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Craft: Guide
The Guide Craft makes you able to drive vehicles, find paths and read or even create maps. A guide's knowledge is also capable of giving him important information about a trip, analyzing maps and being able to predict adverse situations based on the paths chosen.
- Cartographer: You are able to read, understand and create maps of the most different types. Each time you receive this discipline, you must choose a type of map between nautical chart, physical map, hydrographic map, historical map, etc.
- Set: Sextant, ruler, compass, pen, ink and paper.
- Attribute: Intelligence
- Navigator: You know how to plan safe paths and routes. Each time you receive this discipline, you must choose a type of route in a location, e.g. Demacia trade routes, or Noxus, hidden routes.
- Set: Sextant, ruler, compass, pen, ink and paper.
- Attribute: Wisdom
- Pilot: You are able to drive a vehicle. Each time you receive this discipline, you must choose a vehicle from a rickshaw, cart, wagon, carriage, horse, boat, ship, motorbike, car, etc.
- Set: A quick repair kit for the vehicle in question.
- Attribute: Dexterity
Formulas for the Guide's Craft |
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CartographerCreate Map Craft: Guide (cartographer) Exploring a region allows you to create a smaller-scale map of the area in question on a sheet of paper or parchment. The types of maps you can create vary depending on the choice you made for the Cartographer Discipline. By default, a sheet of paper or parchment allows you to map an area up to 140 by 80 feet, totaling 2240 square feet (or 6720 meters).
Natural 20. You find safer or faster routes to the map. |
Plan Journey Craft: Guide (Navigator) You are able to plan a safe path with viable alternatives for both you and your allies. When following a journey plan, the incidence of difficult terrain becomes lesser, making traveling 2 feet on it cost only 3 feet of movement instead of 4, and adding half of your proficiency bonus to the passive Perception of whoever is following this path.
Natural 20. Traveling 4 feet of difficult terrain on the planned path only costs 5 feet of travel |
PilotRepair Vehicle Craft: Guide (pilot) Not only do you know how to drive a vehicle, you also understand it enough to carry out repairs on it. Using your tools to replace and repair damaged parts, you can only use this formula to repair damage to a vehicle with which you are proficient. As long as the vehicle still has at least 1 hit point, you can make repairs to it, recovering a number of hit dice from it equal to half your Proficiency bonus.
Natural 20. The vehicle regains an additional number of hit points equal to your proficiency bonus. |