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Gadgets

De Runarcana Wiki
Revisão de 16h14min de 17 de setembro de 2024 por Arddhu (discussão | contribs)
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This article complies with version 0.94 of Runarcana RPG

Gadgets can range from completely new inventions to techmaturgical improvements made to existing items, such as weapons, armor, among others.

Using Gadgets and Devices

The use of a techmaturgical item is usually divided between passive use and active use, with passive use being the normal use of the item without its techmaturgical properties requiring activation, this use does not require activation or even understanding of the techmaturgical aspect of the item. Active use requires knowledge of the techmaturgical line or even instructions from a techmaturgist who knows the techmaturgical line used for the item.

To use a techmaturgical item for which you do not have the techmaturgical line or even an instruction, you must make a Technology roll DC = 12 + Item Level for each property. Once a property is activated, activating other properties also requires a Technology roll with the DC reduced by 1 for each property already discovered.

List of Gadgets