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Criou página com 'You have been touched by the essence of the fey, perhaps because of your life in Bandle City, perhaps because of an influence from the Glade. You gain the following benefits: *You have advantage on saving throws to resist the charmed condition and cannot be put to sleep by magic. *You can use the ''lesser illusion'' cantrip without using any verbal, somatic, or material components. You can use this cantrip in this manner a number of times equal to your proficiency bonus...' |
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</div><div class="mw-collapsible-content"> | </div><div class="mw-collapsible-content"> | ||
<ul class="organiza_lista"> | <ul class="organiza_lista"> | ||
# [[Heranças/en#Adaptive_Persistence|Adaptive Persistence]] | # [[Heranças/en#Adaptive_Persistence|Adaptive Persistence]] | ||
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# [[Heranças/en#Ambidextrous|Ambidextrous]] | # [[Heranças/en#Ambidextrous|Ambidextrous]] | ||
# [[Heranças/en#Arcane_Blood|Arcane Blood]] | # [[Heranças/en#Arcane_Blood|Arcane Blood]] | ||
# [[Heranças#Arcanist_Acolyte|Arcanist Acolyte]] | |||
# [[Heranças/en#Bioenergy|Bioenergy]] | # [[Heranças/en#Bioenergy|Bioenergy]] | ||
# [[Heranças/en#Blessed_Healer|Blessed Healer]] | # [[Heranças/en#Blessed_Healer|Blessed Healer]] | ||
# [[Heranças/en#Bloodblade|Bloodblade]] | # [[Heranças/en#Bloodblade|Bloodblade]] | ||
# [[Heranças#Cleave|Cleave]] | |||
# [[Heranças/en#Collateral_Benefit|Collateral Benefit]] | # [[Heranças/en#Collateral_Benefit|Collateral Benefit]] | ||
# [[Heranças/en#Combat_Distraction|Combat Distraction]] | # [[Heranças/en#Combat_Distraction|Combat Distraction]] | ||
# [[Heranças/en#Commander|Commander]] | # [[Heranças/en#Commander|Commander]] | ||
# [[Heranças#Crippling_Strikes|Crippling Strikes]] | |||
# [[Heranças/en#Deep_Meditation|Deep Meditation]] | # [[Heranças/en#Deep_Meditation|Deep Meditation]] | ||
# [[Heranças/en#Detect_Weakness|Detect Weakness]] | # [[Heranças/en#Detect_Weakness|Detect Weakness]] | ||
# [[Heranças#Elemental_Principle|Elemental Principle]] | |||
# [[Heranças/en#Evasive Fighter|Evasive Fighter]] | # [[Heranças/en#Evasive Fighter|Evasive Fighter]] | ||
# [[Heranças/en#Ferromancer|Ferromancer]] | # [[Heranças/en#Ferromancer|Ferromancer]] | ||
# [[Heranças/en#Forest_Magic|Forest Magic]] | # [[Heranças/en#Forest_Magic|Forest Magic]] | ||
# [[Heranças/en#Graciousness|Graciousness]] | # [[Heranças/en#Graciousness|Graciousness]] | ||
# [[Heranças#Initiated_Into_the_Mysteries|Initiated Into the Mysteries]] | |||
# [[Heranças/en#Insightful_Mind|Insightful Mind]] | # [[Heranças/en#Insightful_Mind|Insightful Mind]] | ||
# [[Heranças/en#Ki_Cultivation|Ki Cultivation]] | # [[Heranças/en#Ki_Cultivation|Ki Cultivation]] | ||
# [[Heranças#Killer_Instinct|Killer Instinct]] | |||
# [[Heranças/en#Light_Sleep|Light sleep]] | # [[Heranças/en#Light_Sleep|Light sleep]] | ||
# [[Heranças/en#Magic_Spark|Magik Spark]] | # [[Heranças/en#Magic_Spark|Magik Spark]] | ||
# [[Heranças/en#Master_Artisan|Master Artisan]] | # [[Heranças/en#Master_Artisan|Master Artisan]] | ||
# [[Heranças/en#Mediator|Mediator]] | # [[Heranças/en#Mediator|Mediator]] | ||
# [[Heranças#Natural_Caster|Natural Caster]] | |||
# [[Heranças/en#Perceive_Weaknesses|Perceive Weaknesses]] | # [[Heranças/en#Perceive_Weaknesses|Perceive Weaknesses]] | ||
# [[Heranças/en#Pickpocketer|Pickpocketer]] | # [[Heranças/en#Pickpocketer|Pickpocketer]] | ||
# [[Heranças#Pierce|Pierce]] | |||
# [[Heranças/en#Power_Chord|Power Chord]] | # [[Heranças/en#Power_Chord|Power Chord]] | ||
# [[Heranças/en#Prestidigitator|Prestidigitator]] | # [[Heranças/en#Prestidigitator|Prestidigitator]] | ||
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# [[Heranças/en#Recognized Experiment|Recognized Experiment]] | # [[Heranças/en#Recognized Experiment|Recognized Experiment]] | ||
# [[Heranças/en#Rigid_Skin|Rigid Skin]] | # [[Heranças/en#Rigid_Skin|Rigid Skin]] | ||
# [[Heranças#Ritualist|Ritualist]] | |||
# [[Heranças/en#Runic_Hyperactivity|Runic Hyperactivity]] | # [[Heranças/en#Runic_Hyperactivity|Runic Hyperactivity]] | ||
# [[Heranças#Secrets_of_Gunpowder|Secrets of Gunpowder]] | |||
# [[Heranças/en#Silky_Voice|Silky Voice]] | # [[Heranças/en#Silky_Voice|Silky Voice]] | ||
# [[Heranças/en#Skilled|Skilled]] | # [[Heranças/en#Skilled|Skilled]] | ||
# [[Heranças/en#Son_of_the_Darkness|Son of the Darkness]] | # [[Heranças/en#Son_of_the_Darkness|Son of the Darkness]] | ||
# [[Heranças#Soul_of_the_Hunt|Soul of the Hunt]] | |||
# [[Heranças/en#Spiritual_Fluency|Spiritual Fluency]] | # [[Heranças/en#Spiritual_Fluency|Spiritual Fluency]] | ||
# [[Heranças/en#Stubborn|Stubborn]] | # [[Heranças/en#Stubborn|Stubborn]] | ||
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# [[Heranças/en#Summon_Aid|Summon Aid]] | # [[Heranças/en#Summon_Aid|Summon Aid]] | ||
# [[Heranças/en#Tactical_Master|Tactical Master]] | # [[Heranças/en#Tactical_Master|Tactical Master]] | ||
# [[Heranças#This_is_Personal|This is Personal]] | |||
# [[Heranças/en#Trained_Vision|Trained Vision]] | # [[Heranças/en#Trained_Vision|Trained Vision]] | ||
# [[Heranças#Versatile_Channeler|Versatile Channeler]] | |||
# [[Heranças/en#Weapon_Scholar|Weapon Scholar]] | # [[Heranças/en#Weapon_Scholar|Weapon Scholar]] | ||
</ul> | </ul> | ||
</div></div> | </div></div> | ||
<span id="Heranças_por_Origem"></span> | <span id="Heranças_por_Origem"></span> | ||
Linha 270: | Linha 281: | ||
</div></div> | </div></div> | ||
<div class="mw-collapsible mw-collapsed"><div> | <div class="mw-collapsible mw-collapsed"><div> | ||
'''Bandlecity''' | '''Bandlecity''' | ||
</div><div class="mw-collapsible-content"> | </div><div class="mw-collapsible-content"> | ||
<ul class="organiza_lista"> | <ul class="organiza_lista"> | ||
# [[Heranças/en#Apparently Harmless|Apparently Harmless]] | |||
# [[Heranças/en#Feytouched|Feytouched]] | |||
# [[Heranças/en#Special Way|Special Way]] | # [[Heranças/en#Special Way|Special Way]] | ||
</ul> | </ul> | ||
</div></div> | </div></div> | ||
<div class="mw-collapsible mw-collapsed"><div> | <div class="mw-collapsible mw-collapsed"><div> | ||
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</div></div> | </div></div> | ||
<div class="mw-collapsible mw-collapsed"><div> | <div class="mw-collapsible mw-collapsed"><div> | ||
'''Ixtal''' | '''Ixtal''' | ||
Linha 320: | Linha 330: | ||
# [[Heranças/en#Elemental_Aptitude|Elemental Aptitude]] | # [[Heranças/en#Elemental_Aptitude|Elemental Aptitude]] | ||
# [[Heranças/en#Manatouched|Manatouched]] | # [[Heranças/en#Manatouched|Manatouched]] | ||
# [[Heranças/en#Elemental Synergy|Elemental Synergy]] | |||
</ul> | |||
</div></div> | |||
<div class="mw-collapsible mw-collapsed"><div> | |||
'''Nazumah''' | |||
</div><div class="mw-collapsible-content"> | |||
<ul class="organiza_lista"> | |||
* [[Heranças/en#Nazumite Craftsman|Nazumite Craftsman]] | |||
* [[Heranças/en#Nazumite Collector|Nazumite Collector]] | |||
* [[Heranças/en#Nazumite Hunter|Nazumite Hunter]] | |||
</ul> | </ul> | ||
</div></div> | </div></div> | ||
<div class="mw-collapsible mw-collapsed"><div> | <div class="mw-collapsible mw-collapsed"><div> | ||
Linha 420: | Linha 439: | ||
Your study of the spirit world has left a magical touch on your soul, causing you to become more magically versed and knowledgeable about other magics. You receive the following benefits: | Your study of the spirit world has left a magical touch on your soul, causing you to become more magically versed and knowledgeable about other magics. You receive the following benefits: | ||
*When you choose this Heritage, you must choose a Mystery. When you become able to cast a new level of spell, you may choose one spell from that Mystery, of a level that you can cast; this spell is always prepared and counts as an Acolyte spell for you. | *When you choose this Heritage, you must choose a Mystery that you have access to. When you become able to cast a new level of spell, you may choose one spell from that Mystery, of a level that you can cast; this spell is always prepared and counts as an Acolyte spell for you. | ||
*You gain proficiency with Arcana | *You gain proficiency with Arcana | ||
Linha 430: | Linha 449: | ||
Music is not just an activity for you, but a way to express yourself and connect with the universe. You receive the following benefits: | Music is not just an activity for you, but a way to express yourself and connect with the universe. You receive the following benefits: | ||
* You can use a musical instrument as a Spellcasting Focus | * You receive the Mystery of Sound | ||
* After | * You can use a musical instrument as a Spellcasting Focus and can use Charisma as the Spellcasting attribute of your class or subclass and replace the use of verbal components of your spells with chords from your musical instrument. | ||
* After casting 3 spells, you can use your bonus action to make a weapon attack that will cause your Base Pulse die in additional damage of the type equal to your last damage spell cast, for example, if you used the elemental ray (fire) cantrip, the additional damage from your weapon will be fire. | |||
|- | |- | ||
Linha 500: | Linha 519: | ||
An elder of an ancient species, you have wandered the world for centuries or seen many living souls pass you by, with time you have become tougher, both mentally and physically. You receive the following benefits: | An elder of an ancient species, you have wandered the world for centuries or seen many living souls pass you by, with time you have become tougher, both mentally and physically. You receive the following benefits: | ||
