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When the player makes his mining rolls, at the end of 1 hour, the wealth roll is made to establish whether, in addition to the values obtained through mining, he also obtained any bonuses: | When the player makes his mining rolls, at the end of 1 hour, the wealth roll is made to establish whether, in addition to the values obtained through mining, he also obtained any bonuses: | ||
#Roll on the Associated Gem Table (1d4) | |||
# | #Roll on the Wealth Table (1d10 for low, 1d8 for medium, and 1d4 for high) | ||
# | #Multiply the Wealth value by the Associated Gem Multiplier | ||
# | |||
If the result of the roll on the Associated Gem Table is a non-existent value (symbolized as a dash) no associated Gem was found. | |||
If a gem is found, but the wealth table has a value of 0, the gem was found, but at a very low value, not generating any bonus. | |||
Edição das 23h02min de 17 de setembro de 2024
Some stories focus on endless combat, while others may take players through political and espionage plots, and in some, resource gathering may be the focus.
Typically, the best stories mix all of these elements on different levels, giving utility to each of the characters' characteristics, making each of the three pillars integrated.
At some tables the story unfolds steadily, with every moment of the characters' day being part of the events, while at others, there are several periods of free time between events.
In all of the above cases, obtaining resources can be an important part of the narrative, either as a step towards achieving a goal or even as the ultimate goal.
Mining
Mineral resources can be obtained in a variety of ways throughout a story, through legal business, strategic looting, or even through hard work through the Mining Craft.
To practice the Mining Craft in a campaign, the GM may have a map of the regions containing geological data, with pre-established minerals and riches, and may only consult this reference material, but this is in no way a rule or requirement.
For shorter adventures, or even campaigns with a bit more improvisation (after all, players are unpredictable) these data may not be ready or may be incomplete. Therefore, it is possible to generate the necessary deta by choosing from the tables below or even using the randomness of the dice.
Generating a Mining Area
To generate a mining area, worldbuilding work can define which ores are common in various locations, as well as mines that have already been established in these locations to exploit this resource.
Still, a mining area can be created dynamically, for this the master can follow the following sequence:
- Roll on the Ore Table (1d10)
- Roll on the Wealth Table (1d4)
This way, it is established what type of ore can be found and what level of wealth in gems can be found during mining.
If the theme is recurring in a campaign, it may be interesting to generate several locations with their characteristics, so that in the event the theme is explored, the information is more easily available.
In many cultures, the exploitation of mineral resources can form villages or even cities, and in many cases this is the focus of life for all the people whose activities revolve around this activity, whether directly, by mining these resources, or indirectly, by providing services and products to make this possible.
Mining
Before a player can collect ores at a location, the available ore must be defined, as each type of ore requires a different formula.
When the player makes his mining rolls, at the end of 1 hour, the wealth roll is made to establish whether, in addition to the values obtained through mining, he also obtained any bonuses:
- Roll on the Associated Gem Table (1d4)
- Roll on the Wealth Table (1d10 for low, 1d8 for medium, and 1d4 for high)
- Multiply the Wealth value by the Associated Gem Multiplier
If the result of the roll on the Associated Gem Table is a non-existent value (symbolized as a dash) no associated Gem was found.
If a gem is found, but the wealth table has a value of 0, the gem was found, but at a very low value, not generating any bonus.
Tabela de Minério | |||
---|---|---|---|
D4 | Minério | ganho/hora | CD |
1 | Carvão | 12 PC * 1/2 proficiência | 12 |
2 | Basalto | 10 PC * proficiência | 13 |
3 | Sal | 12 PC * 1 proficiência | 14 |
4 | Arenito | 10 PC * 1,5 proficiência | 15 |
5 | Granito | 12 PC * 1,5 proficiência | 16 |
6 | Ferro | 10 PC * 2 proficiência | 16 |
7 | Cobre | 12 PC * 2 proficiência | 17 |
8 | Prata | 10 PC * 2,5 proficiência | 18 |
9 | Ouro | 12 PC * 2,5 proficiência | 19 |
10 | Platina | 12 PC * 3x proficiência | 20 |
Gemas Associadas | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
d4 | Carvão | Basalto | Sal | Arenito | Granito | Ferro | Cobre | Prata | Ouro | Platina |
1 | - | - | peridoto 1 | sílica 1 | diamante 1 | - | azurita 1 | - | peridoto 1 | lápis-lazuli 2 |
2 | - | - | diamante 2 | diamante 2 | topázio 2 | - | malaquita 2 | zircônia 2 | topázio 2 | galsita 5 |
3 | - | diamante 5 | turquesa 5 | âmbar 10 | peridoto 5 | pirita 5 | turquesa 6 | sudarina 5 | sudarina 5 | diamante 10 |
4 | diamante 10 | diamante 10 | aquamarine 10 | rubi 20 | zircônia 20 | hematita 10 | opala de fogo 10 | hexita, 10 | diamante 10 | hexita, 50 |
Riquezas | |
---|---|
d4 | Nível |
1 | nula |
2 | baixa |
3 | média |
4 | alta |
Riqueza | |||
---|---|---|---|
Dado | Baixa | Média | Alta |
1 | 0 | 0 | 0 |
2 | 0 | 0 | 10 PO |
3 | 0 | 0 | 50 PO |
4 | 0 | 0 | 100 PO |
5 | 0 | 1 PO | - |
6 | 0 | 10 PO | - |
7 | 0 | 25 PO | - |
8 | 1 PO | 50 PO | - |
9 | 2 PO | - | - |
10 | 3 PO | - |