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The essential unit for playing RPG adventures is that there are characters to be played by players, so the first Part of this Book focuses on providing rules for creating these characters.
The essential unit for playing RPG adventures is that there are characters to be played by players, so the first Part of this Book focuses on providing rules for creating these characters.
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*Chap.1: [[Criação de personagem/en|Character creation]]
*Chap.1: [[Criação de personagem/en|Character creation]]
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In Chapter 5, customization options are given, characteristics that make the character even more unique, in particular characteristics that make these characters adventurous, capable of facing enormous dangers in their adventures.
In Chapter 5, customization options are given, characteristics that make the character even more unique, in particular characteristics that make these characters adventurous, capable of facing enormous dangers in their adventures.


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*Chap. 6: [[Equipamento/en|Equipment]]
*Chap. 6: [[Equipamento/en|Equipment]]
Chapter 6 provides information so that characters and adventurers can equip themselves for their endeavors, providing information on their initial wealth, the value of weapons and armor, as well as other complementary information.
Chapter 6 provides information so that characters and adventurers can equip themselves for their endeavors, providing information on their initial wealth, the value of weapons and armor, as well as other complementary information.
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Edição das 01h16min de 8 de novembro de 2024

The essential unit for playing RPG adventures is that there are characters to be played by players, so the first Part of this Book focuses on providing rules for creating these characters.

Chapter 1 is a resource to aid character creation, with an example character being created step by step to guide new players (and forgotten veterans) on how to create a character from concept to having a ready-to-play sheet.

In Chapter 2, the origins of these characters are explained, whether they are human, Vastaya or even Yordles. This chapter gives the characteristics of each of these origins, explaining their differences and statistics.

Chapter 3 contains classes for Runarcana characters, classes created taking into account the worldbuilding of Runeterra and its specific characteristics. In this chapter you will find, in addition to classes, subclasses, which are more specialized forms within the options of each class.

Chapter 4 is dedicated to expanding the details that form the core of a character, such as their professions, various details that make the character even deeper.

In Chapter 5, customization options are given, characteristics that make the character even more unique, in particular characteristics that make these characters adventurous, capable of facing enormous dangers in their adventures.

Chapter 6 provides information so that characters and adventurers can equip themselves for their endeavors, providing information on their initial wealth, the value of weapons and armor, as well as other complementary information.