* You can use the '' | * You can use the ''druidism'' cantrip without using any verbal, somatic, or material components. You can use this cantrip in this manner a number of times equal to your proficiency bonus for a full rest. | ||
* You can use the ''resistance'' cantrip on yourself without using any verbal, somatic or material components. You can use this cantrip this | * You can use the ''resistance'' cantrip on yourself without using any verbal, somatic, or material components. You can use this cantrip in this manner a number of times equal to your proficiency bonus for a full rest. | ||
* You gain | * You gain the Mystery of Flora | ||
|- | |- | ||
Linha 521: | Linha 540: | ||
You have an innate ability with elemental magic, knowing how to alter its basic properties. You receive the following benefits: | You have an innate ability with elemental magic, knowing how to alter its basic properties. You receive the following benefits: | ||
* You | * You receive an Elemental Mystery of your choice from an element that you have access to. | ||
* When | * When you obtain this Heritage, you must choose two elements that you have access to. You are able to swap the damage of spells of these two elements. When doing so, you must declare to your GM in advance the new element that you are using, using the Elements and Damage Types table in Chapter 10: Spellcasting. For example, if you choose the elements Water and Fire, when casting fire spells that cause damage, you can change the damage type of the fire spells to piercing instead of the normal damage of the spell. | ||
|- | |- | ||
Linha 532: | Linha 551: | ||
* You can use the ''goodberry'' spell without spending mana points nor using any verbal, somatic or material components. You can use this spell this way a number of times equal to your proficiency bonus per full rest. | * You can use the ''goodberry'' spell without spending mana points nor using any verbal, somatic or material components. You can use this spell this way a number of times equal to your proficiency bonus per full rest. | ||
* You | * You receive the Flora Mystery | ||
|- | |- | ||
Linha 580: | Linha 599: | ||
*'''''Tonfa''' - Prerequisites: Ionia or Nazumah or proficiency with club | *'''''Tonfa''' - Prerequisites: Ionia or Nazumah or proficiency with club | ||
|- | |- | ||
| | |||
=== Floral Arsenal === | === Floral Arsenal === | ||
Linha 586: | Linha 606: | ||
Some plants have their thorns, but you have them all. You receive the following benefits: | Some plants have their thorns, but you have them all. You receive the following benefits: | ||
* You can produce | * You can produce sturdy spikes that can be used as weapons. You are proficient with these spikes, and they deal 1d4 piercing damage and have the properties: light, finesse, and thrown (10-20 feet). You can create a number of spikes equal to twice your Proficiency bonus per full rest. Creatures other than you have disadvantage on attack rolls with these spikes. Spikes created in this way dry out and brittle after 24 hours, becoming unusable. | ||
* You gain access to the Mystery of Flora. | * You gain access to the Mystery of Flora. | ||
Linha 823: | Linha 843: | ||
Magic bloomed in you at a young age, and it's up to you whether to explore that ability or not. You receive the following benefits: | Magic bloomed in you at a young age, and it's up to you whether to explore that ability or not. You receive the following benefits: | ||
* You | * You receive two Mysteries that you have access to of your choice. | ||
* You gain a 1st-level spell of your choice from one of the two chosen mysteries. This spell can be used without expending mana a number of times equal to half your Proficiency bonus | * You gain a 1st-level spell of your choice from one of the two chosen mysteries. This spell can be used without expending mana a number of times equal to half your Proficiency bonus for a full rest, and its Spellcasting stat is Intelligence. | ||
|- | |- | ||
Linha 862: | Linha 882: | ||
Jungle Trolls excel when dedicating themselves to Poisons, you receive the following benefits: | Jungle Trolls excel when dedicating themselves to Poisons, you receive the following benefits: | ||
* You gain | *You gain the Elemental Mystery Poison. | ||
* You | *You learn the cantrip ''poison spray.'' This cantrip is cast using your spellcasting ability or Constitution, whichever is higher. You can cast this cantrip a number of times equal to your proficiency bonus from a full rest. | ||
*You gain the Apothecary Office. | |||
|- | |- | ||
Linha 905: | Linha 925: | ||
* When healing a creature, until the end of its next turn, attacks of opportunity made against it have disadvantage and the next attack it makes has advantage. | * When healing a creature, until the end of its next turn, attacks of opportunity made against it have disadvantage and the next attack it makes has advantage. | ||
* You gain | * You gain the Mystery of Etermancy | ||
|- | |- | ||
Linha 990: | Linha 1 010: | ||
An innate talent for healing the illnesses that afflict the world runs in your blood. You receive the following benefits: | An innate talent for healing the illnesses that afflict the world runs in your blood. You receive the following benefits: | ||
* You gain proficiency in Medicine, if you already have it you gain | * You gain proficiency in Medicine, if you already have it you gain specialty. | ||
* You learn the ''healing word'' | * You learn the spell ''healing word'', being able to cast it without spending mana points a number of times equal to half your Proficiency bonus for a full rest. The healing value of this spell is 1d4 + your Proficiency bonus. | ||
* You gain | * You gain the Mystery Water | ||
|- | |- | ||
Linha 1 069: | Linha 1 089: | ||
The winds seem to recover your inner energy, as if each renewed breath provided you additional strength. You receive the following benefits: | The winds seem to recover your inner energy, as if each renewed breath provided you additional strength. You receive the following benefits: | ||
* When | * When you are the target of a spell or effect that restores hit points equal to or greater than your maximum hit die, you can use your reaction to restore half your Proficiency bonus in mana points. You can use this feature a number of times equal to twice your Proficiency bonus per rest. | ||
* You can use the ''wind fan'' cantrip without using any verbal, somatic, or material components. You can use this cantrip a number of times equal to | * You can use the ''wind fan'' cantrip without using any verbal, somatic, or material components. You can use this cantrip in this manner a number of times equal to your Proficiency bonus per rest. The Spellcasting attribute for this spell is Constitution. | ||
* You gain | * You gain the Mystery Wind. | ||
|- | |- | ||
Linha 1 131: | Linha 1 151: | ||
You can create a pheromone in your body able to stun the senses of creatures near you. You receive the following benefits: | You can create a pheromone in your body able to stun the senses of creatures near you. You receive the following benefits: | ||
* | * Once per long rest, using your action, you spread these spores over your body. Creatures within 5 feet of you must make a Constitution saving throw DC 8 + proficiency bonus + Constitution modifier. On a failed save, the creature is Stunned for the next minute, and can repeat the saving throw at the start of each of its turns with disadvantage, while on a successful save it is immune to this effect for the next 24 hours. | ||
* You gain | * You gain the Mystery Poison | ||
|- | |- | ||
Linha 1 163: | Linha 1 183: | ||
* A number of times equal to your Proficiency bonus per Full Rest, when you deal damage of the same type as your breath weapon, you may cause that damage to increase by one category. | * A number of times equal to your Proficiency bonus per Full Rest, when you deal damage of the same type as your breath weapon, you may cause that damage to increase by one category. | ||
* You | * You manifest the element based on your half-dragon elemental type. | ||
* You gain a cantrip from a mystery based on your half-dragon elemental type. Your Spellcasting attribute for this spell is Constitution or your Spellcasting attribute, if you are a spellcaster (whichever is higher). You can use this cantrip a number of times equal to your Proficiency bonus per Full Rest. | * You gain a cantrip from a mystery based on your half-dragon elemental type. Your Spellcasting attribute for this spell is Constitution or your Spellcasting attribute, if you are a spellcaster (whichever is higher). You can use this cantrip a number of times equal to your Proficiency bonus per Full Rest. | ||
Linha 1 289: | Linha 1 309: | ||
* When you miss an attack within a dim or dark area, you can use your reaction to take the Hide action. | * When you miss an attack within a dim or dark area, you can use your reaction to take the Hide action. | ||
* You learn the ''darkness'' spell, which you can cast without spending mana points. You can cast this spell a number of times equal to your Proficiency bonus per full rest. You can see normally in the area of darkness cast by this feature or by you. | * You learn the ''darkness'' spell, which you can cast without spending mana points. You can cast this spell a number of times equal to your Proficiency bonus per full rest. You can see normally in the area of darkness cast by this feature or by you. | ||
