REMOVA OS ANÚNCIOS!
Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!
Ofício: Modista/en: mudanças entre as edições
Criou página com ''''Craft''': Fashionista 4<br/> '''DC''': 20<br/> '''Component''': Craft Set<br/> '''Value''': *' |
Criou página com 'While "the Vidalion" is an artifact unique to Ixtal, similar artifacts may exist throughout Runeterra. These artifacts materialize magic in the form of weaving, which can be used to create clothing with virtually unlimited capabilities. Similar artifacts are called so as a generalization. Operating the Vidalion, or similar artifacts, is a complex skill that involves knowledge of weaving and arcane magic. <div style="text-indent: 30px;">Every hour spent weaving magical we...' |
||
Linha 225: | Linha 225: | ||
'''Value''': * | '''Value''': * | ||
While "the Vidalion" is an artifact unique to Ixtal, similar artifacts may exist throughout Runeterra. These artifacts materialize magic in the form of weaving, which can be used to create clothing with virtually unlimited capabilities. Similar artifacts are called so as a generalization. Operating the Vidalion, or similar artifacts, is a complex skill that involves knowledge of weaving and arcane magic. | |||
<div style="text-indent: 30px;">Every hour spent weaving magical weft on a Vidalion, 2 mana points are spent and a Craft roll is made. If successful, 10 grams of Magic Weave are produced. If failed, only 1 gram is produced, and if critically failed, the artisan receives 2 exhaustion points, spends mana, and no amount of Magic Weave is produced.</div> | |||
<div style="text-indent: 30px;"> | '''''Natural 20'''''. You produce 15 grams of Magic Weave. | ||
'''''20 | |||
|- | |- | ||
| | | | ||
<div lang="pt-BR" dir="ltr" class="mw-content-ltr"> | <div lang="pt-BR" dir="ltr" class="mw-content-ltr"> |
Edição das 22h05min de 13 de setembro de 2024
The Fashionista Craft allows you to design, create and repair clothing and footwear of the most diverse types, meeting the most diverse demands related to professions, styles and social classes. With this knowledge, you are able to use the most diverse materials to make clothing, from purely aesthetic to even functional, linked to specific needs and regions.
Attribute: The Attribute for tests related to the Fashionista Craft is Dexterity.
Synergies: In conjunction with your Fashionista Set, you can use this Craft with the following skills, enabling some effects:
- Arcana, History. Your knowledge of fashion gives you additional information when examining fabrics, shoes and boots, as well as cloaks and robes, allowing you to identify exotic components that may be foci of magic, and you can recognize legendary and ancient clothing, as well as what nation and time period it belonged to.
- Investigation. Your knowledge of the garment making process can be used to help you spot clues and make deductions that others miss when examining tapestries, upholstery, garments, and other fabric items, and even tell where a boot or shoe has been worn, what material it appears to be made of, the height and weight of the wearer, whether it has been worn recently, and if it is damaged, what caused the damage.
Fashionista Set
With the Fashionista Set you are able to use fabrics, threads, leather and other materials to create, adapt, repair and even recycle garments.
Content: A Fashionista's Set includes a thimble, several types of thread, several needles of different sizes, scraps of fabric, buttons, a small hammer, an awl, a knife, a shoe stand, a cutter, spare leather, and more. You may also know how to work a loom and other sewing machines, but these pieces of equipment are too large to carry around.
Formulas for the Fashionista Craft
Level 1 |
---|
Clothes (common)Craft: Fashionista Common clothing usually includes tops, bottoms, regional underwear, and footwear. Natural 20. General Masterpieces Table. |
Colthes (costume)Craft: Fashionista Costumes have a varied value, starting at 5 GP and increasing that value according to complexity and luxury. Natural. General Masterpieces Table. |
Clothes (Fine)Craft: Fashionista Fine clothing is similar to regular clothing, but has a better cut and is made of finer materials. Natural 20. General Masterpieces Table. |
Clothes (Trip)Craft: Fashionista Travel clothing is clothing reinforced for a trip, usually with reinforced seams or even clothing tied to a specific climate. Natural 20. General Masterpieces Table. |
SackCraft: Fashionista A sack is made of some fabric and is normally used to transport objects, especially grains. A bag can normally hold 30 liters or 15 kg of equipment.
Natural 20. General Masterpieces Table. |
Sleeping BagCraft: Fashionista Made from specific fabrics to create thermal insulation, a sleeping bag usually comes with a waterproof fabric that also serves as thermal insulation. A sleeping bag is enough for an average-sized person to sleep in with some comfort.
Natural 20. General Masterpieces Table. |
Tent (for two people)Craft: Fashionista A tent is typically a simple, portable canvas shelter that can be easily set up in most terrains. By default, a tent where normally up to two people can sleep comfortably.
