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Half-Dragon
It is said that in the past of Runeterra legends, they were common and plentiful in various regions. Perhaps it was in the rune wars or some other conflict that they started to disappear.
Half-Dragons are beings of a nature unknown in depth. Some scholars theorize that they are just dragons that choose to remain in human form through their immense magic prowess, others are sure they are hybrids, but there is no conclusion.
Some think that perhaps they are the result of magic, others that perhaps magic itself is a result of them, whatever the reality may be, the fact is that the mere sight of a dragon is something extremely rare, let alone a Half-Dragon, something that only the most dedicated scholars of the arcane cogitate could exist.
However, there is only one known example of this race, the only one ever revealed in the entire history of Runeterra, its name is Shyvana and, although that is true, almost nobody is aware of what she really is.
Their eyes have an inherent magical glow, something vivid and intense that reflects the nature of beasts. For those who don't know her, this can seem much more like an irresolute determination than in fact a supernatural trait.
Strangers in the Nest
A Half-Dragon is a very rare being, not only due to their parents already being dragons, but because they are not accepted by their parents, which usually causes them to be killed after being born by hatching from their eggs. Among humans, on the other hand, they would certainly be feared or stigmatized because their appearance is naturally different from humans, even if in almost all other visual traits they look human.
A Half-Dragon has an exotic air, starting with its skin, which is supernaturally different in color from the human, and may be bluish-white for the Glacial essence, violet for the Infernal essence, copper colored for the Mountain essence, light gray for the Clouds essence or even an intense blue for the Oceanicc essence.
Draconic Essence
Just by being a Half-Dragon, your existence is already a magical feat. This makes many things different with those who carry the essence of dragons in their blood. The elemental affinity is clear from the first moments after hatching from their eggs and naturally tends to develop over the time that the Half-Dragon manages to survive.
Only five types of elemental dragons are known and when creating a Half-Dragon character it is necessary to choose between one of these five essences. It will define what your elemental affinities, strengths and vulnerabilities are, in addition to defining important traits of your appearance.
Half-Dragon Origin Traits
Attributes: You can add 2 points to an attribute and 1 to a second attribute.
Heritage: You have 2 Origin Heritage points, see Chapter 5: Customization - Heritages for the list of Heritages available. You gain 1 Origin Heritage point at levels 5, 9, 13 and 17.
Age: Half-Dragons have a high longevity due to their direct connection with elemental dragons., reaching up to more than 1000 years old. Half-Dragons reach maturity earlier than Humans, being considered adults at 9 years old.
Size: The size of a Half-Dragon can change due to its forms. Their Humanoid form is usually between 1.5 to 2.1 meters. You can choose between the sizes Medium and Large.
Speed: Your base walking speed is 30 feet.
Past: Choose a Past. See Chapter 4: Detailing - Pasts for the list of Pasts available.
Region: You have 1 Region Heritage point and 1 language from that region, you must choose your Region which will define where you grew up and much of how you see the world. You can see more about this in Chapter 11: Runeterra.
Language: Half-Dragons can speak Draconic, a language that comes to them naturally like a call from their blood.
Elemental Nature: A Half-Dragon has a damage resistance and a weakness based on its draconic essence. At level 15, when your breath weapon becomes magic, you also gain resistance to that magic damage.
Draconic Form: At level 8, the Half-Dragon becomes more aware of its own nature, learning to assume its Dragon Form, thus being able to transform a number of times equal to half its proficiency bonus per full rest. This form lasts for up to 3 hours or until you untransform using a bonus action. When you transform, you gain the following traits:
- Your physical Attributes are replaced by the Elemental of your essence described at the end of this origin. If you have a physical attribute that is higher than your draconic form, you keep the highest value.
- You can perform the Actions of your form according to the Elemental of your essence described at the end of that origin.
- While in this form, your hit points are counted separately.
When you revert to your original form, your hit points return to the same value as before transforming. If this happens as a result of dropping to 0 hit points, all excess damage is carried over to your original form. For example, if you take 10 points of damage in draconic form and have only 1 hit point left, you revert to your original form and take 9 damage. As long as the excess damage doesn't reduce you to 0 hit points, you don't fall Unconscious.
- You retain the benefits of all features from Class, Origin, or other sources and can use them if the new form is physically capable of doing so. However, you cannot use any of your special senses, such as darkvision, unless your new form also has that sense.
- You can choose whether your equipment drops to the ground at your feet, is assimilated into your new form or is used by it. Worn and carried equipment works as normal, but the Master decides which equipment is viable for the new form to wear or use, based on the creature's shape and size. Your equipment does not change shape or size to adapt to the new form and any equipment the new form cannot wear must either fall to the ground or merge with the form. Merged equipment will have no effect until you leave the form.
