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Craftː Fashionista

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This Article is in accordance with the version 0.94 of Runarcana RPG

The Fashionista Craft allows you to design, create and repair clothing and footwear of the most diverse types, meeting the most diverse demands related to professions, styles and social classes. With this knowledge, you are able to use the most diverse materials to make clothing, from purely aesthetic to even functional, linked to specific needs and regions.

Attribute: The Attribute for tests related to the Fashionista Craft is Dexterity.

Synergies: In conjunction with your Fashionista Set, you can use this Craft with the following skills, enabling some effects:

  • Arcana, History. Your knowledge of fashion gives you additional information when examining fabrics, shoes and boots, as well as cloaks and robes, allowing you to identify exotic components that may be foci of magic, and you can recognize legendary and ancient clothing, as well as what nation and time period it belonged to.
  • Investigation. Your knowledge of the garment making process can be used to help you spot clues and make deductions that others miss when examining tapestries, upholstery, garments, and other fabric items, and even tell where a boot or shoe has been worn, what material it appears to be made of, the height and weight of the wearer, whether it has been worn recently, and if it is damaged, what caused the damage.

Fashionista Set

With the Fashionista Set you are able to use fabrics, threads, leather and other materials to create, adapt, repair and even recycle garments.

Content: A Fashionista's Set includes a thimble, several types of thread, several needles of different sizes, scraps of fabric, buttons, a small hammer, an awl, a knife, a shoe stand, a cutter, spare leather, and more. You may also know how to work a loom and other sewing machines, but these pieces of equipment are too large to carry around.

Formulas for the Fashionista Craft

Level 1

Clothes (common)

Craft: Fashionista
DC: 10
Component: Fabric and Craft Set
Value: 5 SP
Time: 1 hour

Common clothing usually includes tops, bottoms, regional underwear, and footwear.

Natural 20. General Masterpieces Table.

Colthes (costume)

Craft: Fashionista
DC: 12
Component: Fabric and Craft Set
Value: 5 GP

Costumes have a varied value, starting at 5 GP and increasing that value according to complexity and luxury.

Natural. General Masterpieces Table.

Clothes (Fine)

Craft: Fashionista
DC: 15
Component: Fabric and Craft Set
Value: 15 GP

Fine clothing is similar to regular clothing, but has a better cut and is made of finer materials.

Natural 20. General Masterpieces Table.

Clothes (Trip)

Craft: Fashionista
DC: 12
Component: Fabric and Craft Set
Value: 2 GP
Time: 2 hours

Travel clothing is clothing reinforced for a trip, usually with reinforced seams or even clothing tied to a specific climate.

Natural 20. General Masterpieces Table.

Sack

Craft: Fashionista
DC: 10
Component: Fabric and Craft Set
Value: 1 CP
Time: 1 hour

A sack is made of some fabric and is normally used to transport objects, especially grains.

A bag can normally hold 30 liters or 15 kg of equipment.

Natural 20. General Masterpieces Table.

Sleeping Bag

Craft: Fashionista
DC: 12
Component: Fabric and Craft Set
Value: 1 GP
Time: 2 hours

Made from specific fabrics to create thermal insulation, a sleeping bag usually comes with a waterproof fabric that also serves as thermal insulation.

A sleeping bag is enough for an average-sized person to sleep in with some comfort.

Natural 20. General Masterpieces Table.

Tent (for two people)

Craft: Fashionista
DC: 12
Component: Fabric and Craft Set
Value: 2 GP
Time: 2 hours

A tent is typically a simple, portable canvas shelter that can be easily set up in most terrains.

By default, a tent where normally up to two people can sleep comfortably.

Natural 20. General Masterpieces Table and one more person can sleep in the tent comfortably.

Hidden Pocket

Craft: Fashionista 1
DC: 13
Component: Fabric or leather and Craft Set
Value: 1 GP
Time: 10 minutes

Depending on the item of clothing, you can create a pocket (or compartment, in shoes) that is almost unnoticeable without further investigation.

A hidden pocket can be placed on the inside of a shirt, in the lining of a hat, or even in the sole of a shoe. The size of items that can be placed in it varies depending on the item of clothing. A person wearing the item of clothing may make a Stealth check, adding the Craft level used to construct the pocket to this check to keep the item from being noticed.

Natural 20. The Stealth check is made with advantage.