Natural 20. General Masterpieces Table and one more person can sleep in the tent comfortably. |
Hidden PocketCraft: Fashionista 1 Depending on the item of clothing, you can create a pocket (or compartment, in shoes) that is almost unnoticeable without further investigation. A hidden pocket can be placed on the inside of a shirt, in the lining of a hat, or even in the sole of a shoe. The size of items that can be placed in it varies depending on the item of clothing. A person wearing the item of clothing may make a Stealth check, adding the Craft level used to construct the pocket to this check to keep the item from being noticed.
Natural 20. The Stealth check is made with advantage. |
Level 2 |
---|
Snow BootsCraft: Fashionista 2 You can create a pair of reinforced shoes with a rough, highly grippy sole that is also warm enough to wear in cold weather. A creature wearing snow boots is unaffected by difficult terrain caused by snow or ice.
Natural 20. General Masterpieces Table. |
Entwine Luminar Weave ICraft: Fashionista 2 You learn to entwine luminary weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 200 thread technique. OThe value of an outfit made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.
Natural 20. You preserve 25% of the luminar weave that can be used for other creations. |
Entwine Shadow Weave ICraft: Fashionista 2 You learn to entwine Shadow Weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 200 thread technique. OThe value of an outfit made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.
Natural 20. You preserve 25% of the shadow weave that can be used for other creations. |
Level 3 |
Adjust SizeCraft: Fashionista 3 You are able to increase or decrease the size of clothes, shoes and the like by one category. To reduce the size of a garment, the amount required is half the market value of the clothes. To increase the size of a garment, the amount required is the same as the cost of a new, identical set of clothing, with half of that amount being used to cover the cost of materials.
Natural 20. General Masterpieces Table. |
Level 4 |
---|
Camouflage CloakCraft: Fashionista 4 By using materials and paints to replicate a specific type of environment, you can create a piece that blends in with it. A character wearing this cloak has advantage on Stealth checks in the environment defined during the item's creation.
Natural 20. General Masterpieces Table or the cloak protects the user from the effects of the chosen environment. |
Operate VidalionPrerequisito: Spellcasting Craft: Fashionista 4 While "the Vidalion" is an artifact unique to Ixtal, similar artifacts may exist throughout Runeterra. These artifacts materialize magic in the form of weaving, which can be used to create clothing with virtually unlimited capabilities. Similar artifacts are called so as a generalization. Operating the Vidalion, or similar artifacts, is a complex skill that involves knowledge of weaving and arcane magic. Every hour spent weaving magical weft on a Vidalion, 2 mana points are spent and a Craft roll is made. If successful, 10 grams of Magic Weave are produced. If failed, only 1 gram is produced, and if critically failed, the artisan receives 2 exhaustion points, spends mana, and no amount of Magic Weave is produced.
Natural 20. You produce 15 grams of Magic Weave. |
Tecer Trama Luminar IIPré-requisito: Fórmula - Tecer Trama Luminar I Ofício: Modista 4 Você aprende a tecer trama luminar após a mesma já ter passado pelo processo alquímico necessário, podendo utilizar esse material para criar roupas utilizando a técnica de 600 fios. O valor de uma roupa feita com Trama Luminar segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.
20 natural. Você preserva 25% da trama luminar que pode ser usada para outras criações. |
Tecer Trama Sombria IIPré-requisito: Fórmula - Tecer Trama Sombria I Ofício: Modista 4 Você aprende a tecer trama sombria após a mesma já ter passado pelo processo alquímico necessário, podendo utilizar esse material para criar roupas utilizando a técnica de 1200 fios. O valor de uma roupa feita com Trama Sombria segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.
20 natural. Você preserva 25% da trama luminar que pode ser usada para outras criações. |
Nível 5 |
Apanhador de Flechas / HoroOfício: Modista 5 O horo é uma criação de Ionia, trata-se de uma grossa estrutura de tecido presa à parte traseira de armaduras que infla com o ar, protegendo guerreiros de flechas e armas de arremesso. Quando um personagem que usa o apanhador de flechas é alvo de um ataque a distância que não seja frontal, ele recebe os efeitos de meia cobertura, caso esteja em uma montaria, o efeito passa a ser de três quartos de cobertura.
20 natural. Tabela Obras-primas gerais e a cobertura passa a ser de três quartos, aumentando para cobertura total quando em uma montaria. |
Nível 6 |
---|
Tecer Trama Luminar IIIPré-requisito: Fórmula - Tecer Trama Luminar II Ofício: Modista 6 Você aprende a tecer trama luminar após a mesma já ter passado pelo processo alquímico necessário, podendo utilizar esse material para criar roupas utilizando a técnica de 1200 fios. O valor de uma roupa feita com Trama Luminar segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.
20 natural. Você preserva 25% da trama luminar que pode ser usada para outras criações. |
Tecer Trama Sombria IIIPré-requisito: Fórmula - Tecer Trama Sombria II Ofício: Modista 2 Você aprende a tecer trama sombria após a mesma já ter passado pelo processo alquímico necessário, podendo utilizar esse material para criar roupas utilizando a técnica de 1200 fios. O valor de uma roupa feita com Trama Sombria segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.
20 natural. Você preserva 25% da trama sombria que pode ser usada para outras criações. |