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De Runarcana Wiki
Criou página com 'Roll a d20 at the end of each of your turns for the duration of the spell. On a result of 11 or more, you disappear from your current plane of existence and appear in the Spirit Realm (the spell fails and the casting is wasted if you are already in this plane). At the start of your next turn, and when the spell ends if you are in the Spirit Realm, you return to an unoccupied space of your choice that you can see within 10 feet of the space you disappeared from. If there...'
Criou página com 'Creatures who are not on this plane cannot perceive or interact with you, unless they have the ability to do so.'
 
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Roll a d20 at the end of each of your turns for the duration of the spell. On a result of 11 or more, you disappear from your current plane of existence and appear in the Spirit Realm (the spell fails and the casting is wasted if you are already in this plane). At the start of your next turn, and when the spell ends if you are in the Spirit Realm, you return to an unoccupied space of your choice that you can see within 10 feet of the space you disappeared from. If there is no unoccupied space available within that range, you appear in the next unoccupied space (chosen at random if more than one space is equally close). You can dispel this spell with an action.
Roll a d20 at the end of each of your turns for the duration of the spell. On a result of 11 or more, you disappear from your current plane of existence and appear in the Spirit Realm (the spell fails and the casting is wasted if you are already in this plane). At the start of your next turn, and when the spell ends if you are in the Spirit Realm, you return to an unoccupied space of your choice that you can see within 10 feet of the space you disappeared from. If there is no unoccupied space available within that range, you appear in the next unoccupied space (chosen at random if more than one space is equally close). You can dispel this spell with an action.


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While in the Spirit Realm, you can see and hear the plane from which you originated, which is converted into shades of gray, and you can't see anything more than 60 feet away. You can only affect and be affected by other creatures in the Spirit Realm.
Enquanto estiver no Reino Espiritual, você pode ver e ouvir o plano do qual se originou, que é convertido em tons de cinza, e você não pode ver nada a mais de 60 pés de distância. Você só pode afetar e ser afetado por outras criaturas no Reino Espiritual.
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Creatures who are not on this plane cannot perceive or interact with you, unless they have the ability to do so.
Criaturas que não estão neste plano não podem perceber ou interagir com você, a menos que elas tenham a habilidade para fazê-lo.
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[[Categoria:3º Nível de Magia]]
[[Categoria:3º Nível de Magia]]
[[Categoria:Magia Celestial]]
[[Categoria:Magia Celestial]]
[[Categoria:Mistério da Espaçomancia]]
[[Categoria:Mistério da Espaçomancia]]

Edição atual tal como às 17h18min de 8 de novembro de 2024

Celestial (spacemancy) 3rd level

Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 minute

Roll a d20 at the end of each of your turns for the duration of the spell. On a result of 11 or more, you disappear from your current plane of existence and appear in the Spirit Realm (the spell fails and the casting is wasted if you are already in this plane). At the start of your next turn, and when the spell ends if you are in the Spirit Realm, you return to an unoccupied space of your choice that you can see within 10 feet of the space you disappeared from. If there is no unoccupied space available within that range, you appear in the next unoccupied space (chosen at random if more than one space is equally close). You can dispel this spell with an action.

While in the Spirit Realm, you can see and hear the plane from which you originated, which is converted into shades of gray, and you can't see anything more than 60 feet away. You can only affect and be affected by other creatures in the Spirit Realm.

Creatures who are not on this plane cannot perceive or interact with you, unless they have the ability to do so.