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Criou página com 'Travel clothing is clothing reinforced for a trip, usually with reinforced seams or even clothing tied to a specific climate.'
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===Colthes (costume)===
===Colthes (costume)===


'''Craft''': Modista<br/>
'''Craft''': Fashionista<br/>
'''DC''': 12<br/>
'''DC''': 12<br/>
'''Component''': Fabric and Craft Set<br/>
'''Component''': Fabric and Craft Set<br/>
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===Clothes (Fine)===
===Clothes (Fine)===


'''Craft''': Modista<br/>
'''Craft''': Fashionista<br/>
'''DC''': 15<br/>
'''DC''': 15<br/>
'''Component''': Fabric and Craft Set<br/>
'''Component''': Fabric and Craft Set<br/>
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===Clothes (Trip)===
===Clothes (Trip)===


'''Craft''': Modista<br/>
'''Craft''': Fashionista<br/>
'''DC''': 12<br/>
'''DC''': 12<br/>
'''Component''': Fabric and Craft Set<br/>
'''Component''': Fabric and Craft Set<br/>
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Sack===
===Saca===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista<br/>
'''Ofício''': Modista<br/>
'''DC''': 10<br/>
'''CD''': 10<br/>
'''Component''': Fabric and Craft Set<br/>
'''Componente''': Tecido e Conjunto de Ofício<br/>
'''Value''': 1 CP<br/>
'''Valor''': 1 PC<br/>
'''Time''': 1 hour
'''Tempo''': 1 hora
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
A sack is made of some fabric and is normally used to transport objects, especially grains.
Uma saca é feita de algum tecido e é utilizada normalmente para transportar objetos, em especial grãos.
<div style="text-indent: 30px;">A bag can normally hold 30 liters or 15 kg of equipment.</div>
<div style="text-indent: 30px;">Uma saca normalmente consegue conter 30 litros ou 15 kg de equipamento.</div>
'''''Natural 20'''''. General Masterpieces Table.
'''''20 natural'''''. Tabela Obras-primas Gerais.
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Sleeping Bag===
===Saco de Dormir===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista<br/>
'''Ofício''': Modista<br/>
'''DC: 12<br/>
'''CD''': 12<br/>
'''Component''': Fabric and Craft Set<br/>
'''Componente''': Tecido e Conjunto de Ofício<br/>
'''Value''': 1 GP<br/>
'''Valor''': 1 PO<br/>
'''Time''': 2 hours
'''Tempo''': 2 horas
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Made from specific fabrics to create thermal insulation, a sleeping bag usually comes with a waterproof fabric that also serves as thermal insulation.
Feito de tecidos específicos para criar isolamento térmico, um saco de dormir geralmente acompanha um tecido impermeável que também serve como isolante térmico.
<div style="text-indent: 30px;">A sleeping bag is enough for an average-sized person to sleep in with some comfort.</div>
<div style="text-indent: 30px;">Um saco de dormir serve para que uma pessoa de tamanho médio possa dormir com algum conforto.</div>
'''''Natural 20'''''. General Masterpieces Table.
'''''20 natural'''''. Tabela Obras-primas Gerais.
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Tent (for two people)===
===Tenda (para duas pessoas)===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista<br/>
'''Ofício''': Modista<br/>
'''DC''': 12<br/>
'''CD''': 12<br/>
'''Component''': Fabric and Craft Set<br/>
'''Componente''': Metal e Conjunto de Ofício<br/>
'''Value''': 2 GP<br/>
'''Valor''': 2 PO<br/>
'''Time''': 2 hours
'''Tempo''': 2 horas
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
A tent is typically a simple, portable canvas shelter that can be easily set up in most terrains.
Uma tenda é normalmente um abrigo de lona simples e portátil que pode ser montado facilmente na maior parte dos terrenos.
<div style="text-indent: 30px;">By default, a tent where normally up to two people can sleep comfortably.</div>
<div style="text-indent: 30px;">Por padrão, normalmente em uma tenda podem dormir até duas pessoas de forma confortável.</div>
'''''Natural 20'''''. General Masterpieces Table and one more person can sleep in the tent comfortably.
'''''20 natural'''''. Tabela Obras-primas Gerais. e mais uma pessoa pode dormir na tenda de forma confortável.
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Hidden Pocket===
===Bolso Escondido===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista 1<br/>
'''Ofício''': Modista 1<br/>
'''DC''': 13<br/>
'''CD''': 13<br/>
'''Component''': Fabric or leather and Craft Set<br/>
'''Componente''': Tecido ou couro e Conjunto de Ofício<br/>