* Choose one | * Choose between one of these Mysteries to receive: Dark or Shadowmancy | ||
|- | |- | ||
Linha 1 584: | Linha 1 604: | ||
* When dealing cold damage from any source that originates from you, you may reroll any natural 1 on the cold damage dice roll, you must use the reroll. | * When dealing cold damage from any source that originates from you, you may reroll any natural 1 on the cold damage dice roll, you must use the reroll. | ||
* You | * You receive the Ice Mystery | ||
|- | |- | ||
Linha 1 680: | Linha 1 700: | ||
* You may reroll your Runic Pulse during a Full Rest. You must keep the new result. | * You may reroll your Runic Pulse during a Full Rest. You must keep the new result. | ||
* Whenever you are wearing light or no armor, you gain 1 DR/true damage. | * Whenever you are wearing light or no armor, you gain 1 DR/true damage. | ||
* You | * You receive the Mystery of Runomancy | ||
|- | |- | ||
Linha 1 737: | Linha 1 757: | ||
You have studied magic from an early age, gaining an understanding of many profound aspects of it before you can even use them. You receive the following benefits: | You have studied magic from an early age, gaining an understanding of many profound aspects of it before you can even use them. You receive the following benefits: | ||
*You receive 2 mysteries or elements (and their mysteries) that you have access to | *You receive 2 mysteries or manifest 2 elements (and their mysteries) that you have access to | ||
*You gain specialty in Arcana | *You gain specialty in Arcana | ||
*If you fail a skill check involving Arcana, you can make a new skill check without specialization and keep the new result. You can do this only once per skill check and a number of times equal to your proficiency bonus per long rest. | *If you fail a skill check involving Arcana, you can make a new skill check without specialization and keep the new result. You can do this only once per skill check and a number of times equal to your proficiency bonus per long rest. | ||
Linha 1 838: | Linha 1 858: | ||
* You learn the ''constrict'' spell, and you can cast it without spending mana points. You can cast this spell a number of times equal to half your Proficiency bonus per full rest. | * You learn the ''constrict'' spell, and you can cast it without spending mana points. You can cast this spell a number of times equal to half your Proficiency bonus per full rest. | ||
* You | * You receive the Flora Mystery. | ||
|- | |- | ||
Linha 1 899: | Linha 1 919: | ||
''Prerequisite: Initial'' | ''Prerequisite: Initial'' | ||
The primordial element that touched your existence | The primordial element that touched your existence emerged during your development. When choosing this Heritage, you must choose between Light and Shadow, you manifest this element and receive the following benefits: | ||
* You | * You receive the mystery of the primordial element chosen for this Inheritance | ||
** If you chose Light, you gain immunity to the Blinded condition caused by light mystery spells or strong light, such as the effect of the fire blade spell. | ** If you chose Light, you gain immunity to the Blinded condition caused by light mystery spells or strong light, such as the effect of the fire blade spell. | ||
** If you chose Shadow, you see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light. You cannot discern colors in the dark, only shades of gray, and magical darkness does not affect your darkvision. | ** If you chose Shadow, you see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light. You cannot discern colors in the dark, only shades of gray, and magical darkness does not affect your darkvision. | ||
Linha 1 933: | Linha 1 953: | ||
* During a Short Rest, you can spend a number of additional Hit Dice equal to half your Proficiency bonus. | * During a Short Rest, you can spend a number of additional Hit Dice equal to half your Proficiency bonus. | ||
* Choose | * Choose between one of these Mysteries to receive: Enchantment, Illusion or Oneiromancy | ||
|- | |- | ||
Linha 2 022: | Linha 2 042: | ||
''Prerequisite: Bodhisattva'' | ''Prerequisite: Bodhisattva'' | ||
Your experience with Ki has opened gateways to spiritual emanations. You gain the following benefits: | Your experience with Ki has opened gateways to spiritual emanations. You gain the following benefits: | ||
*Choose three | *Choose three Spiritual Mystery or Elemental Mystery cantrips that you have access to. You can cast them using your Bodhisattva level as your Caster level, and your casting attribute for these cantrips is Wisdom. | ||
|- | |- | ||
Linha 2 152: | Linha 2 172: | ||
* While in combat, upon receiving healing from any source, you can cause your next melee attack to have advantage and if you hit you can add your proficiency bonus to the damage. You can use this ability a number of times equal to your Proficiency bonus per full rest. | * While in combat, upon receiving healing from any source, you can cause your next melee attack to have advantage and if you hit you can add your proficiency bonus to the damage. You can use this ability a number of times equal to your Proficiency bonus per full rest. | ||
* Choose one of these Mysteries to | * Choose between one of these Mysteries to receive: Ethermancy or Water | ||
|- | |- | ||
Linha 2 170: | Linha 2 190: | ||
The flames within you are manifested through your hands, you receive the following benefits: | The flames within you are manifested through your hands, you receive the following benefits: | ||
* | * Choose from one of the following elements: Fire, Inferno or Magma. You receive the Mystery of the chosen Element. | ||
* When you deal fire or incinerating damage to a target, you heal 1 hit point for each dice rolled. | * When you deal fire or incinerating damage to a target, you heal 1 hit point for each dice rolled. | ||
Linha 2 189: | Linha 2 209: | ||
You have a rare and direct relationship with a composite elemental nature. You gain the following benefits: | You have a rare and direct relationship with a composite elemental nature. You gain the following benefits: | ||
*You | *You manifest a tertiary or transitional element without needing to attend to the elemental paths and receive the Mystery of that element. By manifesting this element through this Heritage, you do not gain access to it or the elements that compose that element. ''Ex. Manifesting the Metal Element in this way does not give you access to the Magma and Storm elements, just as manifesting the Poison element does not give you access to the Shadow element nor grant you the Water or Fire elements.'' | ||
*When casting a Mystery spell chosen by this Heritage, you can cast it at a higher level (if you can cast it at that level) without expending additional mana. You can do this a number of times equal to your proficiency bonus for a full rest. | *When casting a Mystery spell chosen by this Heritage, you can cast it at a higher level (if you can cast it at that level) without expending additional mana. You can do this a number of times equal to your proficiency bonus for a full rest. | ||
Linha 2 223: | Linha 2 243: | ||
* You learn the sleep spell, which you can cast without expending mana points a number of times equal to half your Proficiency bonus per full rest. | * You learn the sleep spell, which you can cast without expending mana points a number of times equal to half your Proficiency bonus per full rest. | ||
* You | * You receive the Mystery of Oneiromancy | ||
|- | |- | ||
Linha 2 295: | Linha 2 315: | ||
* You have advantage on saving throws related to desert weather and on rolls against spells that deal fire damage. Additionally, your movement in sand increases by 10 feet and causes difficult terrain related to fine sand, coarse sand or wind to be ignored. | * You have advantage on saving throws related to desert weather and on rolls against spells that deal fire damage. Additionally, your movement in sand increases by 10 feet and causes difficult terrain related to fine sand, coarse sand or wind to be ignored. | ||
* You | * You manifest the Desert Element | ||
|- | |- | ||
Linha 2 305: | Linha 2 325: | ||
* You have advantage on saving throws related to cold weather and on rolls against spells that deal cold damage. Additionally, your speed increases by 10 feet on snow and causes difficult terrain related to deep or thin snow to be ignored. | * You have advantage on saving throws related to cold weather and on rolls against spells that deal cold damage. Additionally, your speed increases by 10 feet on snow and causes difficult terrain related to deep or thin snow to be ignored. | ||
* You | * You manifest the Ice Element | ||
|- | |- | ||
Linha 2 357: | Linha 2 377: | ||
* You can add double your Proficiency bonus to the damage of your spells that hit only one target once. | * You can add double your Proficiency bonus to the damage of your spells that hit only one target once. | ||
* You can add your Proficiency bonus to the damage of your spells that hit a target more than once or that hit multiple targets. | * You can add your Proficiency bonus to the damage of your spells that hit a target more than once or that hit multiple targets. | ||
* You | * You receive a Mystery, to which you have access, of your choice. | ||
|- | |- | ||
Linha 2 377: | Linha 2 397: | ||
