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Classes
Character classes are schemes that detail what a character can do, what their abilities are, and what kind of resources they have access to through their background or training.
For Runeterra, classes represent your place in the world as well as your function, you can be a combatant, an inventor, a mage exploring the powers of magic, among a huge number of options.
As with Origins in the Runeterra Universe, the Classes presented here are different from those in other books, they have similarities to classes in the 5th edition D&D Player's Handbook, but are quite different overall.
A total of eleven core classes are offered for Runeterra, each of which contains a few archetypes attuned to the reality of this world. While you can create a Nature Acolyte in Noxus, you would hardly survive being a non-noble Arcane in Demacia.
In the process of creating characters, think about what is its role, how they got to where they are, and where their dreams come from.
A character's class expresses a part of the way he interacts with the world, how it solves its problems and from where it draws strength to move forward.
The Warlock class does not have a direct equivalent, however, see Pact Mystical Runessences on Chapter 5 for something similar.
Class | Classic Equivalent | Description | Hit Dice | Primary Abilities | Saving Throws | Proficiency in Weapons and Armor |
---|---|---|---|---|---|---|
Acolyte | Cleric and Druid | A champion with a connection to the spiritual world at the service of some entity or cause. | d8 | Wisdom & Charisma | Wisdom & Charisma | Light and medium armor, shields, and simple weapons |
Arcane | Sorcerer and Wizard | A magic user be it channeled through erudition or intuition, capable of manipulating the structures of reality | d6 | Intelligence | Intelligence & Wisdom or Charisma | Daggers, darts, slings, staffs, and light crossbows |
Bodhisattva | Monk | A master of martial arts, using body strength to achieve physical and spiritual perfection. | d10 | Strength & Wisdom | Strength & Wisdom | Simple weapons, short swords, and ninja weapons. |
Brute | Barbarian | A fierce warrior of primitive origin who can enter rage during a battle. | d12 | Strength | Strength & Constitution | Light and medium armor, shields, and simple and martial weapons |
Combatant | Fighter | A master of combat, an expert in a wide range of weapons and armor. | d10 | Strength or Dexterity | Strength or Dexterity & Constitution | Every armor, shields, and simple and martial weapons |
Hunter | Ranger | An expert in tracking and killing or capturing his prey. | d10 | Dexterity & Wisdom | Dexterity & Wisdom | Light and medium armor, shields, and simple and martial weapons |
Marksman | - | An expert in the use of firearms and ranged weapons | d8 | Dexterity | Dexterity & Intelligence | Light armor, simple weapons and firearms |
Mercurial | Rogue | A trickster who uses stealth and cunning to overcome obstacles and enemies. | d8 | Dexterity | Dexterity & Intelligence | Light armor, simple weapons, light crossbows, long swords, rapiers, and short swords |
Ninja | - | An expert in lurking and using the weakness of their enemies against them. | d8 | Dexterity | Dexterity & Wisdom | Light armor, simple weapons, ranged martial weapons, and ninja weapons |
Pilgrim | Bard | An inspiring mystic who possesses powers that echo the music of creation | d8 | Charisma | Dexterity & Charisma | Light armor, simple weapons, hand crossbows, long swords, rapiers, and short swords |
Techmaturge | Artificer | Experts in using the hidden magic potential of seemingly mundane objects | d6 | Intelligence | Constitution & Intelligence | Light armor, simple weapons, every crossbow and repeating crossbows and choose one from light firearms, medium firearms, long firearms, cannons and flamethrowers. |