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Multiclasse/en: mudanças entre as edições

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If you receive the Unarmored Defense feature from another Class, you must choose between them.
If you receive the Unarmored Defense feature from another Class, you must choose between them.


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== Spellcasting ==
== Conjuração ==
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Edição das 01h12min de 19 de setembro de 2024

This Article is in accordance with the version 0.94 of Runarcana RPG

Multiclassing allows you to gain levels in multiple classes. Doing so allows you to mix and match the abilities of those classes to create a character concept that might not be reflected in one of the standard class options. With this rule, you have the option of gaining a level in a new class each time you gain a level, rather than gaining a level in your current class. Your levels in all of your classes are added together to determine your character level. For example, if you have three levels in Arcane and two in Fighter, you would be a 5th-level character. As you gain levels, you might remain primarily a member of your original class, with a few levels in another class, or you might change course entirely, never again advancing the class you left behind. You might even start progressing in a third or fourth class. Compared to a single-class character of the same level, you have sacrificed some of your focus in exchange for versatility. You only receive the starting equipment of your first class.

Prerequisites

To qualify for a new class, you must meet the ability score prerequisites for both your current class and the new class, as shown in the Multiclassing Prerequisites table. For example, a Brute who decides to multiclass with the Acolyte class must have both a Strength and a Wisdom score of 13 or higher. Without the full training that a starting character receives, you should be a quick study of your new class, having a natural aptitude that is reflected by a higher-than-average ability score.

Multiclass Prerequisites
Class Minimum Attribute Value
Acolyte Wisdom 13
Arcane Intelligence 13 and other attribute 13
Marksman Dexterity 13 and Wisdom 13
Bodhisattva Dexterity 13 and Wisdom 13
Brute Strength 13
Hunter Dexterity 13 and Wisdom 13
Combatente Strength 13 or Dexterity 13
Mercurial Dexterity 13
Shaman Constitution 13 and Wisdom 13

Experience Points

The experience points required to gain a level are always based on your total character level, as shown in the Character Advancement table in Chapter 1, not on your level in a particular class. Thus, if you are an Acolyte 6/Fighter 1, you must earn enough XP to reach 8th level before you can take your second level as a Fighter or your seventh level as an Acolyte.

Hit Points and Hit Dice

You gain your new class’s hit points as described for levels after 1st. You gain a class’s 1st-level hit points only when you are a 1st-level character. You add the Hit Dice granted by all your classes together to form your pool of Hit Dice. If your Hit Dice are of the same type, you can simply pool them together. For example, a Fighter and a Hunter both have a d10, so if you are a Fighter 5/Hunter 5, you would have ten d10 Hit Dice. If your classes have Hit Dice of different types, track them separately. If you were a Hunter 5/Acolyte 5, for example, you would have five d10 Hit Dice and five d8 Hit Dice.

Proficiency Bonus

Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in Chapter 1, not on your level in a particular class. For example, if you are a Fighter 3/Mercurial 2, you would have the proficiency bonus of a 5th-level character, which would be +3.

Proficiencies

When you gain a level in a class other than your first, you gain only some of the class's starting proficiencies, as shown in the Multiclass Proficiencies table.

Multiclass Proficiencies
Class Acquired Proficiency
Acolyte Light armor, medium armor, shields
Arcane -
Marksman Light armor, firearms
Bodhisattva Simple weapons, short swords
Brute Shields, simple weapons, martial weapons
Hunter Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class skill list
Combatant Light armor, medium armor, shields, simple weapons, martial weapons
Mercurial Light armor, a skill from the class skill list, Locksmith craft
Shaman Simple Weapons, a skill from the class skill list

Class Features

When you gain a new level in a class, you gain its features from that level. Some features, however, have additional rules when you multiclass: Extra Attack, Unarmored Defense, and Spellcasting.

Extra Attack

If you gain the Extra Attack class feature from more than one class, the features do not stack. You cannot make more than two attacks with this feature unless it is specifically stated that you can (such as the Fighter version of Extra Attack).

Improved Defense

Bonuses from features that grant a bonus to your AC for Improved Defense do not add up, instead, you only receive the highest bonus or choose from the options that are available to you.

Unarmored Defense

If you receive the Unarmored Defense feature from another Class, you must choose between them.

Spellcasting

Sua capacidade de conjuração depende, parcialmente, da combinação de níveis em todas as suas classes conjuradoras e, parcialmente, no nível individual dessas classes. Uma vez que você tenha a característica Conjuração de mais de uma classe, use as regras abaixo. Se você for multiclasse, mas tiver a característica Conjuração apenas em uma classe, você segue as regras descritas na classe.

Magias Conhecidas e Preparadas. Você determina quais magias você conhece e quais pode preparar de cada classe individualmente, como se você fosse um membro de uma única dessas classe. Se você for um Caçador 4/ Arcano 3, por exemplo, você sabe três magias de Caçador de 1º nível, baseadas no seu nível de Caçador. Como um Arcano de 3º nível, você conhece três truques e 6 magias de Arcano que podem ser usadas tanto quanto 1º ou 2º nível.

Cada magia que você conhece e prepara está associada com uma das suas classes e você usa o Atributo de Conjuração dessa classe quando você conjura a magia. Da mesma forma, um foco de conjuração, como um símbolo sagrado, pode ser usado apenas para as magias da classe associada a esse foco.

Pontos de Mana. Você determina seus pontos de mana, somando o valor de todas as suas classes que possuam a característica de Conjuração. Se você tiver mais de uma classe conjuradora, você pode conjurar magias de um nível igual ao seu maior Nível Máximo de Magias. Por exemplo, se você for Caçador 6/ Arcano 3, você soma os 9 pontos de mana de Caçador e os 10 de Arcano, totalizando 19 pontos de Mana. No entanto, você não conhece qualquer magia de 2º nível de Caçador.

Ki

Caso você opte por ganhar níveis em Bodisatva e Xamã, seus pontos de Ki são somados, por exemplo, um Xamã 5/ Bodisatva 5 terá 7 pontos de Ki por ser Xamã e 7 por ser Bodisatva, totalizando 14 pontos.

Vel Sutras. Os espaços de Vel são somados, por exemplo, se você é um Bodisatva 10/ Xamã 5, você terá um total de 8 pontos de Vel (5 de Bodisatva e 3 de Xamã).