REMOVA OS ANÚNCIOS!

Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!

Craftː Mason

De Runarcana Wiki
Esta página é uma versão traduzida da página Ofício: Pedreiro. Sua tradução está 100% completa.
Outros idiomas:

This arcticle is in accordance with the version 0.94 of Runarcana RPG

The Mason Craft allows you to build a wide range of buildings of varying complexity, from houses to palaces, castles, dungeons and even temporary shelters, such as improvising such shelter and protection in a cave. A mason is able to reinforce and repair buildings, as well as having the knowledge of how to find their flaws and vulnerabilities.

Attribute: The Attribute for tests related to the Mason Craft is Intelligence.

Synergies: Using a Mason Set, you can use this craft with the following skills, enabling some effects:

  • Arcanism, History. Your knowledge of the Mason's Trade allows you to explain the origin of a construction based on the components used in it, as well as make inferences about the period and construction techniques used.
  • Perception. You can identify irregularities in walls, floors or room dimensions, making it easier to find trapdoors and secret passages.
  • Investigation. Your knowledge of the Mason's Trade allows you to study a building, finding its strengths and weaknesses as well as points of support.

Mason Set

With the Mason Set you are able to construct buildings, improvise shelters and even increase their security.

Contents: A Mason's Set includes a trowel, a hammer, a chisel, brushes, saw, nails, axe, square, ruler, adze and chisel.

Fórmulas for the Mason Craft

The results of the Mason craft formulas are usually called Buildings. Many of these buildings can be expanded without changing their types, which changes their cost and production time.

Expanding Buildings

A Building has proportions of height, width and area, in addition to having its own AC and Life Points, each formula defines a minimum value and proportion for the building in question, which can be expanded following the order below:

  • Area: Some buildings can have their area expanded, increasing the value by 50% of the initial value divided by the initial number of floors. The area cannot become more than four times the initial area. Example: A tower has a starting value of 60,000 gp and 3 stories as a base, with an area of ​​15 by 15 feet. Expanding that area by 15 feet (making it 30x15) increases its value by 20,000 gp.
  • Floors: Some buildings can have their number of floors increased, increasing the value by 20% of the initial value plus the additional value of its area for each additional floor. Each floor is 10 feet high. Example: A tower that has had its area increased by 15x15 feet has a value of 80,000 gp (60,000 gp of the initial value + 20,000 gp of the area increase), so adding a floor increases the value by 16,000 gp.
  • Width: Some buildings can have their width increased, increasing their value by 20% of the initial value plus the additional value of their area for each time the width is increased. Each increase adds 1 hit die to the building. Example: A castle has a starting value of 500,000 gp and the 4-foot width of its walls can be increased, doing so increases the cost by 100,000 feet to have walls 10 feet wide with 6d10 Hit Points.
Buildings
d4 Result
1 Choose: Reduce execution time by 20% or Reduce cost value by 20%
2 Hit Points dice increase by one category
3 Adds your Proficiency bonus to the building's AC
4 Choose a result between 1 and 3
Used for buildings


Level 1

Build Walls

Craft: Mason 1
DC: 13
Component: Bricks or stones, cement, wood, Craft Set
Value: *

You know how to build strong and effective walls to protect an area using bricks, masonry and other resources that are available.

The creation cost is per blocks that are 5 feet tall, 5 feet thick, and 5 feet wide. Each block costs 5 gp to make and takes a total of 2 hours to build, but takes at least 24 hours to dry, at which point it has an AC of 17 and 4d8 hit points per 5-foot block.

20 natural. Buildings Table.

Level 2


Build Houses

Craft: Mason 2
DC: 15
Component: Bricks or stones, cement, wood, Craft Set
Value: 1000 GP

You know how to build a simple house out of bricks and wood with enough space for at least one person to live comfortably.

The creation value is calculated from areas of 100 square feet of floor space by 10 feet of height and walls of the house, with an AC of 17 and 5d10 hit points. You can expand the area or add 1 floor to the house, as described in Expanding Buildings.

20 natural. Buildings Table.

Level 3

Build Towers

Craft: Mason 3
DC: 17
Component: Bricks or stones, cement and Craft Set
Value: 60.000 GP

Your architectural knowledge allows you to create a reinforced tower structure that can be used as a watchtower.

A tower is a vertical structure with at least 3 stories, each with a square or circular area of ​​100 square feet. The walls of the tower have 5d10 hit points and 15 + your Craft level of AC. You can expand the area or add up to 7 stories to the tower, as described in Expanding Buildings.

20 natural. Buildings Table.

Level 4

Build Edifice

Craft: Mason 4
DC: 19
Component: Bricks or stones, cement, beams and Craft Set
Value: 150.000 GP

His mastery of architecture allows him to create buildings, structures much taller than common towers that are also viable for habitation.

A building is a vertical structure with at least 10 stories, totaling 100 feet in height, with each story having a base area of ​​15 feet by 15 feet. The walls of the building have 5d10 hit points and 15 + your Craft level of AC. You can expand the area or add up to 20 stories to the building, as described in Expanding Buildings.

20 natural. Buildings Table.

Level 5

Build Castle

Craft: Mason 5
DC: 20
Component: Bricks or stones, cement, wood, Craft Set
Value: 500.000 GP

His construction skills reached the point of creating homes for nobles and the wealthy, the castle being the main example of this: a large construction capable of accommodating several people comfortably in addition to being strongly protected by a wall.

A castle is a building with a base area of ​​at least two stories of 10,000 square feet (100 feet by 100 feet) each. In addition, each castle is surrounded by a wall that is 15 feet high, increasing by 5 feet for each additional story. The wall has 5d10 hit points and 16 + your Craft level of AC. You can expand the area or add up to 2 stories to the castle, and you can increase the width of the walls up to 10 feet, as described in Expanding Buildings.

20 natural. Buildings Table.

Level 6

Build Arcology

Craft: Mason 6
DC: 22
Component: Bricks or stones, cement, metal beams and reinforcements, glass and Craft Set
Value: 10.000.000 GP

You have reached the pinnacle of architecture, being able to create a complex and detailed construction, capable of functioning as a localized city, allowing individuals to inhabit areas that, in other circumstances, would be unimaginable.

An arcology is a large, three-dimensional structure that occupies a base area of ​​120,000 feet (300 feet by 400 feet) and has 20 stories, making it 200 feet tall. The arcology is surrounded by a 5-foot-wide protective layer that has 5d10 Hit Points and 16 + your Craft level as AC. You can expand the area or add up to 100 stories to the arcology, and you can increase the width of your protective layer to up to 15 feet, as described in Expanding Buildings.

20 natural. Buildings Table.