Vine Elemental

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This article complies with version 0.96 of Runarcana RPG

A Vine Elemental is a creature with a body made of vines and materials common to trees that can be summoned by Acolytes of the Rite of Nature.

Vine Elemental Sheet

Vine Elemental Soldier CR 2
Elemental, Medium
HP AC DR Proficiency Initiative
22 (4d8+4) 11 (Natural) +2 -1
Attributes
STR: 14 DEX: 9 CON: 14 INT: 4 WIS: 10 CHA: 10
+2 -1 +2 -3 0 0
Additional
Senses: Seismic sense 60 feet when on a surface or open space with plants.
Speed: 30 feet walking
Skills:
Languages: Elemental
Experience
Collective: 112 Individual: 42
Defenses
Saving Throws: Charisma +2
Damage Vulnerability. Fire damage.
Damage resistance. Simple Physical damage.
Damage immunity. Poison damage
Immunity to conditions. Bleeding, Exhausted, Paralyzed, Petrified, and Poisoned.
Characteristics
Elemental Aura. The Vine Elemental emits a poisonous aura in a 5-foot radius around it. Hostile creatures that enter or first enter the area take ⅓ of the Elemental's CR (minimum 1) Poison damage. Additionally, the Vine Elemental deals its Pulse die as additional Poison damage on its natural weapon attacks.
Opulence: This Elemental has the ability to evolve over time. If the GM wishes, they can increase its CR by 1, up to a maximum of 10. For each CR above 2nd, this elemental receives +1 AC, +1 Strength and Constitution, and 4 additional Hit Dice. At CR 10, it gains Multiattack.
Attacks
Strike. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 9 (2d6+2) Bludgeoning damage.
Runas
Runic Pulse: Onyx Pulse (regeneration 1 at the start of each turn, recovers 1d4 at the end of the round if no damage is taken)
Runes: Territorial Outbreak, 1 use.