* You can, once per long rest, use an action to heal yourself or one other creature within 20 feet of you, a total of hit points equal to 5 x your proficiency bonus. Additionally, you have advantage on Medicine checks. | * You can, once per long rest, use an action to heal yourself or one other creature within 20 feet of you, a total of hit points equal to 5 x your proficiency bonus. Additionally, you have advantage on Medicine checks. | ||
* You | * You receive a Spiritual Mystery | ||
|- | |- | ||
| | | | ||
Linha 2 414: | Linha 2 434: | ||
You have a natural affinity for using a specific element, either because of your training with the Yun Tal or purely because of the naturally arcane environment in which you lived. You gain the following benefits: | You have a natural affinity for using a specific element, either because of your training with the Yun Tal or purely because of the naturally arcane environment in which you lived. You gain the following benefits: | ||
*You | *You manifest an Element you have access to. | ||
*You learn the Elemental Bolt cantrip using the chosen Element, and you can cast it a number of times equal to your proficiency bonus for a full rest, using your Constitution, Wisdom, or your spellcasting ability, whichever is greater. | *You learn the Elemental Bolt cantrip using the chosen Element, and you can cast it a number of times equal to your proficiency bonus for a full rest, using your Constitution, Wisdom, or your spellcasting ability, whichever is greater. | ||
*Damage dealt by spells of the chosen Element ignores a target's DR value equal to half your proficiency bonus. | *Damage dealt by spells of the chosen Element ignores a target's DR value equal to half your proficiency bonus. | ||
Linha 2 425: | Linha 2 445: | ||
* You learn the spell "step without footprints", which you can cast without spending mana a number of times equal to half your Proficiency bonus for a full rest. | * You learn the spell "step without footprints", which you can cast without spending mana a number of times equal to half your Proficiency bonus for a full rest. | ||
*You | *You receive the Mystery of Umbramancy. | ||
|- | |- | ||
Linha 2 466: | Linha 2 486: | ||
* You can cast the ''druidcraft'' and ''guidance'' cantrips. You can cast each of these cantrips a number of times equal to your Proficiency bonus per full rest. | * You can cast the ''druidcraft'' and ''guidance'' cantrips. You can cast each of these cantrips a number of times equal to your Proficiency bonus per full rest. | ||
* You | * You receive a Spiritual Mystery of your choice. | ||
|- | |- | ||
Linha 2 509: | Linha 2 529: | ||
|- | |- | ||
| | | | ||
=== | === Feytouched === | ||
''Prerequisite: Bandopolitense'' | ''Prerequisite: Bandopolitense'' | ||
Linha 2 530: | Linha 2 550: | ||
''Prerequisite: Strength 16, proficiency with a melee weapon with the two-handed or versatile property'' | ''Prerequisite: Strength 16, proficiency with a melee weapon with the two-handed or versatile property'' | ||
Your brutality with a specific long or large weapon is such that when you wield it on the battlefield, you know you'll cut through troops in a brutal manner. You receive the following benefits: | Your brutality with a specific long or large weapon is such that when you wield it on the battlefield, you know you'll cut through troops in a brutal manner. You receive the following benefits: | ||
*You gain Mastery with a melee weapon with the two-handed or versatile property that you are proficient with. | *You gain Mastery with a melee weapon with the two-handed or versatile property that you are proficient with. | ||
*When you reduce a creature to 0 hit points with an attack with the chosen weapon, you can target another creature within range to take the excess damage from this attack if the hit roll made on the attack is enough to hit that creature. If the effect reduces the creature to 0 hit points, you can repeat the effect, passing the remaining damage to another creature until there are no more targets left, until the remaining damage becomes 0, or until a creature is no longer reduced to 0 hit points. | *When you reduce a creature to 0 hit points with an attack with the chosen weapon, you can target another creature within range to take the excess damage from this attack if the hit roll made on the attack is enough to hit that creature. If the effect reduces the attacked creature to 0 hit points, you can repeat the effect, passing the remaining damage to another creature until there are no more targets left, until the remaining damage becomes 0, or until a creature is no longer reduced to 0 hit points. | ||
|- | |- | ||
Linha 2 544: | Linha 2 562: | ||
* You gain access to the ''water jet'' spell, which you can cast as a 2nd-level spell without expending mana points. You can cast this spell a number of times equal to half your Proficiency bonus per full rest. | * You gain access to the ''water jet'' spell, which you can cast as a 2nd-level spell without expending mana points. You can cast this spell a number of times equal to half your Proficiency bonus per full rest. | ||
* You | *You receive the Water Elemental Mystery. | ||
|- | |- | ||
Linha 2 632: | Linha 2 650: | ||
* You have a Swimming speed equal to your normal speed. | * You have a Swimming speed equal to your normal speed. | ||
* You have advantage on Saving Throws to resist the effects of being at the Sea. | * You have advantage on Saving Throws to resist the effects of being at the Sea. | ||
* You | * You manifest the Water Element | ||
|- | |- | ||
Linha 2 653: | Linha 2 671: | ||
* You gain Proficiency in Insight. You gain Expertise if you already have Proficiency. | * You gain Proficiency in Insight. You gain Expertise if you already have Proficiency. | ||
* | * At night, you have Advantage on Insight checks. Additionally, you gain the Mystery of Divination. | ||
* You gain 15 feet of Darkvision, or add 15 feet to it if you already have it. | * You gain 15 feet of Darkvision, or add 15 feet to it if you already have it. | ||
Linha 2 672: | Linha 2 690: | ||
You have a special fondness for gazing at the stars through the wisdom of your ancestors. You receive the following benefits: | You have a special fondness for gazing at the stars through the wisdom of your ancestors. You receive the following benefits: | ||
* | * Choose between Divination and Oneiromancy. You receive the chosen Mystery. | ||
* You gain a 1st-level spell from the Mystery of Divination or Oneiromancy, you can cast this spell as a 1st-level spell without expending mana points a number of times equal to half your Proficiency bonus per full rest using your conjuration attribute or Wisdom, whichever is greater. | * You gain a 1st-level spell from the Mystery of Divination or Oneiromancy, you can cast this spell as a 1st-level spell without expending mana points a number of times equal to half your Proficiency bonus per full rest using your conjuration attribute or Wisdom, whichever is greater. | ||
Linha 2 691: | Linha 2 709: | ||
* You have advantage on Persuasion checks against strangers who are not hostile to you. | * You have advantage on Persuasion checks against strangers who are not hostile to you. | ||
* You | * You receive the Mystery of Enchantment | ||
|} | |} |
Edição atual tal como às 15h56min de 20 de novembro de 2024
Heritage represents the traits of your ancestors that became stronger in you. When choosing an Origin, it grants you an amount of Heritage points that can be spent during character creation.
Each Heritage costs one point. Heritages can only be chosen once, unless the Heritage specifies otherwise.
General Heritages can be chosen whenever you can choose an origin or region Heritage.
When you reach levels 5, 9, 13, and 17, you can choose new Origin or General Heritage that you meet the prerequisites for, but not Region Heritages or Heritages with the "Initial" prerequisite, the Heritages with the "Initial" prerequisite can only be chosen during character creation, and cannot be chosen at later levels.
When you choose new Heritages at later levels, it's important that these Heritages are viable, such as reflecting training or some modification your character has undergone. If deemed necessary, the GM can veto Heritages that have no explanation.
List of Heritages
General
- Adaptive Persistence
- Adaptive Resilience
- Advanced Weapons
- Ambidextrous
- Arcane Blood
- Arcanist Acolyte
- Bioenergy
- Blessed Healer
- Bloodblade
- Cleave
- Collateral Benefit
- Combat Distraction
- Commander
- Crippling Strikes
- Deep Meditation
- Detect Weakness
- Elemental Principle
- Evasive Fighter
- Ferromancer
- Forest Magic
- Graciousness
- Initiated Into the Mysteries
- Insightful Mind
- Ki Cultivation
- Killer Instinct
- Light sleep
- Magik Spark
- Master Artisan
- Mediator
- Natural Caster
- Perceive Weaknesses
- Pickpocketer
- Pierce
- Power Chord
- Prestidigitator
- Primal Agility
- Primal Fighter
- Prodigy Musician
- Pyromaniac
- Recognized Experiment
- Rigid Skin
- Ritualist
- Runic Hyperactivity
- Secrets of Gunpowder
- Silky Voice
- Skilled
- Son of the Darkness
- Soul of the Hunt
- Spiritual Fluency
- Stubborn
- Sulfur, Saltpeter and Charcoal
- Summon Aid
- Tactical Master
- This is Personal
- Trained Vision
- Versatile Channeler
- Weapon Scholar
Heritages by Origin
Origin Heritages are available at the time of your character creation and again at levels 5, 9, 13 and 17. They reflect which traits of your Origin were passed down to you and how they develop.