Lineages. You must choose one of the following Essences:
Draconic Essences
Glacial Elemental
Elemental Weakness. Glacial Elemental Half-Dragons have Weakness to fire damage, simple and magical.
Cold Breath Weapon. Starting at level 2, the Glacial Elemental Half-Dragon has a cold breath weapon. As an Attack action, you can use this weapon in a 15-foot cone. Creatures in that area must make a Dexterity saving throw DC 8 + your Constitution modifier + your proficiency bonus. On a failure, an affected creature takes 3d6 cold damage, or half as much on a success. You can use this ability a number of times equal to your proficiency bonus per full rest. At 10th level the damage increases to 4d6, at 15th level the damage increases to 5d6 and the breath weapon's damage becomes magical, and at 19th level the damage increases to 7d6.
- Draconic Form
- Upon entering its draconic form, the Half-Dragon receives a difference in its appearance, size (becoming Huge) and in its physical Attributes.
- Attribute Increase. Your Strength and Dexterity increase by an amount equal to half your proficiency bonus, your Constitution increases by an amount equal to your proficiency bonus (increasing the form's hit points); Additionally, you can communicate verbally and telepathically.
- Flying Speed. Your flying speed is 60 feet and at level 16 it becomes 90 feet.
- Actions. When you enter your draconic form, you can attack a number of times equal to your Humanoid form, being able to attack with your natural weapons or breath weapon.
- Bite: 2d10 + Strength modifier Piercing damage plus 1d10 Cold damage, 10 feet of reach
- Claws: 2d6 + Strength modifier Slashing damage, 5 feet of reach;
- Tail: 2d8 + Strength modifier Bludgeoning damage within a reach of 15 feet.
- Breath Weapon: In addition to the uses you already have, in this form you can use your breath weapon a number of times equal to half your proficiency bonus. The breath weapon's damage is increased by 1 step and deals 2 additional dice of damage in that form.
Infernal Elemental
Elemental Weakness. Infernal Elemental Half-Dragons have Weakness to cold damage, simple and magical.
Fire Breath Weapon. Starting at level 2, the Infernal Elemental Half-Dragon has a fire breath weapon. As an Attack action, you can use this weapon in a 15-foot cone. Creatures in that area must make a Dexterity saving throw DC 8 + your Constitution modifier + your proficiency bonus. On a failure, an affected creature takes 4d6 fire damage, or half as much on a success. You can use this ability a number of times equal to your proficiency bonus per full rest. At 10th level the damage increases to 5d6, at 15th level the damage increases to 6d6 and the breath weapon's damage becomes magical, and at 19th level the damage increases to 8d6.
- Draconic Form
- Upon entering its draconic form, the Half-Dragon receives a difference in its appearance, size (becoming Huge) and in its physical Attributes.
- Attribute Increase. Your Dexterity and Constitution increase by an amount equal to half your proficiency bonus (increasing the form's hit points), your Strength increases by an amount equal to your proficiency bonus; Additionally, you can communicate verbally and telepathically.
- Flying Speed. Your flying speed is 60 feet and at level 16 it becomes 90 feet.
- Actions. When you enter your draconic form, you can attack a number of times equal to your Humanoid form, being able to attack with your natural weapons or breath weapon.
- Bite: 2d10 + Strength modifier Piercing damage plus 1d10 fire damage, 10 feet of reach
- Claws: 2d6 + Strength modifier of Slashing damage, 5 feet of reach;
- Tail: 2d8 + Strength modifier of Bludgeoning damage within a reach of 15 feet.
- Breath Weapon: In addition to the uses you already have, in this form you can use your breath weapon a number of times equal to half your proficiency bonus. The breath weapon's damage is increased by 1 step and deals 2 additional dice of damage in that form.
Mountain Elemental
Elemental Weakness. Mountain Elemental Half-Dragons have Weakness to acid damage, simple and magical..
Thunder Breath Weapon. Starting at level 2, the Mountain Elemental Half-Dragon has a thunder breath weapon. As an Attack action, you can use this weapon in a 15-foot cone. Creatures in that area must make a Dexterity saving throw DC 8 + your Constitution modifier + your proficiency bonus. On a failure, an affected creature takes 3d6 thunder damage, or half as much on a success. You can use this ability a number of times equal to your proficiency bonus per full rest. At 10th level the damage increases to 4d6, at 15th level the damage increases to 5d6 and the breath weapon's damage becomes magical, and at 19th level the damage increases to 7d6.
- Draconic Form
- Upon entering its draconic form, the Half-Dragon receives a difference in its appearance, size (becoming Huge) and in its physical Attributes.
