Charge. If the Draft Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 13 Strength saving throw or be knocked prone.
Ataques
Hoof. Melee Natural Weapon Attack, +5 to hit, 5 ft range, one target. On a hit, it deals 7 (1d8+3) Bludgeoning damage.
Runes
Runic Pulse: Jade Pulse (1d4 Bludgeoning and Fire damage)
Riding Horse
Riding Horse
Soldier
CR 1
Beast, Large
HP
AC
DR
Proficiency
Initiative
32 (6d10+2)
10
1
+2
+1
Attributes
STR:
14
DEX:
13
CON:
12
INT:
3
WIS:
10
CHA:
6
+2
+1
+1
-4
0
-2
Additional
Senses:
Passive perception 10
Speed:
60 feet of walking
Skills:
Athletics +4
Languages:
Sylvan
Experience
Collective: 50
Individual: 19
Defenses
Saving Throws: Strength +4
Characteristics
Charge. If the Riding Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 12 Strength saving throw or be knocked Prone.
Attacks
Hoofs. Melee Natural Weapon Attack, +4 to hit, 5 ft range, one target. On a hit, deals 6 (1d8+2) Bludgeoning Damage.
Runes
Runic Pulse: Jade Pulse (1d4 Bludgeoning and Fire damage)
Wild Horse
Wild Horse
Soldier
CR 1
Beast, Large
HP
AC
DR
Proficiency
Initiative
32 (6d10+2)
10
1
+2
+1
Attributes
STR:
15
DEx:
12
CON:
12
INT:
2
WIS:
11
CHA:
6
+2
+1
+1
-4
0
-2
Additional
Senses:
Passive perception 10
Speed:
60 feet of walking
Skills:
Athletics +4
Languages:
Sylvan
Experience
Collective: 50
Individual: 19
Defenses
Saving Throws: Strength +4
Characteristics
Charge. If the Wild Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 12 Strength saving throw or be knocked Prone. Untamed. Its primal nature and lack of training make a Wild Horse more difficult to ride, tests made to ride or handle the wild horse suffer a -2 penalty.
Attacks
Hoof. Melee Natural Weapon Attack, +4 to hit, 5 ft range, one target. On a hit, deals 6 (1d8+2) Bludgeoning Damage.
Runes
Runic Pulse: Agate Pulse (1d4 Bludgeoning damage)
War Horse
War Horse
Soldier
CR 2
Beast, Large
HP
AC
DR
Proficiency
Initiative
42 (8d10+2)
10 (Natural)
1
+2
0
Attributes
STR:
15
DEX:
10
CON:
12
INT:
2
WIS:
10
CHA:
6
+2
0
+1
-4
0
-2
Additional
Senses:
Passive perception 10
Speed:
60 feet of walking
Skills:
Athletics +5
Languages:
Sylvan
Experience
Collective: 112
Individual: 42
Defenses
Saving Throws: Strength +5
Characteristics
Charge. If the War Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 12 Strength saving throw or be knocked Prone. If a creature is Prone, the War Horse can make a Hoof attack against it as a bonus action.
Attacks
Hoof. Melee Natural Weapon Attack, +5 to hit, 5 ft range, one target. On a hit, deals 9 (2d6+2) Bludgeoning Damage.