Antroplantæ
Constructs
Humans
Minotaurs
Half-Dragon
Troll
Vastayas
- Boost Ability
- Born of Kumungu
- Dancer
- Dream Affinity
- Dream Proficiency
- Essence Guardian
- Feline's Grace
- Fox Grace
- Half Vastaya Variant
- Innate Magic
- Knowledge Eater
- Marai Spellcaster
- Natural Protector
- Ottrani Force
- Ottrani Healing
- Perceptive
- Plumdaggers’ Control
- Power from Healing
- Predator's Ferocity
- Predatory Force
- Prehensile Tail
- Risen Variant
- Truth Seeker
- Saving-IIP-Throw
- Sea Style
- Shapeshifting
- Sho’Ma Form
- Simian Skill
- Stellar Contemplation
- Support Caster
- Vastaya Precision
- Vesani Magic Spark
- Vulpine Charm
Yordle
Heritages by Region
Depending on the region where you were born or raised, you may have some characteristics typical of that place, these Heritages are only available at the time of your character creation.
Bilgewater
Bandlecity
Freljord
Noxus
Piltover
Targon
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WealthyPrerequisite: Piltovan, not having Worker or Privileged Heritage You belong to one of the Greater Houses of Piltover and had access to the best opportunities, excelling in areas that not everyone has access to. You receive the following benefits:
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Arcanist AcolytePrerequisite: Acolyte Your study of the spirit world has left a magical touch on your soul, causing you to become more magically versed and knowledgeable about other magics. You receive the following benefits:
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Power ChordPrerequisite: Spellcasting, Artist (Musician) Craft Music is not just an activity for you, but a way to express yourself and connect with the universe. You receive the following benefits:
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Savage AdaptationPrerequisite: Troll The regenerative ability of Trolls is legendary in itself, in you it creates additional effects on your skin scarred by so many blows. You receive the following benefits:
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Dream AffinityPrerequisite: Vastaya - Ottrani Ottrani have a great relationship with dreams and dream magic, you managed to broaden your connection with it. You receive the following benefits:
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Primal AgilityYou have a very distant relationship with Vastaya or a very strong connection to your instincts. You receive the following benefits:
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Soul of the HuntPrerequisite: Hunter For some reason, you study your favored enemies from an early age, even before you become a Hunter. You gain the following benefits:
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Fluid SoulPrerequisite: Ocean Half-Dragon You have a natural harmony with spiritual fluids. You receive the following benefits:
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AmbidextrousYou are efficient with both hands, without dominance between them. You receive the following benefits:
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AncientPrerequisite: Antroplantae An elder of an ancient species, you have wandered the world for centuries or seen many living souls pass you by, with time you have become tougher, both mentally and physically. You receive the following benefits:
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Apparently HarmlessPrerequisite: Bandlecity The creatures of your homeland often have adorable appearances even when they hide great power, including you. You receive the following benefits:
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Elemental AptitudePrerequisite: Ixtali, spellcasting ability You have an innate ability with elemental magic, knowing how to alter its basic properties. You receive the following benefits:
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Fruit ShrubPrerequisite: Antroplantae Like the most diverse fruit plants you can provide a sweet taste to your allies. You receive the following benefits:
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Frost WeaponryPrerequisite: Glacial Half-Dragon You are able to solidify air into the form of a weapon that, while in contact with you, remains as solid as a regular weapon. You receive the following benefits:
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Advanced WeaponsPrerequisite: Special Some weapons are counter-intuitive, whether due to their shape, or even how they are effectively handled, making it necessary, in addition to training to use them, to intensify the study of them in order to use them appropriately. Each time you choose this Heritage, you must meet the prerequisites for the option you choose. You receive the following benefits:
Choose one from:
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Floral ArsenalPrerequisite: Antroplantæ Some plants have their thorns, but you have them all. You receive the following benefits:
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ArtificerPRerequisite: Noxian You acted as or were instructed by Noxian Artificers, crafting weapons for the warriors and building strongholds in conquered cities, supplying them and providing security in times of need. You receive the following benefits:
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Nazumite CraftsmanPrerequisite:Nazumite You know several secrets on how to use hunted creature parts with greater speed, functionality and efficiency. You receive the following benefits:
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Vengeful AttackPrerequisite: Infernal Half-Dragon The essence of the flames that burn within you is channeled into your actions. You receive the following benefits:
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Crippling StrikesPrerequisite: Mercurial Your sneak attack is even more dangerous. You gain the following benefits:
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PiercePrerequisite: Dexterity 16, proficiency with one type of firearm You want your aim when shooting your firearm to always be favorable in your confrontations, even if they have to line up to finish you off. In fact, you even prefer it that way. You receive the following benefits:
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Alpha AuthorityPrerequisite: Noxian You are imbued with the Noxian values, with them closely tied to your being. You receive the following benefits:
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Fair AuthorityPrerequisite: Piltovan You have the necessary tools for law enforcement. You receive the following benefits:
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Fortune’s BlessingPrerequisite: Bilgewater Your people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You're not sure how to do it; you just wish, and it happens. Surely a sign of fortune's favor!
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Golden BlessingPrerequisite: Targonian You have been given a special blessing among the Solari, personifying the powers of the Sun. You receive the following benefits:
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Silver BlessingPrerequisite: Targonian Being a Lunari is not enough, the Silver Sister has marked you as one of her people. You receive the following benefits:
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Rakkor BlessingPrerequisite: Targonian Your inner fury burns relentlessly. You receive the following benefits:
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Collateral BenefitPrerequisite: Successful Experiment Heritage, Technological Progression Variant Heritage or Technological Adaptation Enhancement The experiment that was done on you received an unforeseen benefit. You receive the following benefits:
If you have 5 or more Technological Advantages, you receive the Technological Threshold traits linked to your energy source. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BioenergyPerhaps it was the proximity of hextech crystals, perhaps a positive mutation in contact with some tecnological source. Interestingly, you possess a spark of what Techmaturgists seek: Energy. You receive the following benefits.
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FurballPrerequisite: Fuzzy Yordle You have a little more fur than other Yordles, whether it's pretty and showy or shaggy depends on your care, but it manages to get you out of a lot of trouble, you get the following benefits:
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Good MerchantPrerequisite: Piltovan You grew up around fairs and stores, observing different types of interaction between merchants and their customers, developing great communication skills when it comes to selling yourself. You receive the following benefits:
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Combat BrutalityPrerequisite: Minotaur You can channel the most primal brutality of the Minotaurs. You receive the following benefits:
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BrutalizerPrerequisite: Auroch Minotaur When you enter combat, your body is the most dangerous weapon you have at your disposal, you receive the following benefits:
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MageseekerPrerequisite: Demacian You have received special training to use against spellcasters. You receive the following benefits:
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Nazumite HunterPrerequisite: Nazumite Your observation skills for hunting are remarkable even in Nazumah. If you can study a creature or monster for at least 5 minutes, you gain the following benefits against that creature or monster:
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Versatile ChannelerPrerequisite: Acolyte Your ability to manipulate the spiritual energy that permeates you is extremely powerful, allowing you to direct this energy into your spells. You receive the following benefits:
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Sand CastlePrerequisite: Sand Troll You may not be as big as your icy cousins, but you've got a few tricks up your sleeve, you receive the following benefits:
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Prehensile TailPrerequisite: Shimon, Oovi’Kat, Half-Vastaya Shimon or Oovi'Kat Your tail is almost a third hand and arm for you. You receive the following benefits: As a bonus action, you can perform the following actions with your tail.