'''Value''': 1 GP<br/>
'''Valor''': 1 PO<br/>
'''Time''': 10 minutes
'''Tempo''': 10 minutos
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Depending on the item of clothing, you can create a pocket (or compartment, in shoes) that is almost unnoticeable without further investigation.
Dependendo da peça de roupa, você consegue criar uma bolso (ou compartimento, em calçados) que é quase imperceptível sem uma investigação a fundo.
<div style="text-indent: 30px;">A hidden pocket can be placed on the inside of a shirt, in the lining of a hat, or even in the sole of a shoe. The size of items that can be placed in it varies depending on the item of clothing. A person wearing the item of clothing may make a Stealth check, adding the Craft level used to construct the pocket to this check to keep the item from being noticed.</div>
<div style="text-indent: 30px;">Um bolso escondido pode ser colocado na parte interna de uma camisa, no forro de um chapéu ou mesmo no solado de um sapato. O tamanho de itens que podem ser colocados nele varia de acordo com a peça de roupa. Uma pessoa usando a peça de roupa pode fazer um teste de Furtividade, somando o nível de Ofício empregado na construção do bolso a esse teste, para que o item não seja percebido.</div>
'''''Natural 20'''''. The Stealth check is made with advantage.
'''''20 natural'''''. O teste de Furtividade é feito com vantagem.
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{| class="organiza_trad"
{| class="organiza_trad"
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==Nível 2==
==Level 2==
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</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Snow Boots===
===Botas de Neve===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista 2<br/>
'''Ofício''': Modista 2<br/>
'''DC''': 15<br/>
'''CD''': 15<br/>
'''Component''': Fabric or hard leather, metal supports and Craft Set<br/>
'''Componente''': Tecido ou couro grosso, reforços de metal e Conjunto de Ofício<br/>
'''Value''': 50 GP<br/>
'''Valor''': 50 PO
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
You can create a pair of reinforced shoes with a rough, highly grippy sole that is also warm enough to wear in cold weather.
Você consegue criar um par de calçados reforçados, com um solado áspero e altamente aderente, além de ser suficientemente quente para usar em climas frios.
<div style="text-indent: 30px;">A creature wearing snow boots is unaffected by difficult terrain caused by snow or ice.</div>
<div style="text-indent: 30px;">Uma criatura que use as botas de neve não é afetada por terreno difícil causado por neve ou gelo.</div>
'''''Natural 20'''''. General Masterpieces Table.
'''''20 natural'''''. Tabela Obras-primas Gerais.
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</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Entwine Luminar Weave I===
===Tecer Trama Luminar I===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista 2<br/>
'''Ofício''': Modista 2<br/>
'''DC''': 12<br/>
'''CD''': 17<br/>
'''Component''': Luminous base and Craft Set<br/>
'''Componente''': Base Luminar e Conjunto de Ofício<br/>
'''Value''': *
'''Valor''': *
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
You learn to entwine luminary weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 200 thread technique.
Você aprende a tecer trama luminar após a mesma já ter passado pelo processo alquímico necessário, podendo utilizar esse material para criar roupas utilizando a técnica de 200 fios.
<div style="text-indent: 30px;">OThe value of an outfit made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.</div>
<div style="text-indent: 30px;">O valor de uma roupa feita com Trama Luminar segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.</div>
'''''Natural 20'''''. You preserve 25% of the luminar weave that can be used for other creations.
'''''20 natural'''''. Você preserva 25% da trama luminar que pode ser usada para outras criações.
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</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Entwine Shadow Weave I===
===Tecer Trama Sombria I===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista 2<br/>
'''Ofício''': Modista 2<br/>
'''DC''': 12<br/>
'''CD''': 17<br/>
'''Component''': Shadow base and Craft Set<br/>
'''Componente''': Tecido ou couro e Conjunto de Ofício<br/>
'''Value''': *
'''Valor''': *
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
You learn to entwine Shadow Weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 200 thread technique.
