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[[Categoria:0.92]]
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The riches found within a pirate ship, the mortal remains of unlucky adventurers inside a creature's lair or even gemstones stuck on the walls of a cave, all of those are ways in wich the players can find treasures and rewards for their adventures.
The riches found within a pirate ship, the mortal remains of unlucky adventurers inside a creature's lair or even gemstones stuck on the walls of a cave, all of those are ways in which the players can find treasures and rewards for their adventures.


Regardless of the campaign, players always crave some type of reward, from money to magical items. In this chapter we bring some rewards that can be given to the players.
Regardless of the campaign, players always crave some type of reward, from money to magical items. In this chapter we bring some of the rewards that can be given to the players.


Something that is important to mention is that player's rewards are not necessarily a material gain, a magic sword or rivers of money, a reward can simply ne a new part of the world's story, a link from you character being actively used during the campaign or even the Master narrating a scene were an ability that is usually forgotten can be used.
Something that is important to mention is that player's rewards are not necessarily a material gain, a magic sword or rivers of money, a reward can simply ne a new part of the world's story, a link from you character being actively used during the campaign or even the Master narrating a scene were an ability that is usually forgotten can be used.

Edição das 23h45min de 4 de dezembro de 2022

This Article is in accordance with the version 0.92 of Runarcana RPG

The riches found within a pirate ship, the mortal remains of unlucky adventurers inside a creature's lair or even gemstones stuck on the walls of a cave, all of those are ways in which the players can find treasures and rewards for their adventures.

Regardless of the campaign, players always crave some type of reward, from money to magical items. In this chapter we bring some of the rewards that can be given to the players.

Something that is important to mention is that player's rewards are not necessarily a material gain, a magic sword or rivers of money, a reward can simply ne a new part of the world's story, a link from you character being actively used during the campaign or even the Master narrating a scene were an ability that is usually forgotten can be used.

  1. Types of Reward
  2. Magic Items
  3. Inteligent Magic Items
  4. Darkin Weapons
  5. Artifacts
  6. Prosthetic Members
  7. Rare Materials