Horses

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War Horse (Avassorian Outriders by Sixmorevodka)

Horses Sheets

Draft Horse

Draft Horse Soldier CR 1
Beast, Large
HP AC DR Proficiency Initiative
32 (6d10+2) 10 1 +2 +1
Attributes
STR: 16 DEX: 12 CON: 12 INT: 2 WIS: 10 CHA: 6
+3 +1 +1 -4 0 -2
Additional
Senses: Passive perception10
Speed: 40 feet of walking
Skills: Athletics +4
Languages: Sylvan
Experience
Collective: 50 Individual: 19
Defenses
Saving Throws: Strength +5
Characteristics
Charge. If the Draft Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 13 Strength saving throw or be knocked prone.
Ataques
Hoof. Melee Natural Weapon Attack, +5 to hit, 5 ft range, one target. On a hit, it deals 7 (1d8+3) Bludgeoning damage.
Runes
Runic Pulse: Jade Pulse (1d4 Bludgeoning and Fire damage)

Riding Horse

Riding Horse Soldier CR 1
Beast, Large
HP AC DR Proficiency Initiative
32 (6d10+2) 10 1 +2 +1
Attributes
STR: 14 DEX: 13 CON: 12 INT: 3 WIS: 10 CHA: 6
+2 +1 +1 -4 0 -2
Additional
Senses: Passive perception 10
Speed: 60 feet of walking
Skills: Athletics +4
Languages: Sylvan
Experience
Collective: 50 Individual: 19
Defenses
Saving Throws: Strength +4
Characteristics
Charge. If the Riding Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 12 Strength saving throw or be knocked Prone.
Attacks
Hoofs. Melee Natural Weapon Attack, +4 to hit, 5 ft range, one target. On a hit, deals 6 (1d8+2) Bludgeoning Damage.
Runes
Runic Pulse: Jade Pulse (1d4 Bludgeoning and Fire damage)

Wild Horse

Wild Horse Soldier CR 1
Beast, Large
HP AC DR Proficiency Initiative
32 (6d10+2) 10 1 +2 +1
Attributes
STR: 15 DEx: 12 CON: 12 INT: 2 WIS: 11 CHA: 6
+2 +1 +1 -4 0 -2
Additional
Senses: Passive perception 10
Speed: 60 feet of walking
Skills: Athletics +4
Languages: Sylvan
Experience
Collective: 50 Individual: 19
Defenses
Saving Throws: Strength +4
Characteristics
Charge. If the Wild Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 12 Strength saving throw or be knocked Prone.
Untamed. Its primal nature and lack of training make a Wild Horse more difficult to ride, tests made to ride or handle the wild horse suffer a -2 penalty.
Attacks
Hoof. Melee Natural Weapon Attack, +4 to hit, 5 ft range, one target. On a hit, deals 6 (1d8+2) Bludgeoning Damage.
Runes
Runic Pulse: Agate Pulse (1d4 Bludgeoning damage)

War Horse

War Horse Soldier CR 2
Beast, Large
HP AC DR Proficiency Initiative
42 (8d10+2) 10 (Natural) 1 +2 0
Attributes
STR: 15 DEX: 10 CON: 12 INT: 2 WIS: 10 CHA: 6
+2 0 +1 -4 0 -2
Additional
Senses: Passive perception 10
Speed: 60 feet of walking
Skills: Athletics +5
Languages: Sylvan
Experience
Collective: 112 Individual: 42
Defenses
Saving Throws: Strength +5
Characteristics
Charge. If the War Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 12 Strength saving throw or be knocked Prone. If a creature is Prone, the War Horse can make a Hoof attack against it as a bonus action.
Attacks
Hoof. Melee Natural Weapon Attack, +5 to hit, 5 ft range, one target. On a hit, deals 9 (2d6+2) Bludgeoning Damage.
Runes
Runic Pulse: Agate Pulse (1d4 Bludgeoning damage)
Runes: Unstoppable Force, 1 use.