Você aprende a tecer trama sombria após a mesma já ter passado pelo processo alquímico necessário, podendo utilizar esse material para criar roupas utilizando a técnica de 200 fios.
<div style="text-indent: 30px;">OThe value of an outfit made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.</div>
<div style="text-indent: 30px;">O valor de uma roupa feita com Trama Sombria segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.</div>
'''''Natural 20'''''. You preserve 25% of the shadow weave that can be used for other creations.
'''''20 natural'''''. Você preserva 25% da trama luminar que pode ser usada para outras criações.
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{| class="organiza_trad"
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==Nível 3==
==Level 3==
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</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Adjust Size===
===Ajustar Tamanho===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista 3<br/>
'''Ofício''': Modista 3<br/>
'''DC''': 17<br/>
'''CD''': 17<br/>
'''Component''': Fabric or leather and Craft Set<br/>
'''Componente''': Tecido ou couro e Conjunto de Ofício<br/>
'''Value''': *
'''Valor''': *
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
You are able to increase or decrease the size of clothes, shoes and the like by one category.  
Você é capaz de aumentar ou diminuir em uma categoria o tamanho de roupas, calçados e afins.  
<div style="text-indent: 30px;">To reduce the size of a garment, the amount required is half the market value of the clothes. To increase the size of a garment, the amount required is the same as the cost of a new, identical set of clothing, with half of that amount being used to cover the cost of materials.</div>
<div style="text-indent: 30px;">Para diminuir peças de roupa, o valor é de metade do valor de mercado da peça. Para aumentá-las, o valor necessário é o mesmo de uma nova peça de roupa igual, com metade desse valor sendo usado para arcar com os materiais.</div>
'''''Natural 20'''''. General Masterpieces Table.
'''''20 natural'''''. Tabela Obras-primas gerais.
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{| class="organiza_trad"
{| class="organiza_trad"
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!  
==Nível 4==
==Level 4==
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</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Camouflage Cloak===
===Manto Camuflado===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista 4<br/>
'''Ofício''': Modista 4<br/>
'''DC''': 19<br/>
'''CD''': 19<br/>
'''Component''': Fabric, paint and Craft Set<br/>
'''Componente''': Tecido, tinta, Conjunto de Ofício<br/>
'''Value''': 200 GP
'''Valor''': 200 PO
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
By using materials and paints to replicate a specific type of environment, you can create a piece that blends in with it.
Usando materiais e tintas para replicar um tipo de ambiente em específico, você consegue criar uma peça que se mescla a ele.
<div style="text-indent: 30px;">A character wearing this cloak has advantage on Stealth checks in the environment defined during the item's creation.</div>
<div style="text-indent: 30px;">Um personagem que use este manto possui vantagem em testes de Furtividade no ambiente definido durante a criação do item.</div>
'''''Natural 20'''''. General Masterpieces Table or the cloak protects the user from the effects of the chosen environment.
'''''20 natural'''''. Tabela Obras-primas gerais ou O manto passa a proteger o usuário dos efeitos do ambiente escolhido.
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<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Operate Vidalion===
===Operar Vidálio===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Prerequisito: Spellcasting''
''Pré-requisito: Conjuração''
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista 4<br/>
'''Ofício''': Modista 4<br/>
'''DC''': 20<br/>
'''CD''': 20<br/>
'''Component''': Craft Set<br/>
'''Componente''': Conjunto de Ofício<br/>
'''Value''': *
'''Valor''': *
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
While "the Vidalion" is an artifact unique to Ixtal, similar artifacts may exist throughout Runeterra. These artifacts materialize magic in the form of weaving, which can be used to create clothing with virtually unlimited capabilities. Similar artifacts are called so as a generalization. Operating the Vidalion, or similar artifacts, is a complex skill that involves knowledge of weaving and arcane magic.