Level 2

Snow Boots

Craft: Fashionista 2
DC: 15
Component: Fabric or hard leather, metal supports and Craft Set
Value: 50 GP

You can create a pair of reinforced shoes with a rough, highly grippy sole that is also warm enough to wear in cold weather.

A creature wearing snow boots is unaffected by difficult terrain caused by snow or ice.

Natural 20. General Masterpieces Table.

Entwine Luminar Weave I

Craft: Fashionista 2
DC: 12
Component: Luminous base and Craft Set
Value: *

You learn to entwine luminary weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 200 thread technique.

OThe value of an outfit made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the luminar weave that can be used for other creations.

Entwine Shadow Weave I

Craft: Fashionista 2
DC: 12
Component: Shadow base and Craft Set
Value: *

You learn to entwine Shadow Weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 200 thread technique.

OThe value of an outfit made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the shadow weave that can be used for other creations.

Level 3

Adjust Size

Craft: Fashionista 3
DC: 17
Component: Fabric or leather and Craft Set
Value: *

You are able to increase or decrease the size of clothes, shoes and the like by one category.

To reduce the size of a garment, the amount required is half the market value of the clothes. To increase the size of a garment, the amount required is the same as the cost of a new, identical set of clothing, with half of that amount being used to cover the cost of materials.

Natural 20. General Masterpieces Table.

Level 4

Camouflage Cloak

Craft: Fashionista 4
DC: 19
Component: Fabric, paint and Craft Set
Value: 200 GP

By using materials and paints to replicate a specific type of environment, you can create a piece that blends in with it.

A character wearing this cloak has advantage on Stealth checks in the environment defined during the item's creation.

Natural 20. General Masterpieces Table or the cloak protects the user from the effects of the chosen environment.

Operate Vidalion

Prerequisito: Spellcasting

Craft: Fashionista 4
DC: 20
Component: Craft Set
Value: *

While "the Vidalion" is an artifact unique to Ixtal, similar artifacts may exist throughout Runeterra. These artifacts materialize magic in the form of weaving, which can be used to create clothing with virtually unlimited capabilities. Similar artifacts are called so as a generalization. Operating the Vidalion, or similar artifacts, is a complex skill that involves knowledge of weaving and arcane magic.

Every hour spent weaving magical weft on a Vidalion, 2 mana points are spent and a Craft roll is made. If successful, 10 grams of Magic Weave are produced. If failed, only 1 gram is produced, and if critically failed, the artisan receives 2 exhaustion points, spends mana, and no amount of Magic Weave is produced.

Natural 20. You produce 15 grams of Magic Weave.

Entwine Luminar Weave II

Prerequisito: Formula - Entwine Luminar Weave I

Craft: Fashionista 4
DC: 19
Component: Luminous base and Craft Set
Value: *

You learn to entwine luminary weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 600 thread technique.

OThe value of an outfit made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the luminar weave that can be used for other creations.

Entwine Shadow Weave II

Prerequisito: Formula - Entwine Shadow Weave I

Craft: Fashionista 4
DC: 19
Component: Shadow base and Craft Set
Value: *

You learn to entwine shadow weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 600 thread technique.

OThe value of an outfit made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the shadow weave that can be used for other creations.

Level 5

Arrow Catcher / Horo

Craft: Fashionista 5
DC: 20
Component: Fabric, rope, bamboo and Craft Set
Value: 500 GP

The horo is an Ionian creation, a thick fabric structure attached to the back of armor that inflates with air, protecting warriors from arrows and thrown weapons.

When a character using the arrow catcher is targeted by a ranged attack that is not frontal, he receives the effects of half cover; if he is on a mount, the effect becomes three-quarters cover.

Natural 20. General Masterpieces Table and coverage is now three-quarters, increasing to full coverage when on a mount.

Level 6

Entwine Luminar Weave III

Prerequisito: Formula - Entwine Luminar Weave II

Craft: Fashionista 6
DC: 20
Component: Luminous base and Craft Set
Value: *

You learn to entwine luminary weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 1200 thread technique.

The value of an outfit made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the luminar weave that can be used for other creations.

Entwine Shadow Weave III

Prerequisito: Formula - Entwine Shadow Weave II

Craft: Fashionista 6
DC: 20
Component: Shadow base and Craft Set
Value: *

You learn to entwine shadow weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 1200 thread technique.

The value of an outfit made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the shadow weave that can be used for other creations.