REMOVA OS ANÚNCIOS!

Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!

Chireans

De Runarcana Wiki
Revisão de 07h45min de 2 de dezembro de 2024 por MizuhiroUkato (discussão | contribs) (Criou página com '''Mute'': Noctis are not able to speak languages ​​other than Chirean, which is a language formed by small simple sounds and infrasound, their vocal apparatus does not allow them to speak humanoid languages ​​although they can read, write and understand them.')

This article complies with version 0.95 of Runarcana RPG

The Chireans are originally from Zaun, humanoids with features that resemble bats and who tend to be curious, agile and intelligent. As a general rule, they tend to have an immense appreciation for technology, gears and all paraphernalia that generates or converts energy into activities, in short, machinery.

They are native to Zaun, where they are most commonly found, and have a strong sense of community, enjoying interacting and relating to other humanoids, not caring much about distinctions of origin, although they are wary of the Piltovans.

Below and Above

It is not known exactly when, but the origin divided into two main lineages, the small and restless Nocti and the proud Fulgor. Although they are very similar in their physical features, they are clearly distinguished by their height and the size of their eyes.

While the Fulgor adapted to life on the surface, even developing their vocal apparatus and being able to speak humanoid languages, the Nocti remained deep in the fissures of Zaun, with greater adaptation to the dark and even maintaining a limited vocal apparatus for humanoid languages.

It is common to find the Chireans of the Fulgor Colony on the streets of Zaun, and one of their main traits is their great loyalty to those who matter to them. Although the Nocti keep a low profile from the day-to-day affairs of Zaun, it is not uncommon to find them in dark alleys listening to loud music with young humans and other people.

The Chirean language

The Chireans have their own unique language, practically impossible to be learned by other humanoids of other origins, mainly because it is composed of ultra and infrasound, with few sounds within the normal audible spectrum of humanoids.

This characteristic makes it possible for them to communicate very precisely even over great distances in a discreet manner, unnoticed by most other intelligent creatures. This creates a very efficient communication network that is unknown to most.

Appearance

The Chireans are humanoids with grayish skin and a pair of really large ears that resemble those of bats. Their eyes are large and a bright green, almost luminous, quite expressive and showing a lot of life.

Chirean Names

Chireans tend to have simple names.

Male Chirean Names: Bo, Jo, Cri, Dan, Leo, Jun, Cho, Lei

Female Chirean Names: Ay, Ca, Ké, Ky, Sek, Ta, Te, Lai

Chirean Origin Traits

Attributes: You can add 2 points to one attribute and 1 to a second attribute.

Heritage: You have 2 Heritage points, see Chapter 5: Customization - Heritages for the list of available Heritages. You gain 1 Origin Heritage point at levels 5, 9, 13 and 17.

Age: Chireans reach adulthood around the age of 14 and can normally live up to 70 years.

Size: The average height and weight of Chireans is based on their colony.

Deslocamento: Seu deslocamento base de caminhada é 30 pés.

Past: Choose a Past. See Chapter 4: Detailing - Pasts for the list of Pasts available.

Region: You receive 1 Region Heritage point. The Chireans are native to Zaun, and they do not usually stray far from their region, especially since they are fascinated by the technology that exists in Zaun and Piltover. You can see more about this in Chapter 11: Runeterra.

Languages: You can speak, read and write Chirean and Zaunite.

Chirosense: Chireans have large ears capable of hearing infrasound and ultrasound easily, as well as enhanced eyes for seeing in the dark, even having a great sensitivity to bright lights. You see in dim light up to 60 feet as if it were bright light and in darkness as if it were dim light. You cannot discern colors in the dark, only shades of gray. Additionally, you have advantage on rolls related to hearing.

Energy: You gain the Energy feature, gaining half your proficiency bonus as Energy points per long rest.

Lineages. You must choose one of the following colonies:

Colonies

Nocti

The Noctis Colony is made up of short Chireans, they normally do not wander into well-lit places and prefer very dark places, not integrating so easily with the rest of the surface population and very well-lit environments.

They usually carry a pair of gloves to protect their skilled hands and fingers, as well as clothing made from scraps of fabric, although they like to personalize their clothes. They always carry a bag with screws, gears, tools and other things that might come in handy.

Normally, every nocti sighted carries at least two devices, a stylized mask that allows them to have better coexistence on the surface and a tool, normally a Chirean adjustable wrench, which they consider an invaluable, indispensable and extremely important object.

Size: The average height of the Chirean Noctis is between 1.3 and 1.6 meters while their weight normally ranges between 40 and 80 kilos. Their size is small or medium.

Mute: Noctis are not able to speak languages ​​other than Chirean, which is a language formed by small simple sounds and infrasound, their vocal apparatus does not allow them to speak humanoid languages ​​although they can read, write and understand them.

Sensibilidade: Os Noctis têm olhos particularmente sensíveis a luzes fortes e repentinas, além de serem mais suscetíveis a toxinas e gases que atuam no sistema respiratório. Essa sensibilidade dá a eles desvantagem em salvaguardas ligadas à luz forte e clarões e salvaguardas contra a condição Intoxicado de fontes respiratórias. Por outro lado, eles recebem mais 60 pés de visão no escuro.

Técnicos: Os Noctis são extremamente hábeis com tecnologias e ofícios, você ganha proficiência em Tecnologia, escolhe uma das seguintes perícias entre acrobacia, prestidigitação ou furtividade para ter proficiência, ou especialidade caso você já possua a proficiência e possui proficiência com um Ofício á sua escolha.

Improvisadores: Chireanos não são particularmente hábeis com armas comuns, mas conseguem extrair um grande potencial ao usarem ferramentas comuns (chaves, martelos, etc.) como armas improvisadas. Você tem proficiência em ataques feitos com ferramentas comuns, o dano causado por armas improvisadas aumenta em um na escala de dano, aplicando normalmente o modificador do atributo apropriado ao dano além de seu bônus de proficiência.

Fulgor

A colônia dos fulgores é formada de chireanos de estatura similar à dos humanos, estão mais adaptados à vida na superfície e em lugares claros, conseguindo se comunicar normalmente pela fala com utilizando qualquer idioma humanóide que tenham conhecimento.

Os fulgores são muito protetivos com seus irmãos Nocti, especialmente pelo deslocamento deles no meio social mais amplo e na sociedade mortal. Enquanto os fulgores se adaptaram à essa sociedade e foram aceitos, eles tem ciência de que o comportamento exótico de seus irmãos nem sempre é bem compreendido.

Seus olhos, embora sejam menores que os dos nocti, possuem uma imensa acuidade, apenas perdendo um pouco da capacidade de enxergarem no escuro, mas dando a eles uma espécie de mira natural, que, em conjunto com sua emissão de infrassom e orelhas avantajadas, fazem com que tenham uma percepção espacial superior.

Tamanho: A média de altura dos chireanos da colônia Fulgor é entre 1,5 e 2 metros enquanto seu peso gira entre 60 até 120 quilos normalmente. Seu tamanho é médio.

Precisão: Os fulgores possuem extrema precisão em suas ações, graças a sua percepção espacial superior, recebendo metade do seu bônus de proficiência como bônus em ataques feitos com armas à distância ou com acuidade.

Geolocalização: Os fulgores são capazes de emitir um som inaudível para outras criaturas, detectando formas e obstáculos em um raio de 60 pés, mesmo na escuridão total. Essa habilidade dura 1 minuto e pode ser usada um número de vezes igual ao seu bônus de proficiência por descanso longo.