Embora “O Vidálio” seja um artefato exclusivo de Ixtal, podem existir artefatos similares em Runeterra. Esses artefatos materializam magia em forma de trama, que podem ser usadas para a fabricação de roupas com capacidades praticamente ilimitadas. Artefatos similares são chamados assim por uma generalização. Operar o Vidálio, ou artefatos similares, é uma habilidade complexa que envolve conhecimentos de tecelagem e de magia arcana.
<div style="text-indent: 30px;">Every hour spent weaving magical weft on a Vidalion, 2 mana points are spent and a Craft roll is made. If successful, 10 grams of Magic Weave are produced. If failed, only 1 gram is produced, and if critically failed, the artisan receives 2 exhaustion points, spends mana, and no amount of Magic Weave is produced.</div>
<div style="text-indent: 30px;">A cada hora tecendo trama mágica em um Vidálio, gasta-se 2 pontos de mana e é feita uma jogada de Ofício, em caso de sucesso, são produzidas 10 gramas de Trama Mágica. Em uma falha, apenas 1 grama é produzido e em uma falha crítica, o artesão recebe 2 pontos de exaustão, gasta mana e nenhuma quantidade de trama mágica é produzida.</div>
'''''Natural 20'''''. You produce 15 grams of Magic Weave.
'''''20 natural'''''. Você produz 15 gramas de Trama Mágica.
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</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Entwine Luminar Weave II===
===Tecer Trama Luminar II===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Prerequisito: Formula - Entwine Luminar Weave I''
''Pré-requisito: Fórmula - Tecer Trama Luminar I''
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista 4<br/>
'''Ofício''': Modista 4<br/>
'''DC''': 19<br/>
'''CD''': 19<br/>
'''Component''': Luminous base and Craft Set<br/>
'''Componente''': Tecido ou couro e Conjunto de Ofício<br/>
'''Value''': *
'''Valor''': *
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
You learn to entwine luminary weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 600 thread technique.
Você aprende a tecer trama luminar após a mesma já ter passado pelo processo alquímico necessário, podendo utilizar esse material para criar roupas utilizando a técnica de 600 fios.
<div style="text-indent: 30px;">OThe value of an outfit made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.</div>
<div style="text-indent: 30px;">O valor de uma roupa feita com Trama Luminar segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.</div>
'''''Natural 20'''''. You preserve 25% of the luminar weave that can be used for other creations.
'''''20 natural'''''. Você preserva 25% da trama luminar que pode ser usada para outras criações.
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</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Entwine Shadow Weave II===
===Tecer Trama Sombria II===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Prerequisito: Formula - Entwine Shadow Weave I''
''Pré-requisito: Fórmula - Tecer Trama Sombria I''
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista 4<br/>
'''Ofício''': Modista 4<br/>
'''DC''': 19<br/>
'''CD''': 19<br/>
'''Component''': Shadow base and Craft Set<br/>
'''Componente''': Tecido ou couro e Conjunto de Ofício<br/>
'''Value''': *
'''Valor''': *
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
You learn to entwine shadow weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 600 thread technique.
Você aprende a tecer trama sombria após a mesma já ter passado pelo processo alquímico necessário, podendo utilizar esse material para criar roupas utilizando a técnica de 1200 fios.
<div style="text-indent: 30px;">OThe value of an outfit made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.</div>
<div style="text-indent: 30px;">O valor de uma roupa feita com Trama Sombria segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.</div>
'''''Natural 20'''''. You preserve 25% of the shadow weave that can be used for other creations.
'''''20 natural'''''. Você preserva 25% da trama luminar que pode ser usada para outras criações.
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{| class="organiza_trad"
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</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
==Level 5==
==Nível 5==
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</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Arrow Catcher / Horo===
===Apanhador de Flechas / Horo===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista 5<br/>
