org Runarcana RPG] </div> Categoria:0.94 Categoria:Origens <div style="margin:auto 200px;"> ''“Were I to hypothesize about the origins of these beings – and being a learned gentleman of the physical sciences, I consider myself more than qualified to do so – I would theorize that the vast...'
−54
Criou página com 'Vastaya'
+27 591