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Magic SparkMagic bloomed in you at a young age, and it's up to you whether to explore that ability or not. You receive the following benefits:
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Vesani Magic SparkPrerequisite: Vesani You are versed in the magical ways of the Vesani, possessing great skill and knowledge in how to cast these spells. You receive the following benefits:
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Nazumite CollectorPrerequisite: Nazumite Studying the anatomy of creatures and monsters with a focus on obtaining resources is something you do naturally. You receive the following benefits:
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CommanderYour strategic vision is privileged, and this can be used by you and your allies. You receive the following benefits:
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Poisonous KnowledgePrerequisite: Jungle Troll Jungle Trolls excel when dedicating themselves to Poisons, you receive the following benefits:
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Marai SpellcasterPrerequisite: Marai You have learned to adapt both on the surface and in the depths. You receive the following benefits:
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Natural CasterPrerequisite: Shaman Spiritual energy flows easily through you, making it easier for you to cast spiritual spells. You gain the following benefits:
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Support CasterPrerequisite: Marai and spellcasting ability You always prepare for the next danger you might encounter. You receive the following benefits:
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Stellar ContemplationPrerequisite: Ottrani You’ve learned how to slightly influence Sho’ma around a creature, making it more difficult to have a certain image of its position. You receive the following benefits:
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Amphibious ConstitutionPrerequisite: Ocean Half-Dragon The elemental essence of the Ocean grants you adaptation to the waters, as well as providing you with a healing force. You receive the following benefits:
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Glacial ConstitutionPrerequisite: Glacial Half-Dragon Your elemental constitution is similar to that of the so-called Iceborn, you are able to touch true ice having greater resistance to its harmful effects. You receive the following benefits:
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Mountainous ConstitutionPrerequisite: Mountain Half-Dragon Your solidity is a clear manifestation of your mountainous elemental essence. You receive the following benefits:
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Exquisite ConstructionPrerequisite: Brutal Construct The materials used in its construction were of excellent quality or had excellent synergy with each other, giving you additional resistance. You receive the following benefits:
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Summon AidFor some reason you probably don't even know, a creature takes a liking to you, coming to your aid when needed. You receive the following benefits:
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Lightweight BodyPrerequisite: Nimble Construct The materials employed in your body have a particular resonance that allows you supernatural agility, you receive the following benefits:
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Plumdaggers’ ControlPrerequisite: Vastaya Lhotlan Your metamorphic characteristics allow you to have greater attunement and even more control of your plumdaggers. You receive the following benefits:
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Ki CultivationYou have learned to channel energy from your own body to perform almost supernatural effects. You receive the following benefits:
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Blessed HealerAn innate talent for healing the illnesses that afflict the world runs in your blood. You receive the following benefits:
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Ottrani HealingPrerequisite: Vastaya Ottrani You received precious teachings on how to promote healing, being an expert at it. You receive the following benefits:
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DancerPrerequisite: Lhotlan You know how to get people's attention by dancing. You receive the following benefits:
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Detect WeaknessYou are cold and calculating, almost like Tom Shell. You receive the following benefits:
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Noxian DeterminationPrerequisite: Noxian Giving up or letting go is not an option. You always do your best to get the best results and build your own destiny. You receive the following benefits:
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Knowledge EaterPrerequisite: Vesani When you devour an essence, you are able to retain knowledge from that essence. You receive the following benefits:
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Discipline is StrengthPrerequisite: Noxian Whether you were born embracing this weapon or whether you fell in love with it growing up, it doesn't matter, you've become adept at using it. This Heritage can be chosen more than once. You receive the following benefits:
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Combat DistractionWhether you have a very dirty mouth or are a real provocateur, you know how to act to distract your opponents. You receive the following benefits:
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TwindsPrerequisite: Clouds Half-Dragon The winds seem to recover your inner energy, as if each renewed breath provided you additional strength. You receive the following benefits:
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ElectrostaticPrerequisite: Envoy Construct Your energy source generates an electrical pulse every round that quickly dissipates, you are able to use this pulse for some effects:
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Vulpine CharmPrerequisite: Vesani The Vesani have ease in using magic that stir emotions and memories. You receive the following benefits:
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Sulfur, Saltpeter and CharcoalPrerequisite: Proficiency with a firearm Perhaps you were born in Bilgewater and touched your first firearm as a child or perhaps you are from Zaun and using them was necessary for your survival, no matter the reason, you were exposed to firearms at an early age. and this gave you a better understanding of these “fire-spitters”. You receive the following benefits:
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Spirit of SteelPrerequisite: Minotaur or Construct Your resistance is much higher than others, interestingly, when you’re wearing glasses, your friends have a hard time recognizing you. You receive the following benefits:
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Skilled SpiritualistPrerequisite: Shaman Your natural ability to deal with spiritual entities allows you to learn more invocations. You receive the following benefits:
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Intoxicating SporesPrerequisite: Antroplantae You can create a pheromone in your body able to stun the senses of creatures near you. You receive the following benefits:
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Elemental Essence
Prerequisite: Half-Dragon Your elemental heritage emanates with greater power linking you to your draconic heritage. You receive the following benefits:
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Ethyl EssenceThe ability to ingest alcohol is common to most creatures. What divides them is their tolerance for this intake. Perhaps because it's a common trait in your family or a developed habit, you not only have a great capacity to ingest alcoholic beverages, but they also cause little or no intoxication in you, leaving only a pleasant and energizing effect. You receive the following benefits:
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Volatile EssencePrerequisite: Construct Your construction process involved some special synergy with an energy source, giving you a particular interaction with it. This is reflected in your appearance. You receive the following benefits:
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Sea StylePrerequisite: Vastaya - Marai The Marai's form of combat involves an extraordinary use of agility and their slippery skin. You receive the following benefits:
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Weapon ScholarYou are interested in the most diverse types of weapons, having known some type of weapon not common in your region and becoming skilled with it. You receive the following benefits:
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Successful ExperimentPrerequisite: Zaunite You took part in one or more biological experiments in Zaun with successful results and with that your body responds in an integrated way with its modifications. You receive the following benefits:
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Recognized ExperimentYou were part of an experiment sanctioned by local authorities, using some source of technology available in this region. You receive the following benefits:
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Zaunite ExperimentPrerequisito: Zaunite Experiments were done on you in Zaun. You gain the following benefits:
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ExtrovertPrerequisite: Yordle You are a curious Yordle interested in the cultures of the material realm. You receive the following benefits:
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Predator's FerocityPrerequisito: Vastaya Kiilash Your predator instincts are extremely keen. You receive the following benefits:
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FerromancerPrerequisite: Initial Your system resonates with metals from an early age, granting you extremely rare magic. You receive the following benefits:
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Son of the DarknessPrerequisite: Initial "Oh, you think darkness is your ally? But you merely adopted the dark, I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but blinding!". You receive the following benefits:
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Accelerated FloweringPrerequisite: Antroplantae The floral power of your body is extremely active, allowing impressive feats with your body. You receive the following benefits:
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RavenbloomPrerequisito: Noxian Being trained by a magical institution honed your mastery of magic in a way that would not be possible by training on your own, expanding your potential. You receive the following benefits:
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Ki FluidityPrerequisite: Bodhisattva You have a natural ability to deal with your fullness, whether in your studies or in your practices. You receive the following benefits:
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Spiritual FluencyPrerequisite: Shaman The mark of the spirit world is stronger on you, making your connection with the Great Spirits even broader. You link to another Great Spirit and gain the following benefits:
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Ottrani ForcePrerequisite: Vastaya Ottrani Your horns are larger and more powerful than most Ottrani. You receive the following benefits:
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Pneumatic ForcePrerequisite: Construct Your body has reinforced gears that can be leveraged for more powerful moves. You receive the following benefits:
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Predatory ForcePrerequisite: Troll Your body's ability to adapt to the environment grants you the following benefits:
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Sho’Ma FormPrerequisite: Vastaya Exploring your spiritual capabilities, you became able to change your form into some forms connected to your tribe. You receive the following benefits:
This Heritage can be acquired more than once, choosing a new tribe form each time.
Shapeshifting Although the Vastaya are shapeshifting in nature, not all develop this ability. When acquiring Heritage Forms of Sho'Ma, you can choose one of the forms linked to your tribe. Human. The Human form hides most of the Vastaya traits, allowing a Vastaya to pass for a Human normally. Feral. In feral form, the Vastaya approaches the animals bound to its tribe as an anthropomorphic hybrid, usually wielding natural weapons or abilities of that beast but still being able to use spells and wield weapons. Animal. Animal form, on the other hand, is a form that to the common eye is indistinguishable from other animals of the same species (some tribes have more than one animal form), not being able to cast spells or hold weapons (except Shimon's Kong form who is capable of using weapons normally). Regions of Magic. As Vastaya are deeply connected to magic, the region's magic level affects the difficulty of a Vastaya changing its form. Transformation. You can use your Transformation origin feature to assume a form that you obtained through Heritage Forms of Sho'Ma. These forms require you to use an action and make a Transformation roll. On a success, you assume that form. Keeping the form active in combat can be difficult, each time you take damage you must make a Constitution saving throw whose DC is 10 or half the damage taken, whichever is greater, on a success you retain the form normally, if it fails, you must expend a use of Transformation or revert to your original form.