'''Ofício''': Modista 5<br/>
'''DC''': 20<br/>
'''CD''': 20<br/>
'''Component''': Fabric, rope, bamboo and Craft Set<br/>
'''Componente''': Tecido, corda, bambu e Conjunto de Ofício<br/>
'''Value''': 500 GP
'''Valor''': 500 PO
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
The horo is an Ionian creation, a thick fabric structure attached to the back of armor that inflates with air, protecting warriors from arrows and thrown weapons.
O horo é uma criação de Ionia, trata-se de uma grossa estrutura de tecido presa à parte traseira de armaduras que infla com o ar, protegendo guerreiros de flechas e armas de arremesso.
<div style="text-indent: 30px;">When a character using the arrow catcher is targeted by a ranged attack that is not frontal, he receives the effects of half cover; if he is on a mount, the effect becomes three-quarters cover.</div>
<div style="text-indent: 30px;">Quando um personagem que usa o apanhador de flechas é alvo de um ataque a distância que não seja frontal, ele recebe os efeitos de meia cobertura, caso esteja em uma montaria, o efeito passa a ser de três quartos de cobertura.</div>
'''''Natural 20'''''. General Masterpieces Table and coverage is now three-quarters, increasing to full coverage when on a mount.
'''''20 natural'''''. Tabela Obras-primas gerais e a cobertura passa a ser de três quartos, aumentando para cobertura total quando em uma montaria.
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{| class="organiza_trad"
{| class="organiza_trad"
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==Nível 6==
==Level 6==
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</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Entwine Luminar Weave III===
===Tecer Trama Luminar III===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Prerequisito: Formula - Entwine Luminar Weave II''
''Pré-requisito: Fórmula - Tecer Trama Luminar II''
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista 6<br/>
'''Ofício''': Modista 6<br/>
'''DC''': 20<br/>
'''CD''': 20<br/>
'''Component''': Luminous base and Craft Set<br/>
'''Componente''': Tecido ou couro, Conjunto de Ofício<br/>
'''Value''': *
'''Valor''': *
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
You learn to entwine luminary weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 1200 thread technique.
Você aprende a tecer trama luminar após a mesma já ter passado pelo processo alquímico necessário, podendo utilizar esse material para criar roupas utilizando a técnica de 1200 fios.
<div style="text-indent: 30px;">The value of an outfit made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.</div>
<div style="text-indent: 30px;">O valor de uma roupa feita com Trama Luminar segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.</div>
'''''Natural 20'''''. You preserve 25% of the luminar weave that can be used for other creations.
'''''20 natural'''''. Você preserva 25% da trama luminar que pode ser usada para outras criações.
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</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
===Entwine Shadow Weave III===
===Tecer Trama Sombria III===
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
''Prerequisito: Formula - Entwine Shadow Weave II''
''Pré-requisito: Fórmula - Tecer Trama Sombria II''
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Craft''': Fashionista 6<br/>
'''Ofício''': Modista 2<br/>
'''DC''': 20<br/>
'''CD''': 20<br/>
'''Component''': Shadow base and Craft Set<br/>
'''Componente''': Tecido ou couro, Conjunto de Ofício<br/>
'''Value''': *
'''Valor''': *
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
You learn to entwine shadow weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 1200 thread technique.
Você aprende a tecer trama sombria após a mesma já ter passado pelo processo alquímico necessário, podendo utilizar esse material para criar roupas utilizando a técnica de 1200 fios.
<div style="text-indent: 30px;">The value of an outfit made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.</div>
<div style="text-indent: 30px;">O valor de uma roupa feita com Trama Sombria segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.</div>
'''''Natural 20'''''. You preserve 25% of the shadow weave that can be used for other creations.
'''''20 natural'''''. Você preserva 25% da trama sombria que pode ser usada para outras criações.
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Edição atual tal como às 22h22min de 13 de setembro de 2024

