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Multiclass

From Runarcana Wiki
This page is a translated version of the page Multiclasse and the translation is 100% complete.
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This Article is in accordance with the version 0.94 of Runarcana RPG

Multiclassing allows you to gain levels in multiple classes. Doing so allows you to mix and match the abilities of those classes to create a character concept that might not be reflected in one of the standard class options. With this rule, you have the option of gaining a level in a new class each time you gain a level, rather than gaining a level in your current class. Your levels in all of your classes are added together to determine your character level. For example, if you have three levels in Arcane and two in Fighter, you would be a 5th-level character. As you gain levels, you might remain primarily a member of your original class, with a few levels in another class, or you might change course entirely, never again advancing the class you left behind. You might even start progressing in a third or fourth class. Compared to a single-class character of the same level, you have sacrificed some of your focus in exchange for versatility. You only receive the starting equipment of your first class.

Prerequisites

To qualify for a new class, you must meet the ability score prerequisites for both your current class and the new class, as shown in the Multiclassing Prerequisites table. For example, a Brute who decides to multiclass with the Acolyte class must have both a Strength and a Wisdom score of 13 or higher. Without the full training that a starting character receives, you should be a quick study of your new class, having a natural aptitude that is reflected by a higher-than-average ability score.

Multiclass Prerequisites
Class Minimum Attribute Value
Acolyte Wisdom 13
Arcane Intelligence 13 and other attribute 13
Marksman Dexterity 13 and Wisdom 13
Bodhisattva Dexterity 13 and Wisdom 13
Brute Strength 13
Hunter Dexterity 13 and Wisdom 13
Combatente Strength 13 or Dexterity 13
Mercurial Dexterity 13
Shaman Constitution 13 and Wisdom 13

Experience Points

The experience points required to gain a level are always based on your total character level, as shown in the Character Advancement table in Chapter 1, not on your level in a particular class. Thus, if you are an Acolyte 6/Fighter 1, you must earn enough XP to reach 8th level before you can take your second level as a Fighter or your seventh level as an Acolyte.

Hit Points and Hit Dice

You gain your new class’s hit points as described for levels after 1st. You gain a class’s 1st-level hit points only when you are a 1st-level character. You add the Hit Dice granted by all your classes together to form your pool of Hit Dice. If your Hit Dice are of the same type, you can simply pool them together. For example, a Fighter and a Hunter both have a d10, so if you are a Fighter 5/Hunter 5, you would have ten d10 Hit Dice. If your classes have Hit Dice of different types, track them separately. If you were a Hunter 5/Acolyte 5, for example, you would have five d10 Hit Dice and five d8 Hit Dice.

Proficiency Bonus

Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in Chapter 1, not on your level in a particular class. For example, if you are a Fighter 3/Mercurial 2, you would have the proficiency bonus of a 5th-level character, which would be +3.

Proficiencies

When you gain a level in a class other than your first, you gain only some of the class's starting proficiencies, as shown in the Multiclass Proficiencies table.

Multiclass Proficiencies
Class Acquired Proficiency
Acolyte Light armor, medium armor, shields
Arcane -
Marksman Light armor, firearms
Bodhisattva Simple weapons, short swords
Brute Shields, simple weapons, martial weapons
Hunter Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class skill list
Combatant Light armor, medium armor, shields, simple weapons, martial weapons
Mercurial Light armor, a skill from the class skill list, Locksmith craft
Shaman Simple Weapons, a skill from the class skill list

Class Features

When you gain a new level in a class, you gain its features from that level. Some features, however, have additional rules when you multiclass: Extra Attack, Unarmored Defense, and Spellcasting.

Extra Attack

If you gain the Extra Attack class feature from more than one class, the features do not stack. You cannot make more than two attacks with this feature unless it is specifically stated that you can (such as the Fighter version of Extra Attack).

Improved Defense

Bonuses from features that grant a bonus to your AC for Improved Defense do not add up, instead, you only receive the highest bonus or choose from the options that are available to you.

Unarmored Defense

If you receive the Unarmored Defense feature from another Class, you must choose between them.

Spellcasting

Your spellcasting ability depends partly on the combined levels of all your spellcasting classes and partly on the individual levels of those classes. If you have the Spellcasting feature from more than one class, use the rules below. If you multiclass but have the Spellcasting feature in only one class, you follow the rules described in that class.

Spells Known and Prepared. You determine which spells you know and can prepare for each class individually, as if you were a member of a single class. If you are a Hunter 4/Arcane 3, for example, you know three 1st-level Hunter spells, based on your Hunter level. As a 3rd-level Arcane, you know three cantrips and six Arcane spells that can be used as either 1st or 2nd-level spells.

Each spell you know and prepare is associated with one of your classes, and you use that class's spellcasting attribute when you cast the spell. Likewise, a spellcasting focus, such as a holy symbol, can be used only for spells of the class associated with that focus.

Mana Points. You determine your mana points by adding together the mana points from all your classes that have the Spellcasting feature. If you have more than one spellcasting class, you can cast spells of a level equal to your highest maximum spell level. For example, if you are a Hunter 6/Arcane 3, you would add together the 9 Hunter mana points and the 10 Arcane mana points, for a total of 19 mana points. However, you do not know any 2nd-level Hunter spells.

Ki

If you choose to gain levels in Bodhisattva and Shaman, your Ki points are added together, for example, a Shaman 5/Bodhisattva 5 will have 7 Ki points for being a Shaman and 7 for being a Bodhisattva, totaling 14 points.

Vel Sutras. Vel spaces are added together, for example, if you are a Bodhisattva 10/Shaman 5, you will have a total of 8 Vel points (5 from Bodhisattva and 3 from Shaman).