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Progress TraineePrerequisite: Piltovan You studied at the Piltover Academy and graduated with good marks, being a recognized member of Piltover's great minds. You receive the following benefits:
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Targonian FortitudePrerequisite: Targonian You have the blood of Targon heroes running through your veins. You receive the following benefits:
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Warmog's FuryPrerequisite: Troll You are an embodiment of Warmog's fury, a legendary Troll from the era of the Rune Wars. And you are dedicated to honoring that. You receive the following benefits:
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Ancient IcePrerequisite: Freljordan You learn to summon the ancient ice to serve your commands. You receive the following benefits:
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Fox GracePrerequisite: Vesani Its Vulpine heritage is more highlighted, reflecting a need for open spaces and greater agility in its movements. You receive the following benefits:
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Feline's GracePrerequisite: Kiilashi His incredible reflexes and stealth agility have improved. You receive the following benefits:
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GraciousnessYour movement and walk have a unique and natural grace. You receive the following benefits:
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Essence GuardianPrerequisito: Vesani You have dedicated yourself to improving the storage of essences in your body, being able to separate them well from your own mind and being able to use them more effectively. You receive the following benefits:
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Primal FighterYour instincts are extremely outcropped, either by your aggressiveness in combat that is similar to that of a predator, or by the familiarity you have with mindless creatures. You receive the following benefits:
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Boost AbilityPrerequisito: Shimon Your impulsive quirks have made it trivial for you to overcome any obstacles in your path. You receive the following benefits:
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Simian SkillPrerequisite: Vastaya - Shimon The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:
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SkilledDo you know how to do a little of everything, but are bad at everything? Your problems are over! You receive the following benefits:
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Runic HyperactivityNatural runic energy runs through your body more easily than other people. You receive the following benefits:
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Inspire AlliesPrerequisite: Human You have great deeds in your mind, being able to broaden your inspiration and even extend it to allies. You receive the following benefits:
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Killer InstinctPrerequisite: Mercurial Opportunities are only seized by those who are able to perceive them. You gain the following benefits:
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This is PersonalPrerequisite: Hunter The reasons why you have a favorite enemy are a little more complex and profound. When you hunt them, it is something personal. You receive the following benefits:
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HospitablePrerequisite: Alnuk Minotaur Anyone who is sheltered by an Alnuk can categorically state that they are the most hospitable creatures in all of Runeterra. You receive the following benefits:
& You gain the goodberry spell and can use it without expending mana points a number of times equal to your Proficiency bonus per full rest. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Celestial EncouragementPrerequisite: Targonian You or one of your ancestors reached or came very close to Targon's Summit, and since then divine beings have held you in some sort of fondness, showing you weavings of magic and periodically granting you magical favors. You receive the following benefits:
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Initiated Into the MysteriesPrerequisite: Arcane You have studied magic from an early age, gaining an understanding of many profound aspects of it before you can even use them. You receive the following benefits:
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Renowned InventorPrerequisito: Piltovan You are or have known one of Piltover's great inventors, learning more about Hextech technology and applying it to your own body. You receive the following benefits:
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Special WayPrerequisite: Bandlecity Maybe it's the water in Bandlecity, maybe it's something the food grown there has, you carry a bit of that dimension with you wherever you go, you get the following benefits:
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Secret’s ThiefPrerequisite: Zaunite Your genius mind is superior to others. You receive the following benefits:
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Bloodblade“Violence is elegance”. You receive the following benefits:
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Cloud's LightnessPrerequisite: Clouds Half-Dragon Your body has the lightness of the clouds. You receive the following benefits:
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Crimson LeaderPrerequisito: Noxian You are overflowing with strength and skill, making your allies see you as an inspirational figure, while your enemies see you as someone to be feared. You receive the following benefits:
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Vastaya LineagePrerequisite: Ionian Vastayesa magic runs strong in your blood, you receive the following benefits:
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Evasive FighterYou are an expert in the most advanced and refined art of combat: Running for your life!. You receive the following benefits:
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HardwoodPrerequisite: Antroplantae The density of your body is greater than normal, causing you to have different characteristics. You receive the following benefits:
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Forest MagicYou can tune into the energies of nature and forests. You receive the following benefits:
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Innate Magic
Prerequisite: Starter and one of, Vastaya Fauhwoon or Ottrani, Yordle Your spiritual essence is powerful enough that you can innately cast spells. You receive the following benefits:
DC for your Innate Spells = 8 + your proficiency bonus + your Spellcasting Attribute modifier
Innate Magic Attack Modifier = your proficiency bonus + your Spellcasting Attribute modifier
Yordle Inate Magic
Yordle Innate Magic reflects the relationship they have with their own spiritual and magical essence, functioning differently in narrative terms from the magic of spellcasting classes. Whenever a Yordle casts a Yordle Innate Spell, it necessarily has a narrative component that can sound absurd, for example, when using the 3rd level spell Daylight, the Yordle can say that your character is blowing away the darkness. As the Yordle levels up and has access to new spells, they must have some narrative explanation to be "learned". | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Primordial ManifestationPrerequisite: Initial The primordial element that touched your existence emerged during your development. When choosing this Heritage, you must choose between Light and Shadow, you manifest this element and receive the following benefits:
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Mediator“I'm going to make him an offer he can't refuse.” Okay, best man. You receive the following benefits:
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Natural MedicinePrerequisito: Ionian Everything has its rhythm, harmony and flow, you have learned to read the vital signs of creatures and are able to help their afflictions. You receive the following benefits:
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Deep MeditationYou are used to keeping your mind calm and body relaxed. You receive the following benefits:
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Insightful MindYour knowledge and reasoning work very well together, being able to access your knowledge quickly and effectively. You receive the following benefits:
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Master Artisan"I made this hammer. It was so good I named it... Hammer.” You receive the following benefits:
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Master of VinesPrerequisito: Floral Antroplantae You have mastered the ability to create Thorny Vines from your body, making them more dangerous and resilient. Your whip's damage (when you use it) increases by 1 category and gains the Range (10 ft.) property. You gain the following benefits:
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Tactical MasterStrategy and a firm fist are the things that dictate the course of combat, and you know how to take advantage of both. You receive the following benefits:
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ThoroughPrerequisito: Piltovan You are attentive to detail, like to do a good job, and don't let anything go unnoticed. You receive the following benefits:
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Infectious BitePrerequisito: Ice Troll There is a generous number of bacteria in your mouth. They know you're in charge, so they don't give you any trouble, but they might get others into trouble, you get the following benefits:
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Prodigy MusicianMusic is not just an activity for you, but a way to express yourself and connect with the universe. You receive the following benefits:
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Born of KumunguPrerequisite> Kiilashi You became adept at the high branches of the deepest forests. You receive the following benefits:
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Shugenja NeophytePrerequisite: Bodhisattva Your experience with Ki has opened gateways to spiritual emanations. You gain the following benefits:
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Split CorePrerequisite: Gelatinous Consistency Runeborn You have a core within you that is capable of dividing itself into many parts. You receive the following benefits:
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Solar CorePrerequisite: Targonian, Born and raised in Targon, not having Lunar Sight Heritage You grew up under the care and training of the Ra'Horak warrior templars, glorifying the Sun and drawing strong vitality and resilience from it. You receive the following benefits:
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WorkerPrerequisite: Piltovan, not having the Wealthy or Privileged Heritages. You don't belong to any Piltovan House, big or small, and you've always had to work hard to get your place among so many big names. You receive the following benefits:
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Mountain's ShepherdPrerequisito: Targonian Working and/or living on a farm has helped you develop empathy for animals. You know how to behave around different types of creatures, and they tend to feel comfortable around you. You receive the following benefits:
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PatronagePrerequisito: Piltovan You have a patron who finances your work, providing you with better conditions to put your ideas into practice and carry out your projects. You receive the following benefits:
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ScoutPrerequisito: Noxian Observing your surroundings and staying vigilant during border patrols and outposts has made you alert and cautious. You receive the following benefits:
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Rigid SkinYour thick skin is capable of unbelievable feats. This Heritage can be chosen only once. You receive the following benefits:
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Perceive WeaknessesFor you, the weaknesses of your enemies are instinctive, almost like a bright spot calling your attention. You gain the following benefits:
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PerceptivePrerequisite: Vastaya or Human Your ability to perceive the world around you is beyond what most can imagine. You receive the following benefits:
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Adaptive PersistenceYour physical and mental toughness can be irritating to those around you. You receive the following benefits:
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Thick FeetPrerequisito: Targonian You were a fearless, or reckless, child, and you weren't afraid to venture into the perilous geography of Targon, scaling boulders, leaping over crevasses, and sliding down canyons that served as a shortcut. You receive the following benefits:
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PyromaniacWith your eyes seeing only the red of the flames, you keep wanting the heat closer and closer and smelling charred meat. You gain the following benefits:
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Power from HealingPrerequisite: Ottrani You have learned to better control your Sho'ma so that, when it is induced by external sources to speed up your healing process, you will receive a temporary improvement in your physique. You receive the following benefits:
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Vastaya PrecisionPrerequisito: Vastaya You have unusual aim. You gain the following benefits:
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Incandescent GiftPrerequisite: Infernal Half-Dragon The flames within you are manifested through your hands, you receive the following benefits:
