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Criou página com '{{#description2:You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.}} ''Celestial (spacemancy) 7th level''' |
Criou página com 'You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.' |
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''Celestial (spacemancy) 7th level'' | ''Celestial (spacemancy) 7th level'' | ||
'''Casting Time''': 1 action<br/> | |||
''' | '''Range''': Touch<br/> | ||
''' | '''Components''': V, S, M (A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)<br/> | ||
''' | '''Duration''': Instantaneous | ||
''' | |||
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM’s discretion. | |||
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. | |||
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence. | |||
[[Categoria:7º Nível de Magia]] | [[Categoria:7º Nível de Magia]] | ||
[[Categoria:Magia Celestial]] | [[Categoria:Magia Celestial]] | ||
[[Categoria:Mistério da Espaçomancia]] | [[Categoria:Mistério da Espaçomancia]] |
Edição atual tal como às 11h28min de 21 de novembro de 2024
Celestial (spacemancy) 7th level
Casting Time: 1 action
Range: Touch
Components: V, S, M (A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)
Duration: Instantaneous
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM’s discretion.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.