- Attribute Increase. Your Strength and Constitution increase by an amount equal to your proficiency bonus (increasing the form's hit points), your Dexterity increases by an amount equal to half your proficiency bonus; Additionally, you can communicate verbally and telepathically.
- Flying Speed. Your flying speed is 60 feet and at level 16 it becomes 90 feet.
- Actions. When you enter your draconic form, you can attack a number of times equal to your Humanoid form, being able to attack with your natural weapons or breath weapon.
- Bite: 2d10 + Strength modifier Piercing damage plus 1d10 thunder damage, 10 feet of reach
- Claws: 2d6 + Strength modifier Slashing damage, 5 feet of reach;
- Tail: 2d8 + Strength modifier Bludgeoning damage within a reach of 15 feet.
- Breath Weapon: In addition to the uses you already have, in this form you can use your breath weapon a number of times equal to half your proficiency bonus. The breath weapon's damage is increased by 1 step and deals 2 additional dice of damage in that form.
Cloud Elemental
Elemental Weakness. Cloud Elemental Half-Dragons have Weakness to cold damage, simple and magical.
Lightning Breath Weapon. Starting at level 2, the Cloud Elemental Half-Dragon has an electric breath weapon. As an Attack action, you can use this weapon in a 15-foot cone. Creatures in that area must make a Dexterity saving throw DC 8 + your Constitution modifier + your proficiency bonus. On a failure, an affected creature takes 3d6 lightning damage, or half as much on a success. You can use this ability a number of times equal to your proficiency bonus per full rest. At 10th level the damage increases to 4d6, at 15th level the damage increases to 5d6 and the breath weapon's damage becomes magical, and at 19th level the damage increases to 7d6.
- Draconic Form
- Upon entering its draconic form, the Half-Dragon receives a difference in its appearance, size (becoming Huge) and in its physical Attributes.
- Attribute Increase. Your Strength and Constitution increase by an amount equal to half your proficiency bonus (increasing the form's hit points) and your Dexterity increases by an amount equal to half your proficiency bonus; Additionally, you can communicate verbally and telepathically.
- Flying Speed. Your flying speed is 70 feet and at level 16 it becomes 100 feet.
- Actions. When you enter your draconic form, you can attack a number of times equal to your Humanoid form, being able to attack with your natural weapons or breath weapon.
- Bite: 2d10 + Strength modifier Piercing damage plus 1d10 lightning damage, 10 feet of reach;
- Claws: 2d6 + Strength modifier Slashing damage, 5 feet of reach;
- Tail: 2d8 + Strength modifier Bludgeoning damage within a reach of 15 feet;
- Breath Weapon: In addition to the uses you already have, in this form you can use your breath weapon a number of times equal to half your proficiency bonus. The breath weapon's damage is increased by 1 step and deals 2 additional dice of damage in that form.
Ocean Elemental
Elemental Weakness. Ocean Elemental Half-Dragons have Weakness to fire damage, simple and magical.
Acid Breath Weapon. Starting at level 2, the Ocean Elemental Half-Dragon has an acid breath weapon. As an Attack action, you can use this weapon in a 15-foot cone. Creatures in that area must make a Dexterity saving throw DC 8 + your Constitution modifier + your proficiency bonus. On a failure, an affected creature takes 3d6 acid damage, or half as much on a success. You can use this ability a number of times equal to your proficiency bonus per full rest. At 10th level the damage increases to 4d6, at 15th level the damage increases to 5d6 and the breath weapon's damage becomes magical, and at 19th level the damage increases to 7d6.
- Draconic Form
- Upon entering its draconic form, the Half-Dragon receives a difference in its appearance, size (becoming Huge) and in its physical Attributes.
- Attribute Increase. Your Strength and Constitution increase by an amount equal to half your proficiency bonus (increasing the form's hit points), your Dexterity increases by an amount equal to your proficiency bonus; Additionally, you can communicate verbally and telepathically.
- Flying Speed. Your flying speed is 60 feet and at level 16 it becomes 90 feet.
- Actions. When you enter your draconic form, you can attack a number of times equal to your Humanoid form, being able to attack with your natural weapons or breath weapon.
- Bite: 2d10 + Strength modifier Piercing damage plus 1d10 acid damage, 10 feet of reach;
- Claws: 2d6 + Strength modifier Slashing damage, 5 feet of reach;
- Tail: 2d8 + Strength modifier Bludgeoning damage within a reach of 15 feet;
- Breath Weapon: In addition to the uses you already have, in this form you can use your breath weapon a number of times equal to half your proficiency bonus. The breath weapon's damage is increased by 1 step and deals 2 additional dice of damage in that form.