Summon Soldiers

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Elemental (any) 6th level

Casting Time: 1 action
Range: 15 feet
Components: V, S, M (an elemental gem worth at least 100 gp, present in Chapter 10)
Duration: Concentration, up to 1 minute

The elements come to life at your command, and you conjure up to 4 Medium-sized soldiers in an unoccupied space within the spell's range. Each soldier has the appearance you desire.

Each soldier has 16 AC, 40 hit points, 10 Strength, 12 Dexterity, 10 Constitution, 3 Intelligence, 3 Wisdom, and 1 Charisma. Their movement is 30 feet, they have blind sight within a 30-foot radius, and are Blind beyond that distance.

All soldiers act together at the end of their turn, obeying only one command. You can order them to perform any action. If you order them to attack, they can perform a single melee attack against a creature up to 5 feet away from them with an attack roll using magic. Each soldier will cause 3d6 + your spellcasting modifier of magical damage based on the element used.

Each blow from a soldier triggers a secondary effect related to the element used, which can be seen in the table “Effects for Spells by Damage Type.” This table can be found in Chapter 10: Conjuration.

At Higher Levels. When you cast this spell by spending Mana points equivalent to a spell of 7th level or higher, each soldier's hit points increase by 10 and all their attributes increase by +2 for each spell level above the 6th level.