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PrestidigitatorAgility has never been an issue for you, your ability to deflect attacks with your bare hands and your speed of reaction is something to impress even a Noxian general. You receive the following benefits:
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Elemental PrinciplePrerequisite: Arcane You have a rare and direct relationship with a composite elemental nature. You gain the following benefits:
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PrivilegedPrerequisite: Piltovan, not having Wealthy or Worker You belong to one of the Minor Houses of Piltover and have worked assisting alongside the big shots to keep yourself on favorable terms. You receive the following benefits:
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Truth SeekerPrerequisito: Lhotlan You have trained diligently to actively and passively gather secrets. You have a gifted memory and you know exactly the right questions to ask when looking for information. You gain the following benefits:
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Dream ProficiencyPrerequisite: Fauhwoon With a deep connection to the magic of dreams, you've learned to... push them onto others. You receive the following benefits:
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Natural PropulsionPrerequisite: Vastaya - Fauhwoon Your connection with nature allows you to channel natural energy as a form of empowerment. You receive the following benefits:
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PickpocketerLike a child raised on the streets, you learned to train your eyesight for things of value, knowing who and where to practice your skills. You gain the following benefits:
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Bionic PullPrerequisite: Construct In your construction, your creator put a way for you to prevent your enemies from getting away with their doings. You receive the following benefits:
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Ice BreakerPrerequisite: Freljordan You were born in an inhospitable region with no adaptive advantage, but you managed to find ways to compensate for that fact, you receive the following benefits:
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Adaptive ResilienceUsed to the most diverse situations, you were forced to create versatility to protect yourself. When you choose this Heritage you must choose between swiftness or stiffness, receiving one of the two benefits:
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Draconic ResiliencePrerequisite: Half-Dragon Your ancestor had incomparable resistance among Dragons, being able to go days without exhausting its own energy. You gain the following benefits:
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Resistance to the SaiPrerequisite: Shuriman Ya r the best of the desert, pal! You receive the following benefits:
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Frost ResistancePrerequisite: Freljordian The winter spirit takes pity on no one, but you… you have learned to fight against it. You gain the following benefits:
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Magical ResistancePrerequisite: Demacian and cannot be able to cast spells Years in a city made of stones capable of absorbing magic have impaired your arcane abilities. You gain the following benefits:
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RitualistPrerequisite: Charisma 13 and Proficiency with Arcana or Nature or Religion You have an ease with Rituals, making the ceremony for them common to you, even if you are not a spellcaster, you learned how to cast a spell through a ritual and have a book with instructions for Rituals, perhaps it has been passed down from generation to generation in your family, perhaps you wrote it while officiating in some temple, among other options. You receive the following benefits:
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Rough RockPrerequisite: Mountain Half-Dragon Your appearance is even more rocky, causing you to carry even more Attributes from your draconic Heritage. You receive the following benefits:
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Saving-IIP-ThrowPrerequisite: Fauhwoon "Now I just have to wait for my confidence to regrow". You receive the following benefits:
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Arcane BloodPrerequisite: Spellcasting The blood of mages from the past runs through your veins, creating a special bond with magic. You receive the following benefits:
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Buhru BloodPrerequisite: Bilgewater You are not a Buhru, but you are not a Paylangi either. Perhaps your mother is Buhru, perhaps your father or perhaps even a distant grandfather. This connection brings you some curious things, you receive the following benefits:
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Vastayan BloodPrerequisite: Human or Construct You are of Vastayan descent. One of your ancestors, perhaps one of your grandparents or even earlier, was Vastaya. This means that, although you are of another origin and have no apparent traits that connect you to the Vastaya, you have a different spiritual charge. Maybe it was something that skipped generations before it manifested itself in you, or maybe it's something that, although your relatives had it, didn't find the right condition to manifest. The Vastaya sense this in you and, while a Half Vastaya is taboo, it does not apply to people of Vastayan blood. You gain the following benefits:
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Secrets of GunpowderPrerequisite: Marksman The mechanics behind a firearm are studied and understood in depth throughout your journey. You gain the following benefits:
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SavagePrerequisite: Minotaur Your horns are stronger than those of other Minotaurs. You receive the following benefits:
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Superior SavageryPrerequisite: Troll Trolls are usually savage and dumb, but you have extra an cunning, and you can use it to become even more savage. You receive the following benefits:
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Elemental SynergyPrerequisite: Ixtali You have a natural affinity for using a specific element, either because of your training with the Yun Tal or purely because of the naturally arcane environment in which you lived. You gain the following benefits:
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Leaf’s ShadowPrerequisite: Floral You learn the magic of the primitive forests, which are revered and protected by your people. You receive the following benefits:
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Light SleepLike a feline, you don't trust anything around you, being aware even in your sleeping moments. You gain the following benefits:
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Precocious BreathPrerequisite: Half-Dragon Possessing a growth rate even greater than that of many dragons, your body ended up developing prematurely. You receive the following benefits:
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Guerrilla TacticsPrerequisito: Shuriman You live in the sands, you learn to ambush to survive, whether to obtain food or to attack an unsuspecting caravan. You gain the following benefits:
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Ionian Magical TalentPrerequisite: Ionian You gain a greater sense of the natural magic that runs throughout Ionia through the flow of spirits, learning to partially control the spirit magic of the place to your advantage. You receive the following benefits:
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Stubborn“Nicole, that is wrong” “No… no it's not!”. You gain the following benefits:
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Fey TeleportPrerequisite: Yordle Your study of combat has unlocked a fey power that only a few yordles possess. You receive the following benefits:
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Noxian TerrorPrerequisite: Noxian When angry, you can radiate menace. You gain the following benefits:
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ManatouchedPrerequisite: Ixtali Being born and living in a region with a deep connection to mana gives you a greater understanding of it, you receive the following benefits:
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FeytouchedPrerequisite: Bandopolitense You have been touched by the essence of the fey, perhaps because of your life in Bandle City, perhaps because of an influence from the Glade. You gain the following benefits:
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Demacian TrainingPrerequisito: Demacian The rigid army training has given you an unusual adaptability for any and all combat. You gain the following benefits:
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CleavePrerequisite: Strength 16, proficiency with a melee weapon with the two-handed or versatile property Your brutality with a specific long or large weapon is such that when you wield it on the battlefield, you know you'll cut through troops in a brutal manner. You receive the following benefits:
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Tide’s TrickPrerequisite: Aquatic Yordle You know how to benefit from the teachings of the tide, you receive the following benefits:
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Value of the ProtectorPrerequisite: Demacian You have an extremely powerful sense of justice that shapes your actions no matter who it hurts, justice must always prevail, you receive the following benefits:
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Variant: AmphibianPrerequisito: Antroplantæ, Construct, Human or Yordle For some inherited reason you are able to breathe underwater. See Chapter 5: Customization - Variant Heritages - Amphibious for details. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Variant: ColossusFor some reason, maybe genes, maybe magical influence or maybe you were simply built this way, but you are an unusual size for your species, dwarfing most of those around you. See Chapter 5: Customization - Variant Heritages - Colossus for details. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Variant: IcebornPrerequisito: Construct, Human, Minotaur or Yordle You have in your blood the strength of the Iceborn, an experiment made by Frostwatchers in Freljordians in the past, but which still runs among those in the present day. You cannot choose the Fireborn or Stormborn heritages. See Chapter 5: Customization - Variant Heritages - Iceborn for details. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Variant: Half VastayaPrerequisite: Construct, Human, Minotaur or Vastaya You are the offspring of a “forbidden” relationship between a human and a Vastaya, a relationship that is considered taboo between the two species. When choosing this origin upgrade, you must choose a Vastaya tribe. See Chapter 5: Customization - Variant Heritages - Half-Vastaya for details. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Variant: Technological ProgressionYour body was modified through irreversible procedures. Although you were originally a normal member of your origin, your body has now been modified by some process. See Chapter 5: Customization - Variant Heritages - Technological Progression for details. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Variant: RisenYou died. However, you were unable to overcome your own death, becoming a spirit that still seeks something in the realm of the living, be it revenge, guilt or some other reason. Watch out, the Kindred are after you. See Chapter 5: Customization - Variant Heritages - Risen for details. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cautious TravelerPrerequisite: Targonian Targon has varied geographies and after so much touring the region in almost all of its entirety, you learned to deal with different types of environments. You receive the following benefits:
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Marine LifePrerequisite: Bilgewatrian A good part of your life was spent around the sea, the smell of the sea air and the sensation of the waves at your feet bring you incredible comfort. You gain the following benefits:
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Nomadic LifePrerequisite: Shuriman Ya know tha stuuf! You receive the following benefits:
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Lunar SightPrerequisite: Targonian, Born and raised in Targon, not having Solar Core Heritage Observing and studying the movement of the stars and getting your vision used to the dark of night, you learned to guess the future and see beyond what the day allows. You receive the following benefits:
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Trained VisionAfter years of training through dark woods or special rooms, you learned to deal with threats you were unable to see and your eyes became able to adapt to darkness. You gain the following benefits:
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Stellar ContemplationPrerequisite: Aelus Minotaur You have a special fondness for gazing at the stars through the wisdom of your ancestors. You receive the following benefits:
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Escape VoltagePrerequisite: Construct Your core emits more energy than your body needs to function, with this residual energy being expelled in your attacks. You receive the following benefits:
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Silky VoiceYour voice sounds like melody to those who don't know you, making you seem like an extremely important person within any society. You gain the following benefits:
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