This Article is in accordance with the version 0.94 of Runarcana RPG

The Fashionista Craft allows you to design, create and repair clothing and footwear of the most diverse types, meeting the most diverse demands related to professions, styles and social classes. With this knowledge, you are able to use the most diverse materials to make clothing, from purely aesthetic to even functional, linked to specific needs and regions.

Attribute: The Attribute for tests related to the Fashionista Craft is Dexterity.

Synergies: In conjunction with your Fashionista Set, you can use this Craft with the following skills, enabling some effects:

  • Arcana, History. Your knowledge of fashion gives you additional information when examining fabrics, shoes and boots, as well as cloaks and robes, allowing you to identify exotic components that may be foci of magic, and you can recognize legendary and ancient clothing, as well as what nation and time period it belonged to.
  • Investigation. Your knowledge of the garment making process can be used to help you spot clues and make deductions that others miss when examining tapestries, upholstery, garments, and other fabric items, and even tell where a boot or shoe has been worn, what material it appears to be made of, the height and weight of the wearer, whether it has been worn recently, and if it is damaged, what caused the damage.

Fashionista Set

With the Fashionista Set you are able to use fabrics, threads, leather and other materials to create, adapt, repair and even recycle garments.

Content: A Fashionista's Set includes a thimble, several types of thread, several needles of different sizes, scraps of fabric, buttons, a small hammer, an awl, a knife, a shoe stand, a cutter, spare leather, and more. You may also know how to work a loom and other sewing machines, but these pieces of equipment are too large to carry around.

Formulas for the Fashionista Craft

Level 1

Clothes (common)

Craft: Fashionista
DC: 10
Component: Fabric and Craft Set
Value: 5 SP
Time: 1 hour

Common clothing usually includes tops, bottoms, regional underwear, and footwear.

Natural 20. General Masterpieces Table.

Colthes (costume)

Craft: Fashionista
DC: 12
Component: Fabric and Craft Set
Value: 5 GP

Costumes have a varied value, starting at 5 GP and increasing that value according to complexity and luxury.

Natural. General Masterpieces Table.

Clothes (Fine)

Craft: Fashionista
DC: 15
Component: Fabric and Craft Set
Value: 15 GP

Fine clothing is similar to regular clothing, but has a better cut and is made of finer materials.

Natural 20. General Masterpieces Table.

Clothes (Trip)

Craft: Fashionista
DC: 12
Component: Fabric and Craft Set
Value: 2 GP
Time: 2 hours

Travel clothing is clothing reinforced for a trip, usually with reinforced seams or even clothing tied to a specific climate.

Natural 20. General Masterpieces Table.

Sack

Craft: Fashionista
DC: 10
Component: Fabric and Craft Set
Value: 1 CP
Time: 1 hour

A sack is made of some fabric and is normally used to transport objects, especially grains.

A bag can normally hold 30 liters or 15 kg of equipment.

Natural 20. General Masterpieces Table.

Sleeping Bag

Craft: Fashionista
DC: 12
Component: Fabric and Craft Set
Value: 1 GP
Time: 2 hours

Made from specific fabrics to create thermal insulation, a sleeping bag usually comes with a waterproof fabric that also serves as thermal insulation.

A sleeping bag is enough for an average-sized person to sleep in with some comfort.

Natural 20. General Masterpieces Table.

Tent (for two people)

Craft: Fashionista
DC: 12
Component: Fabric and Craft Set
Value: 2 GP
Time: 2 hours

A tent is typically a simple, portable canvas shelter that can be easily set up in most terrains.

By default, a tent where normally up to two people can sleep comfortably.

Natural 20. General Masterpieces Table and one more person can sleep in the tent comfortably.

Hidden Pocket

Craft: Fashionista 1
DC: 13
Component: Fabric or leather and Craft Set
Value: 1 GP
Time: 10 minutes

Depending on the item of clothing, you can create a pocket (or compartment, in shoes) that is almost unnoticeable without further investigation.

A hidden pocket can be placed on the inside of a shirt, in the lining of a hat, or even in the sole of a shoe. The size of items that can be placed in it varies depending on the item of clothing. A person wearing the item of clothing may make a Stealth check, adding the Craft level used to construct the pocket to this check to keep the item from being noticed.

Natural 20. The Stealth check is made with advantage.

Level 2

Snow Boots

Craft: Fashionista 2
DC: 15
Component: Fabric or hard leather, metal supports and Craft Set
Value: 50 GP

You can create a pair of reinforced shoes with a rough, highly grippy sole that is also warm enough to wear in cold weather.

A creature wearing snow boots is unaffected by difficult terrain caused by snow or ice.

