Chilopod Voidling

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This article complies with version 0.96 of Runarcana RPG

Chilopod Voidling Sheet

Chilopod Voidling Grunt CR 1
Voidborn, Small
HP AC DR Proficiency Initiative
12 (3d6+2) 15 1 +2 +2
Attributes
STR: 10 DEX: 14 CON: 12 INT: 4 WIS: 6 CHA: 4
0 +2 +1 -3 -2 -3
Additional
Senses: Darkvision 60 feet. Passive perception 10
Speed: 45 feet walking and 45 feet burrowing
Skills: Perception +0, Stealth +3
Languages:
Experience
Collective: 25 Individual: 9
Defenses
Saving Throws: Strength +2, Constitution +3
Damage resistance: Disruptive damage
Damage immunity: Poison Damage
Vulnerability to damage: Acid damage and Lunar damage
Characteristics
Adaptability. Upon scoring a critical hit, reducing a creature to 0 hit points, or receiving a critical hit, the Voidling gains 1 adaptability counter that can be spent on an Adaptation action.
Adaptation: Accumulation. The Voidling can use 1 Adaptation conter and an action at the start of its turn to alter its physical form and strengthen itself. The Voidling must focus on the adaptation until the start of its next turn, losing the adaptation if it takes damage, moves, or makes an attack. Accumulation can be acquired more than once, strengthening each time they are acquired. When using this type of adaptation, the Voidling chooses from the options below:
  • Accumulation — Mass Stacking. The Voidling increases in size by one size category, increasing its hit dice by one category and gaining 3 additional hit points for each accumulation. If it reaches Colossal size, the size increase grants an additional hit die and increases the Voidling's AC by 1.
  • Accumulation — BioConstructed Cascade. The Voidling expels an acidic substance from its body, dealing 1 Acid damage on all its melee attacks, increasing by 1 with each accumulation.
  • Accumulation — Hyperventilated Lungs. The Voidling becomes capable of emitting a sonic blast in a 5-foot cone emanating from itself; all creatures in the area must succeed on a DC 11 Constitution saving throw or take 1d4 Thunder damage and become Deafened until the start of the Voidling's next turn. Upon regacquiring this adaptation, each additional accumulation increases the cone's range by 5 feet and the saving throw DC by 1.

Replaceable. The Voidling is subject to double the effects of spells and abilities that require saving throws, except for Dexterity saving throws. If it fails one of these saving throws, the Voidling takes full damage, rather than just half as usual.

Attacks
Pincer. Melee Natural Weapon Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 1 (1d4) Piercing damage + 0 (1d2-1) Disrutpive damage.
Runes
Runic Pulse: Onyx Pulse (regeneration 1 at the start of each turn, recovers 1d4 at the end of the round if no damage is taken)