Natural 20. General Masterpieces Table.

Entwine Luminar Weave I

Craft: Fashionista 2
DC: 12
Component: Luminous base and Craft Set
Value: *

You learn to entwine luminary weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 200 thread technique.

OThe value of an outfit made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the luminar weave that can be used for other creations.

Entwine Shadow Weave I

Craft: Fashionista 2
DC: 12
Component: Shadow base and Craft Set
Value: *

You learn to entwine Shadow Weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 200 thread technique.

OThe value of an outfit made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the shadow weave that can be used for other creations.

Level 3

Adjust Size

Craft: Fashionista 3
DC: 17
Component: Fabric or leather and Craft Set
Value: *

You are able to increase or decrease the size of clothes, shoes and the like by one category.

To reduce the size of a garment, the amount required is half the market value of the clothes. To increase the size of a garment, the amount required is the same as the cost of a new, identical set of clothing, with half of that amount being used to cover the cost of materials.

Natural 20. General Masterpieces Table.

Level 4

Camouflage Cloak

Craft: Fashionista 4
DC: 19
Component: Fabric, paint and Craft Set
Value: 200 GP

By using materials and paints to replicate a specific type of environment, you can create a piece that blends in with it.

A character wearing this cloak has advantage on Stealth checks in the environment defined during the item's creation.

Natural 20. General Masterpieces Table or the cloak protects the user from the effects of the chosen environment.

Operate Vidalion

Prerequisito: Spellcasting

Craft: Fashionista 4
DC: 20
Component: Craft Set
Value: *

While "the Vidalion" is an artifact unique to Ixtal, similar artifacts may exist throughout Runeterra. These artifacts materialize magic in the form of weaving, which can be used to create clothing with virtually unlimited capabilities. Similar artifacts are called so as a generalization. Operating the Vidalion, or similar artifacts, is a complex skill that involves knowledge of weaving and arcane magic.

Every hour spent weaving magical weft on a Vidalion, 2 mana points are spent and a Craft roll is made. If successful, 10 grams of Magic Weave are produced. If failed, only 1 gram is produced, and if critically failed, the artisan receives 2 exhaustion points, spends mana, and no amount of Magic Weave is produced.

Natural 20. You produce 15 grams of Magic Weave.

Entwine Luminar Weave II

Prerequisito: Formula - Entwine Luminar Weave I

Craft: Fashionista 4
DC: 19
Component: Luminous base and Craft Set
Value: *

You learn to entwine luminary weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 600 thread technique.

OThe value of an outfit made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the luminar weave that can be used for other creations.

Entwine Shadow Weave II

Prerequisito: Formula - Entwine Shadow Weave I

Craft: Fashionista 4
DC: 19
Component: Shadow base and Craft Set
Value: *

You learn to entwine shadow weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 600 thread technique.

OThe value of an outfit made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the shadow weave that can be used for other creations.

Level 5

Arrow Catcher / Horo

Craft: Fashionista 5
DC: 20
Component: Fabric, rope, bamboo and Craft Set
Value: 500 GP

The horo is an Ionian creation, a thick fabric structure attached to the back of armor that inflates with air, protecting warriors from arrows and thrown weapons.

When a character using the arrow catcher is targeted by a ranged attack that is not frontal, he receives the effects of half cover; if he is on a mount, the effect becomes three-quarters cover.

Natural 20. General Masterpieces Table and coverage is now three-quarters, increasing to full coverage when on a mount.

Level 6

Entwine Luminar Weave III

Prerequisito: Formula - Entwine Luminar Weave II

Craft: Fashionista 6
DC: 20
Component: Luminous base and Craft Set
Value: *

You learn to entwine luminary weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 1200 thread technique.

The value of an outfit made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the luminar weave that can be used for other creations.

Entwine Shadow Weave III

Prerequisito: Formula - Entwine Shadow Weave II

Craft: Fashionista 6
DC: 20
Component: Shadow base and Craft Set
Value: *

You learn to entwine shadow weave after it has already undergone the necessary alchemical process, and you can use this material to create clothes using the 1200 thread technique.

The value of an outfit made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the shadow weave that can be used for other creations.